The Economics of a Kickstarter Project
medium.com
medium.com
To the criticism that Kickstarter isn't about making money: part of enabling people to make things is compensating them enough that they can afford to put in the time.
Nitpick: I think your tax estimate is high, given that pretty much everything else is a business expense, and thus deductible, unless your income is high enough that you have to pay $3K in taxes on roughly $8K in net income (38%: 5% Utah + 33% Fed tax bracket).
Also, you're left with the asset of 800 posters which you're offering for $120/ea + shipping. Sure, you probably won't sell all of them at that price, at least not anytime soon, but you do have to attribute that revenue to the project, since you attributed the costs to produce them to the project, and selling just 10% of them will double your net revenue. (Assuming $130 in revenue each, $6 in transaction costs, $15 in shipping & packing costs, $4 in miscellaneous costs = $105 net per poster sold * 80 = $8400 net pre-tax.)
It's important to define your goal to yourself beforehand. Are you looking to fund a cool project you just want to see exist, or is it profit? I imagine most people are somewhere in the middle of those two, but it's important to know where you are before you sit prices and goals.
One thing that I got out of this article that I really appreciate is the early backer concept. One of the benefits of kickstarter is that it is a bit more community, and people are forgiving of mistakes- the early backers even more so. Something that people may want to do in the future is offer to ship to the early backers first so that way if there are problems it's discovered sooner and it effects a smaller group of people.
You can't have it both ways.
I'm not sure why anyways would set a funding goal of $10k for a project
they already spent $15k on if they actually expected profit.
Kickstarter campaign contributors have an auction mentality. eBay listings that start with a low starting bid counterintuitively tend to sell for higher amounts; similarly Kickstarter campaigns that are overfunded are more attractive to donors because they are feel they are backing a winner.Frankly, it sounds to me like he should consider himself lucky that, despite grossly mis-estimating the actual cost of printing and delivering his posters, he actually received enough funding to meet his obligations to his backers. If he had only raised the amount set as his goal, we'd be reading about yet another guy who's project was never delivered.
Maybe I'm being too uncharitable here, but I think his article is really a case study for why people should be wary of funding low-cost kickstarter projects that require delivery of physical goods.
The cost of re-printing, and re-shipping the posters came out to $7,073, or 9% of the total amount raised. I think we all make these large screw-ups occasionally, but rarely enough that they're not in budgets. I think I cost my last job 20k in an afternoon once.
I don't think this at all indicates people should be wary about funding projects: everything was delivered.
Less shipping supplies ($5,811)
Less storage lease for 5 months ($690)
Less postage ($4,701)
Less temporary help ($741)
Less charity: water contribution ($2,000)
$13,943 in addition to his $15,000 loan, as well as Kickstarter taking 5% and the 5% merchant fee, which would have come out to ~$1000. I don't think people would have received the poster.
I guess if an artists point in making a kickstarter is to fund or pay back an interesting and fun side project, ~$4,000 and a number of people now owning your art and knowing your name is a huge payoff (with many hundreds of units of unsold merchandise left over being icing on the cake). If an artists hope was to make this their full time income, then I hope this business experience was a learning one. Kickstarter has made funding business different, not any easier.
I don't read that post as Cameron being upset about the outcome, more of a frank look into the profitability of the venture so far. He has been up front with everyone along the way, including during the tyop issue. He'll continue to sell the remaining posters (at a higher price than many backers paid) to pull in additional revenue.
I'm not upset with this at all, I appreciate it.
+1 would back again.
I'm in the home stretch of fulfilling a Kickstarter and had something similar happen: I realized that I left a page out when I put together the master files for my comic. When I had an advance copy in my hand and 399 more on a loading dock in China.
So I sighed, and threw pretty much all the expected profit for this print run into a corrected reprint. With a couple little tweaks I'd noted down as "fix this in the second edition" anyway. And I looked at the point in the process where I made this mistake and did my best to make sure it'd never happen again.
I kept the backers updated and they've been pretty cool about it.
I've advised a few folks on doing Kickstarter projects. It can be a wonderful experience, and it can be soul crushing. In this case they got their rewards out, and at the end of the day debt free and a few thousand $ in free cash flow. That seems to be an unusual outcome for the ill prepared.
It is a challenge to understand the costs associated with building something, it takes an ability to face unpleasant realities, deal with folks who are possibly unscrupulous, and keep risks under control. Fall down and you can end up out of money and deeply in debt, unable to fulfill your rewards. That cannot feel "good."
This article covers some of the interesting bits (error in your final product results in re-doing a bunch of stuff) paying off costs to third parties for licenses and such, and storing mailers (something a lot of people totally miss). At some point I hope there is a "Kickstarters for Dummies" book that helps people make good estimates about future costs and potential risks.
Also, looking at https://www.kickstarter.com/help/taxes, it looks like you can possibly classify portion of the funds received as nontaxable gift which means even lower tax liability.
a) Market validation? b) Fund raising? c) Inspiration to get yourself going? d) All of the above
I'm considering starting a Kickstarter project for a project management application to boot (yes, I know it's been done a million times over but it seems like most ideas have been done already) and wanted to validate the market and provide myself some temporary income to build the solution.
Would love to hear some thoughts!
Cheers!
While Market validation is a killer use of kickstarter, it shouldn't be the first validation test you do.
A professional campaign will cost some dollars. Best to get a sense of the market opportunity prior to launching a kickstarter.
Plus, pre crowd-funding validation done right will result in a pile of emails and interested persons to help kickstart your kickstarter.
It's also a great reason to get people talking about your project. Pairing a remark worthy product with a kickstarter campaign can be the story that gets you covered around the internet.
