31 karma · joined October 6, 2020
Socials: - github.com/tejasahluwalia - x.com/TejasAhluwalia
The basic strategy that works for me:
1. If I have an obvious skew in the distribution of cards I've been dealt, I can assume the common suit and hence the goal suit and try to buy the cards of that suit.
2. If the distribution of cards I have is more or less even, then I just save that round and try to make back the base cost.
The hard part has been trying to understand how to update my beliefs based on the trades being made. If you assume everyone is making the rational choice, you might be able to come up with some strategy, but if its against humans who might be trying to bluff, I have no idea. Although, they say its a win-win game, so maybe theres a way there too.
If you like computers, the skill floor for comp sci is lower for you. And if you like talking and cracking jokes, the skill floor for stand-up comedy is lower for you. These are subjective.
So the difference in the skill level required between them in reality might not be vastly different. (Only with regards to the skill floor)
Making the FPS higher, might require some creative hacks. Making a 3D model look exactly like your vision might require highly technical knowledge about your tools.
Going beyond acceptable standards, imo, requires both technical and creative skills. And I believe the split is closer than we think.
On the second note, I understand the point, however, it's subjective how it makes the person feel. I have seen many instances of "creative" people shy away from technical things because its "not who they are" and vice-versa.
Putting yourself or someone else in a bucket of "technical" or "non-technical" creates a subconscious barrier to expanding your skills beyond your label while also giving you an excuse, and others the same low expectations.
It is also a gray area I feel. Is writing efficient code a technical skill, while keeping maintainable or readable a soft skill? The difference seems similar to me.
I might be totally off here, but having a distinction has always felt weird to me.
Sounds like the problem was mismanagement. Let's not blame crypto for everything.
I'm not saying blockchain was the answer to their problems, but it could have been a sub $10M mistake if not for the terrible management.
This sentiment is pretty universal, you don't hear about it much because consumers don't think they have a choice. If you go into an Apple Store with a Macbook whose keyboard doesn't work because of spilt coffee, Apple can charge you whatever they want, and theres proof that they will frequently (unintentionally or not) misdiagnose a problem and quote you 80% of what you initally paid to replace everything.
What framework is doing is enabling customers to go to any repair store around the corner to get their device fixed for a fraction of the cost.
"Dyslexie font does not benefit reading in children with or without dyslexia" - https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5934461/
No issues whatsoever. Even this random cheap bluetooth dongle I use works without a hassle.
Would recommend BitWarden as an alternative.
https://www.pcgamer.com/lawsuit-claims-valve-is-abusing-its-...
Yes people spend more on the App Store and if the dev wants to use it to market their app they should go ahead and pay that 30%.
However if the devs dont want to access that, and/or consumers want to pay lesser, they should have the option to download from elsewhere.
https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
What I mean is, if Apple's cut was lesser / we had different app stores, prices could potentially be up to 30% lesser.