Epic Games steps up Apple fight with EU antitrust complaint
reuters.com
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Apple competing with third party app stores on iOS is going to be amazing. No computer platform should be allowed to prevent sideloading or other stores from competing.
This isn't the case on Windows. This isn't the case on Android.
Or Linux for that matter.
It's more disappointing it takes 10 years for regulators to step-in and say "that's bad, no more, open up your platform".
Installing the software you want on your compute device isn't sideloading. Its just installing software. Apple is aberration here not all of the users who just expect to actually own the products they buy.
If that comes to pass, there will be no highly-guarded, highly-moderated mobile OS to choose from. Apple has tremendous resources and expends tremendous resources, under pressure of tremendous incentives, to moderate it well. Do you think Third-party app stores will be moderated better or worse on average? Not just with respect to content decisions, but privacy, security and the works.
There is a very reasonable case that having a solidly-guarded and moderated mobile OS as an option in the market is good for consumers. It may boggle the tech-savvy mind, but another way of reading the incredibly successful 10 year history of this horribly locked-down, oppressive OS is that the market has spoken. And it's happy.
They want Apple to have a strong market position, so Apple can dictate their conditions to everyone else. They like the fact that Apple can bend every developer out there including Facebook and Google, because access to Apple users is a luxury. They like the fact that Apple uses its position to benefit Apple users.
Of course Apple uses its position to benefit Apple itself as well, but users don't care as long as they got their personal benefits like improved privacy or security. If that comes at a price to other developers, price that those developers would not pay with more open approach, users still don't care.
If Apple would allow installing of any applications to their phones, plenty of apps would run from Apple, because developers hate Apple. Installing some kind of OpenStore would be the first thing you're doing with your iPhone. AppStore would be empty just like Mac AppStore is empty. Very few developers would willingly pay 15% of their revenue to Apple just to have non-existent AppStore marketing (unless you're in lucky 0.001% who got top ranks). So those developers would not bend to Apple and Apple users would get reduced experience, less privacy, etc.
I don’t have any urge to tinker with my phone, iPad or MacBook’s hardware- and that’s why I have them. We do build software via Xcode & Unity, which is an amazing experience, but I’m ok with the hardware being mostly static.
This whole “modern computers should be hackable like DOS machines of the late 80s” is absurd. By that logic we should never have accepted systems on a chip. The only criticism is that I strongly think these devices should have replaceable batteries, even at the cost of thinness.
It’s up to consumer choice people say, but the reality is, bad behavior, like NYT giving you a hard time to stop a subscription, is more profitable. Spamming your notifications with deals are more profitable. I really wish it wasn’t. And the worst thing is when it’s profitable they have the ad money to drown out all the marketing “the good guys” do.
While I really would prefer the ability to install anything on my iOS device, I don't really want to do that. Not any more.
I like that TrueCaller on my iOS device works for most features without getting any permission from me, while on Android it refuses to buzz from the splash screen unless you give it every permission - including full contact access and phone.
I like that on iOS a famous payment app from India (PhonePe) works flawlessly with zero permissions but on Android? It needs both location and contacts to even function - neither of these are mandatory for their functioning but still they do and can get away with that.
You know WhatsApp doesn't let you use "Status" feature unless you provide Storage permission to it on Android (I doubt they need it just to shows those images, videos, and texts).
I tried Pixel 4a for sometime. The experience was nauseating. Everything from every corner was trying to jump into my face and distract me with this option, that option, that feature, that dark pattern. I found the right swipe quite nifty that shows you news and your daily calendar etc. So I first tried to find a way to only find the news source or types of news I could see - nope, no go! Then I disabled "Discover" and then it was just an empty white screen! I could literally not use that space for anything else. There was a button in the corner that I could tap once, and then it would show me daily calendar events. After one click! I couldn't set it to use the space which "discover" used to take. And mind it discover was just rage news stories.
And that calendar feature had a mind of its own - sometimes it would show the next 1 event, sometimes two I couldn't find a way to show day or week. I had the option to disable the entire right swipe feature.
I didn't want that clock on my home screen - no way to do that. Could I install another Launcher for all this? Yes, I could even though I didn't want to, but they came with other problems and limitations. I couldn't configure the keyboards to be more simple and remove all the settings from it.
Not to mention feature after feature getting disabled as I disable invasive permissions for features and apps.
It feels depressing to literally stare into a phone and see live and read - "you are the product, deal with it!"
And I was back to my iPhone with its pathetic battery life. So you see, Apple really has no competition and that's why they get away with things.
I have iOS and Android devices. Nothing of worth is stuck on iOS (or MacOS). But iOS is my daily driver. Though I've switched back to Linux for daily work.
I'm happy to mess around with something, but it's definitely great to have a platform that is not so easy to mess up and has great support for the rest of the family. And I'm happy to stay compatible with them.
AltStore lets you run your own app store locally on your own network and push app's to your phone from it.
I am happy with the situation for one simple reason: it just works. I hve to many things to deal with and tinker with elsewhere. I honestly don't want to tinker with my phone.
