https://eu.perixx.com/products/perixx-ergo-mechanical-keyboa...
74 karma · joined April 21, 2023
https://eu.perixx.com/products/perixx-ergo-mechanical-keyboa...
To me it's incomprehensible how they managed to f-up Halo Infinite, then just stand there in silence and then say, yeah we are sorry for not having a lot of interesting titles on Xbox, but here's what's coming next year.
If I were a game dev at Microsoft, I'd be furious!
It seems to me that even with excessive levels of telemetry, software remains buggy and sluggish most of the time.
Sorry if I am too salty here, but really, it's more of a joke at this point, isn't it?
Hamburger menus that cannot be navigated with Alt+_ shortcuts (and sometimes not even with cursor keys) are the prime example.
Personally, I really prefer the compactness!
The sheer amount of code you get, even when using seemingly lightweight dependencies is just such a dumpsterfire.
I once ran cloc on a react getting started example. The example, including its dependencies, contained more than 3 times the lines of code than a 3D game engine (targetting PS4/5) + game logic + dependencies for a (non-indie) title I was porting around that time.
what's the migration process for eSIMs?