Would that be what you're thinking of?
https://www.kickstarter.com/projects/1749618880/webhook
Definitely did it for validation. While it's awesome that we hit our goals and have some early customers for our product on Day 1, it's going to be tough to re-attain those users and get them on a monthly subscription once we launch. My guess is we'll lose over half of them. That's mostly because we're using an outside channel (kickstarter) to take payment. Also, I'm sure there will be some people that just don't think the product is what they thought it to be.
What KS did do was give us a very easy way to validate the product. We're self-funding and basically said... hey, if we can't raise $20k, this project likely isn't worth investing more time and money in. Granted, we were hopeful, and even assumed we'd do better, but that's the way we looked at it. It's basically fail fast with a real timeline. Sometimes (and I've done this before) you can get emotional about a product and not walk away.
Running a KS campaign is also a small preview for the marketing you'll need to do for the actual product once it's launched (example: a post like this). You go through some peaks and valleys and have a 30-day roller-coaster ride. If you end up funding your project, even if it's a small amount, that's a great feeling of "win" that can carry you through the first few months of your project. Small teams need some early wins to keep positive.
I highly recommend it as a replacement for seed funding for software companies. We'll likely end up around $40k when we end. That'll break down like this.
1. $2000 for video. 2. $4000 in fees.
The other $34k will let us operate for a few months as if we were making decent revenue. We'll also likely invest more of our own money into the idea now that we know it has an audience. Now it's just up to us to deliver on the promise and sign up our customers.
One tip I'd give to people thinking about KS. Keep it simple. You don't need to give Tshirts and stuff. If you're building software, just build software, don't do anything that will take away from you doing that.
http://www.deadlyfredly.com/2013/11/core-ks-breakdown/
Basically they called the campaign itself profit neutral which was their intent but it gave them the ability to launch a new product line. I think that is what people should expect if anything they'll have extra product sell or to use it as a launch pad rather then to expect to pull in a ton of extra cash.
I'm not implying that this was a bad shift, just that if you plan to use Kickstarter rewards in a preorder style, its much more important to get the numbers pinned down so the project doesnt fail altogether.
> Less loan repayment ($15,000)
Just curious: why wasn't the campaign goal much larger (at least 15K)? If the person hit the target, they'd still be short for the loan
The post starts with the kickstarter & transaction fees because they come off the total amount raised.
The entire thing seems to have been delivered on time, and would have returned a reasonable amount of money without the reprinting & 2nd mailing costs.
As someone who saw the original version (with typo), and missed it entirely: it's easy to miss.
His project made it, but barely. It, rather predictably, failed miserably.
Again, you are taking advantage of your backers if you do this and it shouldn't be OK. I wish Kickstarter had a penalty or some other system in place to discourage this.
"Research. But yes, I could have done that via Google. There's a special amount of knowledge, however, that comes from studying the architecture and stone in person, speaking with type designers familiar with the history in which it was built, etc."
Great write-up. Care to shoot me an email at alex@monthlyboxer.com? We're a fulfillment company specializing in Subscription Boxes and Kickstarter fulfillment. I know it may not be much help to you for this campaign, but we might have been able to bring your fulfillment and shipping costs down quite a bit. I'd love to chat with you about your experience. If you're planning on doing anything like this again, it'll be good to have an idea of shipping supply and postage options. In some cases our volume discounts on postage and materials save more than our total fees, meaning it costs you less to ship with us than do it yourself out of your garage. And you get to keep your garage empty and your weekend free!
Sure, writing a formal business plan to conform to some standard in an MBA class is ridiculous. And it's true, most numbers in a business plan are made up.
BUT, most entrepreneurs these days never even bother to put pen to paper and think of the basic costs of their business. Sure, some of this post is about mistakes, but a lot of it is things that anyone with a shred of business experience could've foreseen. All it took is sitting down and doing the damn math.
Kickstarter projects aren't exempt from having to make the math work on a business. Neither are startups, incidentally.
Do you think Zuck could have made a business plan which correctly predicted Facebook's growth curve?
If he had put together a more modest, defendable one, do you think it might have slowed down the company or made them focus on the wrong things to hit key milestones?
Kickstarter's spirit isn't about profit, it's about enabling an person's passion project to become a reality. The tone of the post strikes me as odd.
Most people have to eat, feed their kids, pay a mortgage, support a spouse, etc. In an advanced society, we also have reasonable expectation of some social expenses as well.
While internet culture projects the identity of the passionate 20 year old eating ramen and sleeping on a friend's couch, that's actually the minority. Passion projects are great, and being scrappy is great, too. But we (the startup community) of all people should endorse the idea of making money off our labor.
I mean, yes, it is wonderful that KS provides a way for people to come together and Make Art Happen. But art doesn't come out of nowhere; people have to pay their rent while making it, they like to eat too. In the long run Kickstarter can be an important component in transitioning from doing art part-time to doing it full-time. And that, my friend, is one hell of a passion project.
There should be a way to have Kickstarter discount the low donations that require shirts or stickers because they end up contributing much less to the project goal than someone contributing $200 for a product.
Overseas manufacturing problems plagued most of the projects. Inadequate budgets took down many. Some just seemed to drop off the face of earth.
Its gotten worse IMHO, I don't know why, but I do that I rarely sponsor projects anymore.
Although you paint a pretty bleak picture of the finances, as others have pointed out above, this does not reflect the economic reality.
The typo impacted your profit margin significantly - without it, you would have had an additional $7k and a margin of 19%.
But this is only a side show. Even if you had made 0% on the posters shipped to the Kickstarter backers, the 800 posters remaining represent a book value of $96k. (Less a few hundred dollars for storage).
Assuming you can sell at this price, your three years work will be amply remunerated for a part-time project.
In the end, Kickstarter functioned as it should. It reduced your risk by providing a pool of known buyers and left you with the infrastructure for approaching your market. That market is your final reward.
Deleted comment