Some of the security and excellent user experience in fact comes from the enforcing and prevention of arbitrary third party apps. You can't have your cake and eat it too. If you don't want that experience go get an Android (many do, and are happy with it, but forcing Apple to become Android is nonsensical).
Apple needs to be tarred and feathered for its sins of taking a different path to the rest of the industry.
s/taking a different path.*/creating a serfdom.
s/taking a different path.*/behaving like John Deere.
s/taking a different path.*/making Richard Stallman cry.
s/taking a different path.*/taxation without representation.
s/taking a different path.*/handicapping every platform (web, flash, etc) but theirs, capturing 50% of Americans, making iPhone their only computer, then forcing every single other company to wear a chicken suit.
On the other hand, Apple is acting as a platform owner and demanding that they continue to act as the sole store curator on their platform.
I do not see the hypocrisy.
>On the one hand, Apple is acting as a store curator and demanding that its customers be made aware of tracking software.
This sounds like marketing. Apple is limiting what apps their customers have access to. I wonder if you would make the same argument if Apple starts blocking websites?
Why do you care what my preferences are? If you don't care for the iOS model, you should go buy an Android. Apple doesn't have a monopoly.
I prefer the Apple model because I want these restrictions. I want apps to be blocked from cross-app tracking. I want apps to have to explicitly spell out the type of data they collect from me, and how they use it. I don't care that I can't side load apps.
If you want a spyware phone, go get an Android.
I would be completely happy if IOS by default did not allow all the things it doesn't allow, but you could add a setting to allow 3rd party app stores with a list that apple curated themselves (similar to search engine preferences in a browser).
Apple can make it all scary about how the apps on the 3rd party applications could be doing more nefarious things. I would even be ok with apple having the ability to simply refuse to install specific apps from these 3rd party app stores for things that are egregious violations of ethics.
but I've just read too many stories about Apple rejecting apps over very innocuous things, and apple rejecting smaller apps but allowing the same thing in larger apps (anti-competitive).
It's a legitimate problem.
This sounds an awfull lot like the though process of religious zealots and extremists. Ignore the real world, consequences be damned, ideology comes first. There is no way we could make an error of judgement. Thats how you get a famine and 50 million dead in China.
"Apple has the right to create the software ecosystem they want to create."
There is absolutely no such right, neither morally nor legally
I want to have the freedom to buy and use such a platform, and Apple wants the freedom to sell and maintain such a platform. The entire process falls apart if Apple is forced to allow other App Stores. Why should the court restrict those freedoms and break this consumer benefit?
Can’t this still be true for the App Store though?
No drugs, no porn, nothing offensive. Maybe if Apple stopped being such a moral busy body people this would be less of an issue.
Apple demand Facebook do thing = Good for Apple (bad for FB) yes way
So Apple is allowed to get its own way, 100% of the time, no questions asked, what they want is what they get end of (by virtue of holding all the cards and owning the platform they dictate the rules on)
How about no? You can play by your rules in your sandbox, but Epic has a right to demand it's allowed a sandbox in the same park, maybe Apple will be forced to change its business if everyone starts playing in Epic's sandbox and consumers decide Apple's policies are rubbish?
That's the very definition of "competition" something Apple has avoided for over a decade at this point (as far as iOS inter-competition goes)
Epic demands Apple do a thing = bad for Apple, bad for customers (good for Epic)
> Apple demand Facebook do thing = Good for Apple (bad for FB) yes way
Apple demands Facebook do a thing = Good for Apple, good for customers (bad for Facebook)
As a customer in these equations, I'm siding with Apple.
> That's the very definition of "competition" something Apple has avoided for over a decade at this point
Why do I have to use Epic's game store for Fortnite? Why can't I create my own skins with paint and sell them for whatever I want?
We know from past experience that it's commercially viable for platform owners to successfully develop secure operating systems that allow third party developers to develop and distribute apps without an additional tax. We don't have to look very far either. macOS is a great example of where the App Store and third party developers can coexist.
People should be able to choose to buy the app (for 30% more) using the App Store so that it's easy to ask for a refund, receive updates and for Apple to market apps they believe you'd like to use. But at the same time, Apple has no right to force people to overpay for services like Spotify on the App Store. Customers already pay to use a licensed copy of iOS on supported hardware.
Governments have every right to protect the customer from perpetually getting screwed by Apple. At the very least, we shouldn't allow Apple to limit free speech so that developers can't mention a way for their users to save money.
I'd argue that it is till the case on Android.
Yes, alternate stores are possible, but they are severely handicapped. First, manual APK install has to be enabled in obscure settings that come with a "scary" warning. Then they can't provide auto-updates but require a manual confirmation for each version update.
Epic gave up on running their own store on Android due to the difficulties.
I do think that regulators need to force Apples hand - not being in control of your own device is not acceptable.
But even then most business would remain on the official stores. We also need legislation to curb the excessive fees charged by both Google and Apple.
A few years ago the EU limited credit card transaction fees to 0.3% or a fixed maximum, whichever is lower.
A similar cap is needed for app stores.
Don't see how this is necessarily a bad thing. It's a general security notification.
> Then they can't provide auto-updates but require a manual confirmation for each version update.
Again, how is this a deterrent? How many times a day do you have to accept the new changes?
