132 karma · joined October 10, 2022
In Hollywood anabolics are quite common, since preparing for a role can be a very short term thing, testosterone decreases with age, and very low body fat but large physiques are seen as normal.
Also, shorter people generally have it easier to have a muscular looking physique because of how the muscle mass limit scales with size.
Also used for DOS protection without the traffic hitting the server.
Not sure how usable it is but Google actually has a lot of open-source stuff for game hosting on kubernetes with agones + openmatch + quilkin, I am somewhat tempted to play with them at some point.
I find these videos where a person just dedicated months/years to a single subject and condensed it down to hours to be amongst the most interesting.
[0] https://urbanaccessregulations.eu/countries-mainmenu-147/swi...
I feel like the marginal costs for users is so low that it would be better if it were handled as a common good like GNSS systems themselves.
It's a bit of shame that the pricing seems to be rather steep for frivolous use, but it seems to be rather new.
It would be interesting to see what possibilities a totally free nationwide RTK system would open up.
Swisstopo is a government organization that already provides many services like highly accurate maps for free.
And not sure about this, but at least for docker, the included certificates can become outdated if not frequently rebuilt, and since Mailhog is software used when testing, being able to spin up a ready-to-use sandboxed instance is very useful.
> - The path is limited to MAX_PATH (260 chars)
> - Unless you prefix the path with \\?\
> - However using \\?\ disables automatic conversion of / to \ in the path (and some other normalization)
See previous discussion[1]
[0] https://mastodon.gamedev.place/@AshleyGullen/111109299141510...
Acerola, GPU and shader programming: https://www.youtube.com/@Acerola_t
Sebastian Lague, various mostly visual algorithms for games: https://www.youtube.com/@SebastianLague
Freya Holmér, beautiful game dev related math: https://www.youtube.com/@acegikmo
pannenkoek2012, how Mario 64 limitations create the most interesting bugs: https://www.youtube.com/@pannenkoek2012
Jon Gjengset, some of the most in-depth rust content: https://www.youtube.com/@jonhoo
AngeTheGreat, physics engine game dev including sound simulation: https://www.youtube.com/@AngeTheGreat
fasterthanlime, diverse, mostly rust content: https://www.youtube.com/@fasterthanlime
Bisqwit, retro programming: https://www.youtube.com/@Bisqwit
CodeParade, higher dimensional and fractal game dev: https://www.youtube.com/@CodeParade
suckerpinch, code that should not be though of, let alone executed: https://www.youtube.com/@tom7
SimonDev, game dev, performance focused, video quality varies: https://www.youtube.com/@simondev758
And many mentioned by SilverCode
I found most of the information on Wikipedia[0], and the limit seems to be at about 80hz, but together with movement, some people can see stroboscopic effects up to 10khz.
[0] https://en.wikipedia.org/wiki/Flicker_fusion_threshold#Strob...
Steam and other digital service providers always have really high, or the highest prices in Switzerland.
He made a video to visualize some of the final data though: https://youtu.be/rQWwfYSUckY
Also I vaguely remember a game with basically the same premise but the goal was to create life.
Somewhat disappointed that it is using eBPF instead, but still interesting to learn that even such fundamental and performance sensitive parts such as the scheduler can be changed.
[0] https://github.com/bytedance/monoio/blob/master/docs/en/benc...
Might give it a shot some time, I know some people who would find it fun.
Numbers without units are dangerous in my opinion.
I can only assume it's a cultural thing since reflection and abstraction is used so much.
Rust apps are always nice since they are generally <20MB or something.
I think I looked at:
- Keycloak
- Zitadel
- Authelia
- Authentik
And maybe a few more, but I never heard of Casdoor before today, and even now there are few Reddit references to it.
But I wouldn't want to figure out how to write the password hash into the databases of each application like grafana, or grocy.
The lldap config I use is here if you want it for any examples or something: https://github.com/RedlineTriad/private_server/tree/master/s...
You can apparently build an "optimized" image[1] so it doesn't do it at runtime, but I didn't want to build a custom image, and I felt like the KeyCloak philosophy didn't align with my own.
In general I found myself avoiding Java applications because of their memory footprint.
[1] https://www.keycloak.org/server/containers#_creating_a_custo...
1. My original goal was not having 5 different passwords for my own server because although I have a password manager it's still a bit annoying. Also just for learning.
2. You can see the services here[1], since my entire setup is provisioned from GitHub with Terraform and Ansible.
3. I have about 5 users.
4. I would say simplify so far, but it depends on what kind of complexity you care about, and which services you want to integrate.
[1] https://github.com/RedlineTriad/private_server/tree/master/s...
Pretty happy with this setup, though it has less features than Keycloak, it's easier to administrate from code.
[1] https://github.com/lldap/lldap [2] https://www.authelia.com/