I foresee a future where Godot becomes the main engine of choice for a student or indie developer. The free and open source aspect is huge. AAA studios will no doubt always stick with Unreal, but everything else stands to benefit from Godot becoming more feature rich while having an open license. Godot will very likely become the Blender of game engines, which would be a fantastic outcome.
On another note, WebGPU support for Godot will be very interesting once that arrives.