We've already established that the official store will always be designed to provide the best experience ootb compared to the 'installed' one.
This is true for all the other platforms where you need manual intervention to install/maintain apps "unofficially".
> Epic gave up on running their own store on Android due to the difficulties.
This is a hard stretch
> I do think that regulators need to force Apples hand - not being in control of your own device is not acceptable.
?? You'd be a fool to think Apple would give an equal footing to other competing stores in their own garden
> But even then most business would remain on the official stores.
Simple. Open it up and let the market decide this one out.
> We also need legislation to curb the excessive fees charged by both Google and Apple.
On this one I agree. Though it's a different for Apple which does not allow any other payment solutions other than themselves, unlike Google's store. This is not an apples to apples comparison.
The Apple store monopoly should be broken up. It's time.
I’m not trying to be snarky here but...don’t buy it?
If you run a store your apps should play by the same rules as the apps you compete against.
Is this true? Did they change the install permission to one time use or something?
That's the equivalent of the IDFA message for Facebook. Which everyone will see, its worded in a very negative way, and it's a must.
It’s biggest company in the word, that tries to make most amount of money by monopolizing markets. And privacy sells nowadays, so they exploit that to grow even more. Of course users get something in return, but that’s not the reason why do that.
It’s one of the greatest PR campaigns of modern world, to have people believe that biggest company in the world cares about them and has their backs and interests. It’s almost Orwellian.
The fact is as a consumer my interests (essentially privacy and safety) are better aligned with Apple’s than with Google, Facebook, or Epic. Their transactions with me is how they get their money, and they have strong incentives to keep that relationship. This is not the case with Google or Facebook, because their bottom line does not depend on me being happy with them in any way. Similarly, Epic has no incentive to be nice to me because I’m not the one funding them.
What about platforms like Playstation or the computers built into Teslas etc, should we allow sideloading on those? How do you define a platform?
I think we should, yes. Not necessarily by default, but there should be a switch advanced users can flip.
Re: Tesla, there is in fact a long history of people fixing and modifying their cars. Why not the computers in those cars?
In an ideal world I would force them (I probably wouldn't for a Tesla because diy software on a car...) to have some basic ability to load programs.
Companies change over time, it’s unrealistic to have the same service for ever (typically the product might be discontinued and not supported after some time, sometimes also the attitude when it comes to service changes). At the same time the platform was bought not rented and producing it and getting rid of it has its own cost.
I would argue it’s fair to demand open access to it.
I have an old iPad (3rd gen), since it can’t access iCloud properly or sync bookmarks with safari (a function that it originally had) or install Firefox, it’s essentially useless and I’m very unhappy with that, a whole car would be much worse though. I’ve learned to think about that before buying, but many don’t and often there’s no choice.
Apple and iOS, on the other hand, support side loaded code. It's just a matter of who pays for what.
It's also a case of "you know it when you see it", iPhone wasn't a big platform when it launched but now it's the primary platform for many peoples computer needs, it should not be exclusively run by a private company.
I find it hard to ignore that the future of Apple is iOS and MacOS is eventually going to be deprecated. Imagine if you were an Apple exec living and breathing Apple for the past 10 years, surely the OS that you don't get a cut of all app sales on and makes up a fraction of the more profitable OS will feel like the odd one out and the wrong way to do things.
Us, being HN posters obviously find such a statement absurd but imagine you're that Apple exec looking at the charts of how many users are fine with the iOS model, how much more money you make from the iOS model. How could you look at that day in and day out and justify the existence of a legacy OS with legacy ideas like being able to install outside a store like MacOS. Improved privacy/security for users within the store model is the icing on the cake to justify it.
There is a common argument that having such a locked down store is what allowed the device to thrive but I don't believe that is usually made in good faith due to the easy counter example of Android being able to unseat the initial monopoly without using the same tactic and the fact that very little marketing or praise for the device has been specifically focused on the iStore being so locked down.
Consumer choice only really counts when there is an open field with healthy competition.
so if platforms are going to be forced open, we should go after game consoles too, then there needs to be some means to protect consumers from predatory apps because we are just opening the door to that and more.
finally, it also means that apps you don't like will now be easily available so best be good with that and not asking government to judge every app.
finally this means apps can do what they will unless we are willing to let platforms still restrict how they use your data.. which to be honest blocking 3rd party apps is at times beneficial
as in, you can have it all but everyone gets to as well.
So what will you give up for the freedom? Do you want the platform owner to still police for privacy issues? I don't see how it can be done if they cannot control access.
Frankly let all apps stores be forced open and it will be fun to watch how fast many demand them locked up or heavily regulated or worse
Of course, that behavior makes sense in chess because the entire point of a game is to be an artificial world where only the letter of the rules are what matters and the only tangible outcome is winning or losing.
In the real world of business and politics, things like human decency and fairness should come into play. But increasingly, at least in American politics and corporations, the game is played only according to the letter of the law. Anything they can get away with, they will.
Every now and then their interests align with those of the users, but ultimately they all serve their own interests and will happily stand opposed to the users whenever it suits them best.
