Crowdfunding Is Driving a Board Game Renaissance
fivethirtyeight.com
fivethirtyeight.com
I like the idea that the boardgames I buy, barring physical abuse, will be playable by future generations in 20 years time. You can't "end-of-life" a physical product.
NBC I feel nailed it down with their tagline "If you haven't seen it, it's new to you"
GenCon has been growing attendance every year recently, BoardGameGeek has been around for many years, the Dice Tower has been going for years, TableTop is finishing season 3... There are lots of independent publishers, and crowdfunding models have worked their way into small publishers' business models...compare GMT Games' P500 model, for example.
Personally there's some disillusion with the state of D&D, and it's also true that board gaming is simply better now than it was 10 or 20 years ago. There are better games, different types of games, and people have more points of entry.
The industry is microscopic compared to videogames, but it is growing, and I think the sheer quality of modern games will help to sustain that growth.
The number of major games that only or even mainly exist thanks to Kickstarter must be tiny. Yes, there's a lot of noise around crowdfunding in the board game space. But I don't think it's actually "driving a renaissance" in any meaningful way.
(The footnote talks of P500. It's much easier to argue that it has had a real impact over the 20(?) years it's existed. But it's really not crowdfunding in the way people think of it).
It went viral because said webcomic's creator is a professional SEO marketer.
The Oatmeal is basically the Buzzfeed of webcomics.
Nobody ever went broke on the internet by running cats and bacon into the ground.
http://www.buzzfeed.com/mathonan/come-fly-with-us#.pqdmg3WRE
http://www.journalism.columbia.edu/page/1109-buzzfeed-news-c...
> First, as the top 10 chart in the article shows, the gaming money in Kickstarter is mainly in miniatures not in board or card games.
That non-mini board games don't dominate gaming money on kickstarter is irrelevant to whether kickstarter is pushing the current market in board games. About board game dominance on kickstarter, though: it seems to me that kickstarter funds more card and board games than any other class of things.
> Second, a large proportion of the games that get funded are traditional publishers using Kickstarter as an alternate preorder and marketing system, usually with absolutely tiny goals.
Those traditional publishers seem to be publishing 2-3x as many games as they were publishing pre-kickstarter, and/or have moved to an entirely kickstarted model, basically becoming kickstarter companies (Queen, Eagle/Gryphon, etc.) It's not the preorders that are so important, but the free, instant crowdfunded credit.
> A third decent sized chunk are reprints for old games, which while nice to have are hardly a sign of a renaissance.
When many of the classics of gaming were only available from 20-year-old German 2000 game print runs for so long, this can seem like the definition of renaissance. Virtually all of the bgg.com top 100 are in print. 5 years ago, a lot of those games (the ones that existed) would have cost a small fortune. With every passing day my collection becomes less valuable, but more people fall in love with the board games I like.
> What's left tends to not have much impact, or even be any good.
Agreed, but within class that are buried amazing designers like Martin Wallace and Phil Eklund, who have used kickstarter to become largely independent of the big publishers.
Martin Wallace has been self-publishing games for two decades through Warfrog/Treefrog, and that accounts for all of his most important designs. Things he did for other publishers tended to be either inferior and quickly forgotten, or straight reprints. He was also pre-selling straight to consumers (and getting pre-paid on) a substantial chunk of the games Treefrog published long before Kickstarter existed.
Phil Eklund has been self publishing his games for at least two decades through Sierra Madre Games. I can't think of a game he designed for another publisher. And I don't think he's run a kickstarter other than the High Frontier reprint, either. It's really hard to argue that the main problem for Eklund has been lack of independence, he's pretty much the defining example of auteurism in board games.
Sorry, don't think these examples work at all for making the case for the Kickstarter effect :-)
In any case, there are more than a few publishers outside of CMON doing well using KS as a vehicle for promotion and pre-orders. Eagle & Gryphon Games and Tasty Minstrel Games are my favorites to watch. A friend of mine actually had a game published by E&G through a Kickstarter, it would likely have never been finished without Kickstarter.
The renaissance is in the fact that we can have great games made by people who like to play great games - and not just rehashed stuff from Milton and Bradley. These are all definitely not games that would have been picked up by large publishers and sold at your local Target. With that said, many of them have been picked up by games stores, B&N, and others. Which I think is fantastic.
In any case, even if you left those out, I see many pure board game kickstarters being successful. I would love to see a comparison of the board game kickstarters compared to all of the video game kickstarters.
Yes, the article is silly to spend much time talking about games which made millions. But the overall effect of crowdfunding making more small games available looks pretty real to me. I've backed a dozen or so table-top games and RPGs now. None of them made anywhere near a million dollars. Most of them raised 1x to 10x the amount they were asking for. I'd guess maybe half of them had a chance of being published without crowdfunding.
I'm not affiliated in any way - I just really enjoyed it as an entity that is created out of a genuine passion for the medium mixed with a great "nuts & bolts" discussion of the mechanics of the games they review.
Enjoy!
Wanna try Hearthstone offline, play Dominion or Star Realms. Wanna farm some land, take a look at Settlers of Catan. Wanna Crush some Candy, try Set? Okay, the last one is probably a bad example.
It also helps that a lot of popular media licenses (TV/movies) get dressed in board game clothing (see http://cryptozoic.com/games ).
First of all games are really good these days and second of all games really benefit from online media. There's youtube videos for pretty much all games, online reviews and boardgamegeek as a central hub. It's really easy to get a good feel for the quality of a game these days.
The one I got bitten by was Euphoria: https://www.youtube.com/watch?v=v29GYH1sb2g
As above, gorgeous artwork, great theme— but it practically plays itself. The gameplay is a notch or two above parcheesi, but with fifteen minutes of rules explaining on the front end.
It's much easier to build hype with pretty renderings of miniatures rather than just with pictures of cards and dice.
I think folks are more willing to lay out $50 or $100 for a game with miniatures because it seems like you're getting more stuff. Even if the game sucks you get all these cool toys you can play with.
These games inevitably have higher revenue per user which gives them a much better chance of making the leaderboard. The cheapest reward level for Zombiecide: Season 3 was $90 and they raised about $237 per customer. Compare this to Tiny Epic Galaxies which had a similar number of backers and only raised only $33 per customer.
I've published two games and I wouldn't consider a third without crowdfunding.
It's a bit old, but it gives a good introduction on the new type of games and also examples of good games in the various categories.
Parent is referring to the video series 'Tabletop' on Youtube: https://www.youtube.com/playlist?list=PL7atuZxmT954wz47aofSl...