My team has built out WASM/WebGPU support for Unreal Engine 4 and is in progress for Unreal Engine 5 (and other engines) with a suite of optimization tools like asset streaming (so you don't have to download a whole game at once) and advanced texture compression (necessary for low powered devices like mobile/Chromebooks).
More info on us in this Venturebeat article we were featured in:
https://venturebeat.com/2022/05/12/wonder-interactives-the-i...