Using term hypocritical for corporate law seems error just like it does for using it for animals. Apple is engaging in legal battles and hypocritical is not a legal consideration. Apple is not a an entity you can judge using moral psychology.
Apple uses "corporate messaging" toward consumers that has ethical content. It may be mistaken as morality, but it's just how a company's management talks to people. It is a marketing message strategy.
Everyone I know who uses an iPhone or iPad is generally using medium to high quality apps, and not suffering from crapware, slowdowns or weird issues.
Everyone I know who uses an Android phone is always complains about weird app behavior, ranging from crummy software quality to flashlight apps that request access to your contact list. And my guess is these people use Googles Play Store.
Somehow, Apple is doing something that is beneficial to the average Joe buyer of smartphones.
In the end, apple is a private company serving its customers. They can’t please everyone. And that’s what I like about them.
Now the same shit is happening for web apis / pwa. This is really sad and really makes me hate Apple as a company.
Plus: Apple mandated better privacy for users. How could they do that with sideloading app stores? They couldn't.
The iPhone is not a computer platform, it's an integrated experience. Raspberry Pi or the PC you assemble is a platform (which you can still choose to do, if you want).
The transition happened so gradually that we ended up here without a lot of discussion, which is why the discussion is happening now.
Sorry, but this is bulls*t.
The iPhone has, what? A few million applications from third parties? It's a platform.
Use the iPhone with 0 (ZERO!) third party applications for 1 year and then get back to me ;-)
Actually, even if you somehow manage to do it, that's not even the point. The AppStore makes something like $60bn per year. iOS is a platform.
Or even macOS.
You are treating corporate entities as if they are people with emotions.
This is a mistake.
They are not people. They are legal entities, created to enable their owners and beneficiaries to have special rights regular citizens do not have, such as killing people and never going to prison (Boeing).
How does this differ from "any programmable electronics should allow sideloading"? I don't see that as a very workable solution, legally, practically, or even in a pro-consumer sense.
It would certainly drive the cost of most electronics up incredibly as all devices would need to produce APIs and upgradeability.
To be fair, until it was limited to a small section of the population, it wasn't a big deal. So rich people want to live in walled gardens, so what? But when you start talking about 20% or 30% of the whole population, then it's a significant problem. It took a bit for Apple to reach that level but they are definitely there now, and since they don't seem to be willing to change, they have to be forced to accept that it has to happen.
They can strangle creativity and keep us prisoners in their walled gardens for decades, subjecting us to high prices and tarrifs, lack of choice, missed technological opportunities, biased filtering and ranking, whimsical deplatforming of users and blocking of apps, stifling the development of competing and innovative businesses, or buying them outright to keep the risk away.
No - it’s not going to add anything at all for users except being forced to deal with a bunch of shady app stores, some of which will be deeply hostile to privacy.
Developers will also be forced to support multiple stores and sets of rules. Dealing with this will eliminate any possible cost advantage.
Everyone loses except for the new group of middlemen who get to take a cut.
> This isn't the case on Windows. This isn't the case on Android. Or Linux for that matter.
It sounds like you are saying there is plenty of choice for people who don’t want a walled garden.
> It's more disappointing it takes 10 years for regulators to step-in and say "that's bad, no more, open up your platform".
It sounds like you are saying this should never have been allowed, despite there being no legal reason against it.
It means lower prices for those who are smart enough to use the cheaper store and those who cannot will stay on the official store that takes its 30% cut.
In fact even the bare existence of other stores would mean that the cut probably goes down, since Apple probably will prefer to stop the outflow of users.
If someone is inept to use other store than the official apple store, then I guess they have to pay the higher price. Your post sounds comical on a forum called "hacker news". You sound as if using a second app store is some secret knowledge...
You also seem to ignore the fact that even computer inept people try to reduce the amount of money they pay for stuff and money is a big incentive (app costs 1 dollar less on other store is a great motivator to learn how to use it).
Consumers suffer because Apple controls about 50% of the mobile market and if Apple decides a certain feature will not be available in Safari (e.g. Push API), no other browser vendor can even offer a solution.
Sounds to me like totally abusing their market position to uphold their anti-competitive behavior.
And while the DOJ might only care about the US market... the fact that Microsoft's domination extended worldwide means not only were there no US competitors, but there weren't foreign competitors to challenge them either.
The fact that Android--with 50% US and 72% global marketshare--is so competitive with Apple makes it clear these two situations are not equivalent. Apple is more abusive/controlling in some ways, but they dont have the market power that Microsoft had.
The web is a platform. But Apple controls the browser like it controls the web store so it can selectively exclude functionality that pushes people to use its monopoly app store.
Going to be super fun!
My gaming computer is already filled with like 8 different app stores each completely different then the other and a variety of privacy/security issues on each. All of them need their App Store running in order to play their games, so half the time my computer has 4-5 App Stores running in the background so I can play a single game. And they are all electron/qt webkit apps cause nobody builds apps anymore so each one consumes about 500mb of ram.
And each App Store also has their own chat system along with the others like discord.
I don't agree that Apple should have a complete monopoly, but the alternative is not better. And while Android does have the main Google Play Store, and there isn't to many "alternative" App Stores at the moment. Just give it time, the same thing that is happening to TV Streaming/Game App Stores will happen on Android.
