596 karma · joined October 23, 2009
I've published two games and I wouldn't consider a third without crowdfunding.
I have a lot of tech friends who are busy doing their own things. I set up an informal board of directors and I consult them on ideas, tech problems etc. I feel no need to have them as partners. They pick me up when I'm down, give me advice, help with direction, keep me focused.
Don't think I'm agreeing with the behavior at all, just voicing a thought.
I actually create that feeling now by moving all but the bill paying funds to savings. Every 2 weeks it feels like I am broke. It gives me a sense of ownership and a feeling I am in control of the situation.
The basic concept of competition WITHIN the company is counterproductive to a creative workplace. We should ALL be working TOGETHER to make the best product. We have plenty of competitors outside the building, don't need to add to the list.
Using something other that Twitter makes no sense for us.
Again, thanks for trying it out.
It's nice to say "ignore it" and when it's 3 or 4 people they can actually do that, but with an app you're talking about the will power of many more people. Much harder to self control.
And that's the hitch.
The controls in the Potty Racers version were poor, to give it a compliment. Getting things in any game exactly "right" is what makes one game better than another. Lots of physics games before Angry Birds, none got the physics exactly right.
I'm sure some of your remember Doodle Jump. There was a game before that, that was the exact same type. Same controls, same type of character. But the controls, and what was expected of the character were both off, so no huge hit.
In the game industry, we'll continue to learn this rule over and over as long as accountants tell us what is a good game and what isn't.
After 30 years of seeing this over and over, I left the game industry.
1) I wouldn't say "from being short...", I think it's more accurate to say "from JUST short...". My reasoning here is that we have deeper long games, heck Knights of the Old Republic comes to mind, and short fun games like Cut The Rope.
2) Couldn't you say basically the same thing about the movie industry, regarding the lack of new ideas and abundant cloning? When games and movies take so much investment, it's not always easy to convince barely imaginative accountants to spend the money.