Godot 4.0 RC 2
godotengine.org
godotengine.org
Can anyone comment on state management using Godot, vs how state is managed in ReactJS using Redux, for example?
UPDATE: I see this link [0] about state but it refers to a previous version of Godot:
[0] - https://docs.godotengine.org/en/3.2/tutorials/misc/state_des...
Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.
I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.
I ended up just going back to 3.5. Hopefully they've fixed these issues and 4.0 can be a success. I really like the Godot engine and project - I was just frustrated with the state of 4.0 when I last tried it seemingly not that long ago.