I feel your pain in the sense that that I think user UX will take a hit, but I think that's less important than breaking the monopoly of the current app store.
For example, I can't find apps with pornography or other types of things the high overlords at apple or Google have deemed inappropriate for me to have. That's bad. Apparently apps like Matrix fall under that category. It'd be nice if I can choose what I want to see.
Do you honestly think this is a worse scenario than having to buy all of your apps/games through Microsoft's app store? Can you imagine using macOS without homebrew because everything has to come from Apple's app store? Can you imagine using Ubuntu without apt because everything has to come from the Canonical's software center? Even Android is made slightly more tolerable by the existence of F-Droid.
Being able to use your preferred software manager/store for everything would be nice, but I don't know of any platform that lets you do that. You either have to deal with multiple software managers and use your preferred one as much as possible, or you're stuck with whatever the platform forces on you. I definitely prefer the former.
This is how life is as a PC gamer and it's.... actually good. Who cares if you need to open multiple stores? That is the smallest possible inconvenience, and in exchange we get an insanely competitive marketplace where consumers are regularly given free games and deep, deep discounts to lure them into competing stores.
Would you prefer every city had one car yard? Is it a major hardship for you to have to go to different car yards for Fords and Nissans?
This does mean that Apple will need to start upping their game by either lowering their fee (which means lower costs for you) or supporting other independent games that deserve attention in the App Store.
Furthermore, iOS is a well designed platform with very tight security restrictions. You don't need the App Store to do that, it's build into the platform.
1. Buy game X from Apple's app store for $39.00.
2. Buy game X from X's own app store for $30.00.
Would you install X's app store then? Would you at least want the option of choosing that path?
Perhaps we should just name it such.
So "App Store" becomes "Content Filter".
And you can install any app you want from any URL, unless you have some content filters installed, which will limit what you can install.
No more App Stores.
In-game chat could be XMPP or a more modern alternative, too, and then you wouldn't need a separate IM client for each ecosystem.
Finally, I don't think anyone really dislikes the app stores themselves. They are annoyed that they have to pay a 30% tax. If it were 3%, I doubt anyone would be complaining. Apple took a big gamble by being as restrictive as they are -- if they win, they get free money for doing nothing; if they lose, they get $0. I think history will show that they lose; app developers have caught on. But, I could be wrong.
Sorry for the sarcasm, but why do we even need appstores, apart from it being a website to download stuff?
This was the real problem. Apple has to get a cut if you run the app on an Apple-made device and either sell the software or charge money for digital goods at all.
There is only upside for Apple with these restrictions, so I see them continuing to fight this fight with the excuse being "Customer experience, security concerns," etc, where the reality is maintaining the wall and gate in their garden.
The Mac is great, but the Mac App Store is garbage. And that's the iOS analogue there. That's because Mac has alternatives; centralized, forced big-tech App Stores don't work in the face of alternatives. The only platforms they have worked on (iOS, lesser degree Android) only work because of the Big Tech monopoly.
What sucks more for consumers: Having to install the Epic Games Store to play Fornite, or not being able to play Fortnite? Those are your two options. You want to believe there's a third option where Big Tech Opoly is allowed to run a centralized draconian app store for perfect user UX. This third option does not exist; its availability over the past decade was a blip destined for the footnotes of history.
Hell, go over to Linux and juggle the multiple package managers and package availability between them. That's the natural state of the world; developers hold the cards, and they'll do what is best for their business. The App Store is fighting against nature, and that fight is always a losing one. Always. There is no third option; its just a matter of time.
I got around this by simply refusing to install any other stores. If its not on Steam, GoG or Playstation store, I'm simply not buying that game. There are so many games I've still not played and my time is limited, I can live without playing a game that forces me to install another "app store".
Right now I'm PRETTY sure I can't get screwed by a random subscription. Having played with some of the others, definitely not true elsewhere.
Between each of these launchers they have their own chat platforms, I need to duplicate my friends list between them all and they each have their pros and cons.
It's not great and its frustrating. Clearly Steam had a fantastic solution and was ahead of its time in terms of digital distribution of content.
Why can't we move to a solution like brick and mortar stores where every game is made available at every online store? Then I can choose where I want to download the game from.
With app stores the situation is reversed. Exclusives are common, and many quite expensive devices only have one store available. And once you've got an expensive product from the Apple App store on your Apple device, you can't (usually) change to a Google device and the Google Play Store and still use the product without re-buying it.
> All of them need their App Store running in order to play their games, so half the time my computer has 4-5 App Stores running in the background so I can play a single game
You can always close down the app-stores you don't need right now, but it's true they don't tend to give you the option to do this automatically.
> And they are all electron/qt webkit apps cause nobody builds apps anymore so each one consumes about 500mb of ram.
Agree, it would be nice if they were more lean. I'm seeing Origin taking up >200MB just sitting there.
30% is completely uneconomic and drives all of the profit to the platform owner. That's why were seeing so many acquisitions.
The problem here is with the 30%.
But we can vote with our wallet, it's a free market. I only buy things on GOG.
For some reason, apt-get has been able to do that with different package repos for last 25 years or so.
This doesn't happen on Android.
> My gaming computer is already filled with like 8 different app stores
This is because game companies want to be middlemen in games distribution. Games have communities, chat, matchmaking, patches, DLC, DRM, sales and pricing engines, analytics, online gaming, and a lot more complexity than your AirBNB or CashApp.
It's also happening with streaming. Once game steaming gains adoption, you'll see it there too.
You're not going to stop this by defending Apple's moat.
Forcing Apple to open up lets small developers get around the Apple tax and draconian and arbitrary review process that hinders their growth. It also lets people control the devices they purchased, and defends software freedoms broadly by discouraging the Apple behavior across the board.
If it won't be on the ios apple store i won't install it.
Right now the only choice people have for a phone that doesn't force you to have an apple or google account is a pinephone and this could potentially fix that.
Oh wait.
[1] yes, you can also buy physical games for most systems, but that’s in its way out too. If this plays out as expected, this complaint is going to have a lot of collateral damage.
I don't see people complaining about GoG or Itch.io on this point, because you can download your games for those systems using a web browser and import them into any game manager you want.
It also sounds a bit like you're arguing for federated standards, which is also a thing that we could do. Nobody complains about there being too many repository remotes in Linux, because you wire them up to whatever package manager you're using and that's it. Your setup doesn't become more complicated just because you're using extra software sources. It's still the same commands to search for software and update your system.
This is already how F-Droid works, and it's great. Anyone can set up an alternative repository to F-Droid and I can use them as a software source within F-Droid. It's also the way that your podcast app works. Nobody complains that there are too many platforms for hosting and distributing podcasts, because as long as you avoid bad actors like Stitcher, you just install one app and manage them in one place from every source.
You're looking at games on the desktop through the lens of the model that Valve popularized by being a dominant player that refused to play nicely with anyone else. There are plenty of ways to design an ecosystem for managing stores without turning your computer into a cesspool of DRM. And Apple could do that, it could build a framework that required 3rd-party stores to work like software repositories.
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Look at all of the fragmented broken systems you're complaining about -- the vast majority of them from video, to music streaming, to game purchases, are fragmented because they are deliberately designed to not work well with each other because the companies want consumer lock-in and DRM. But that's also exactly what is Apple is doing, they're just in a position of power so they're the only people doing it.
People didn't notice that Steam's way of managing games was fundamentally broken until other people copied Steam's strategy and made the downsides obvious. You're noticing the same thing with Apple's app store. You're noticing what goes wrong when app stores are designed using Apple's template -- when they're designed to restrict consumer rights, lock them into platforms, and force competitors out of the market, rather than when they're designed to be standardized clients that serve the user.
> And each App Store also has their own chat system along with the others like discord.
Why does a games distribution platform have a chat system in the first place? Aren't all of those chat systems basically inferior to Discord in almost every way? The Unix way of handling this is that whatever chat system you're using should be able to talk to Steam and get events from that client -- it shouldn't be bundled into Steam itself.
You know, just a thought.
They want secure app distribution? Great! Build an equitable charge model. Charge for transactions, charge for usage, don’t charge flat rates that don’t scale. Certainly don’t prohibit other payment gateways.
And certain don’t punish your competitors in ways you don’t punish yourself. ( blanket certificate removals for a company and all its subsidiaries)
The ends do not justify the means. Apple can run a profitable and secure app distribution platform. It requires being open and fair. They are not doing that.
One could expect that someone on a forum called "hacker news" knows how to close apps after running + also disable their autorun at startup.
Multiple app-stores are not that great, but still better than a monopoly of one company that takes a 30% cut for every product sold and in return provides an app that barely works (lags, constant updates, constant questions about password if you dont use it much).
It's basically the same as having multiple icons provided by multiple games. They also had different installers and privacy policies.
Competition among app stores means lower prices and cheaper service.
Is same with video streaming, the giants don't want other giants to get a big cut without working hard.
IMO , AppStore competition should be like web hosting, competition is large enough so you have enough choice to buy exactly what you want. Imagine if you want your web page to be visible on Apple stuff you need to pay 30% of your profits to Apple and only if Apple likes your page content.
All developers except Amazon, they mean.
Now that it has happened, I'm actually surprised it took Epic this long to file suit in the EU. Given Europe's stronger antitrust enforcement and general skepticism of tech giants, Epic likely has a stronger case there than in the US. If I were Epic, I'd have wanted to have both lawsuits ready to go simultaneously.
https://www.theverge.com/2020/4/3/21206400/apple-tax-amazon-...
This provides additional weight to Epic's arguments. They have repeatedly said they don't want a special deal for Fortnite, they want every developer to have access to either alternate distribution methods or a smaller cut.
Edit: to clarify, I'm saying I wouldn't mind having one app store if Apple's stranglehold on IAP could be relaxed (whether by choice or by law).
Another edit: Apple could also allow one-off sideloading, but not allow an app to install other apps (i.e. become a separate app store). This would be a win-win for consumers. Assuming that's who everyone cares about, of course.
If you have to have a single app store then their prices should be regulated, and crucially there should be proper recourse for developers denied access to the platform
Only as of recently and still rarely. Most cars of the world hardly used original parts for repairs. The whole auto repair industry is based on a bunch of hacks and fixes that are not licensed by holy overlords. Most of car computer AFAIK can be sideloaded and hacked with exception of something like the infamous john deere.
Speaking of which, John Deere has been in the news for this for ages now and maybe it's time to seriously liberate car software as well.
You act like all the R&D isn't paid for with phone sales and development kits ($99/year).
If you want to restrict the market? The price of that restriction should be regulation.
Neither of those are true for most people. Just reading the comments on HN the last half year clearly shows that people are confused about what Apple demands. If the HN audience is confused then I feel I can safely state that very few people knows what they're getting themselves into when choosing iOS.
Just the fact that you're not allowed by Apple to inform users about the cut Apple takes should be proof enough that Apple don't want users to know how much money Apple is costing them.
And the fact that iOS doesn't have a decent browser also sucks. Also, users don't understand that Chrome isn't Chrome on iOS.
Users have no idea what they're paying for, or that what they're using is being controlled by Apple.
I hope Apple have to open iOS up so this can end.
They all want, from what I can boil down to, the majority of the time, two things:
1. Control over payments (to cut out the 30%)
2. More control over releases and updates (particularly upgrade pricing)
I think if Apple caved in on these all this would go away.
Likely, that’s about all we will see from a successful lawsuit too.
It’s never been about the App Store being the only game in town. It’s all about reviews, fees, release schedules and pricing mechanics. I don’t think the consumer wins if there are multiple App Stores. I do think the consumer and smaller developers may win if there is some shift around the above issues, though
> “Well plaintiffs always want me to define relevant markets as narrowly as possible. It helps their case. And defendants always want me to define markets as broad as possible, because it helps their case.”
The big elephant in the room is gaming consoles.
If you see iPhone more or less in line with PC/Mac, you may already have made up your mind on how "relevant markets" are defined, and so naturally pre-inclined to side with Epic.
OTOH if you see it more or less in line with Xbox/Playstation/Switch (every one of them having a unique store that charges 30%), you may naturally be pre-inclined to side with Apple.
The judges will eventually get to define what the "relevant market" is, and no amount of HN arguments will change that.
If I were Apple, I would just make a version of an iPhone hardware-enabled to have alternative stores, and I would sell it for a surplus of $1000. This way both sides can have their cake, and the market can decide.
Or a car, or a tractor, or...
Also, like samsung, apple will only be providing like 18 months of updates
Just if you want the convince, security, ecosystem, support you can expect to also in the same price point start supporting all the possible malware you will be able to sideload to your car, tractor and iPhone.
But I guess most commentators want to eat the cake, sell it and keep it at the same time.
And it turns out that was actually a benefit for consumers.
The "Apple Tax" pays for the maintenance of the Apple ecosystem. Epic wants access to this amazing ecosystem, but resents having to help pay to support it.
Either "third party" app stores will also pay to support this ecosystem, in which case Epic will be paying the same amount either way; or they'll fail to support the ecosystem, in which case Apple will be forced to turn to other sources to make revenue (like selling personal information).
Right now I, as the consumer, can choose between an ecosystem whose business model is based on selling personal information (Android) or an ecosystem whose business model is based on the end user paying more (Apple). Don't take that choice away from me.
how did you work out that the amount apple gets paid (30%) is the "correct" amount? The only way to find out is via competition. But due to the monopolistic powers of apple, there cannot be competition on their platform. Thus, we do not know the true cost of maintaining this platform - only that apple is able to maintain it with at least 30%.
> Don't take that choice away from me.
nobody is forcing you to use the third party app store if it does exist. If you continued to use apple's curated store, you will continue to get the existing benefits. Adding an extra option can't possibly hurt you.
By all means, keep overpaying for Spotify on the App Store so Apple can collect their 30% each month, but don't force me to. Customers already pay to use a licensed copy of iOS on supported hardware and governments have every right to protect the customer from perpetually getting screwed by Apple. At the very least, we shouldn't allow Apple to limit free speech so that developers can't mention a way for their users to save money.
No - the ~50% margin Apple makes on the phone pays for the ecosystem. Apple could charge nothing for inclusion in the app store and still be by far the most profitable electronic device maker on the planet.
If epic and others was allowed to use multiple payment processors in the apps, or to install different app stores such as epic games or steam, you wouldn't have fewer choices you would have more.
Apple have hundreds of billions in cash do you actually believe they're going to put ads in their services?
Neither the Epic Store or Steam on PC are built around selling your data. Epic's PC store charges 12% (and if you use Unreal, they waive the licensing fee for that engine too), and Steam has a special tiered tax for massive companies (something like 25% for 50m+ in revenue, 20% at some higher tier)
Without the requirement that all apps able to be purchased on all stores at similar prices and still under Apple's review process then apps will flock to the store that makes them the most money and fewest rules and users will have no choice but to acquire that app via that store. If I have to go to X store for an app I need I don't really have my choice of store.
Do gamers like the current culture of having to have Origin, Steam, UPlay, Epic, GOGs, Blizzard Store, for no other reason than large middlemen playing Civ with marketshare and exclusives?
I think if this issue was solved we would see less people desiring Apple to have such tight control over their ecosystem because it would mean that for users that like Apple's store opening up isn't a strict downgrade for them.
I don't like my game library is fragmented. But what if Steam was the only store for PC and I wasn't able to buy/play any Epic or EA games because of that? That would be worse.
Or what if the game prices had to be higher than current prices since the only place I can buy a game was steam and there was no competition?
I'm curious how this will play out in general. Android already allows side-loaded applications, and Epic allowed people to install Fortnite outside of the Play Store and it did poorly, so they begrudgingly added Fortnite back into the Play Store, so I imagine it would be the same thing on iOS. Arguably it could be even more challenging for others because Apple would likely not be forced to treat non-App Store stores the same as the App Store in some ways, which would very likely lead to a situation where users would get popups when when install the new app store and when they load an app, similar to how running a nonsigned program works on Mac now.
If Apple is forced to allow third party app marketplaces it is clear what will happen. Every major player will make their own marketplace and force you to use it to access their software and whatever other software they have paid to make exclusive. Epic is one of the absolute worst offenders for this sort of behavior. So to everyone claiming "you will still be able to use the curated app store", I guess that's true but only technically.
IOS will not be a better place should Apple be forced to go through with this. This is not being an "Apple apologist". I think we all agree that Apple will happily exploit the people forced to offer services through their platform. But if they are forced to take their hands off the wheel they will lose the power that allowed them to push through some fairly groundbreaking privacy protections, including sign-in with Apple, which I personally deeply appreciate.
A lot of comments keep saying this. So why haven't they done it on android? If they wanted to have huge amounts of users use their stores, wouldn't android give them even more of that than iOS?
Why are there all these doomsday scenarios being touted in this thread when what epic is asking already exists on another (larger) platforms, and none of the things that you and others mention happened?
And every one of them manages to lose my logged in state and force me to log in again every time I start them, apparently that "Keep me logged in" checkbox is just for show.
Do I sound bitter? It's because I am.
You might want to torch your computer with thermite before whatever it has can escape into the wild.
It depends on what you consider the market. Apple totally have a market on 'iOS App Distribution'. Which does not compete with Android because you can't get apps on each other. This is the same logic in the EU's ruling against Google's Android monopoly:
>Google's app store dominance is not constrained by Apple's App Store, which is only available on iOS devices.
https://ec.europa.eu/commission/presscorner/detail/en/IP_18_...
This is like saying water is not an essential liquid, there is coca cola and pepsi.
More likely, I think you thought the comparison sounded catchy, despite the fact that it has nothing to do with the situation.
A smartphone might be (big stretch)... of which there are plenty of choices.
This is like saying Dasani (Apple) is the absolutely ONLY water brand out there, when you can get Aquafina (Android) and get nearly the same product. Yes, Dasani is only bottled at certain places (exclusive features like iMessage, FaceTime), but Aquafina has minerality (rooting your phone, deep integration with Google services) as well that make it unique.
When I am using my iPhone/iPad, I expect all apps to work with services connected to my Apple account. No user should be required to provide payment information to a shady 3rd party like Epic, Microsoft or whatever.
It is clear that the "antitrust" action is designed to allow Epic (and similar) to push a solution which is fit for their business model.
As a developer, I don't support the idea of alt-stores at all, it would mean that only big corps will have the resources to create and maintain such distribution channels. Nobody will go through the trouble of installing an alt store for my FooBar pet-project game. Also who is going to review these apps?
Apple could make everyone happy tomorrow vis-a-vis IAPs by charging standard credit card processing fees (~2-3%)instead of 30% while still protecting your payment info from app developers.
> the App Store guidelines that apply equally to every developer and protect customers
This is not only subjectively false, it is objectively false, provable with just a few minutes of reverse engineering. You don't have to be a fly on the wall at some secret meeting between corporate giants to know it, or listen to the plight of app developers. You can literally just go to Apple Configurator and download an IPA file for an app and inspect it to see that Apple does not in fact apply its rules equally to all developers. So why do they keep repeating this? Who will be the first party to hold them liable for perjury?
One of these rules is (hopefully), if i purchase a hardware gadget, all of its capabilities are my possession. Restricting the access on purpose is frault. Epic's case is just a consequence of the missing regulations when providing software AND hardware.
long live the EU and their friends.
* Platforms MUST display the amount of the processing fee taken from the payment in a clearly visible format inside of the app and/or the IAP flow.
* Platforms MUST allow developers to implement alternative payment options (potentially cheaper due to lack of additional processing fee).
* Platforms MUST allow advertisement of alternative payment options inside of the app and/or the IAP flow.
* Platforms are allowed to reject apps if they think their alternative payment options are fraudulent but actionable feedback MUST be given within a reasonable time frame.
* Platforms MUST provide a list of trusted payment alternatives which will be unconditionally approved during the app review process. To prevent cartel, the list MUST be periodically audited by FTC.
If the convenience from the integrated IAP can justify the 30% fee, the users will keep using it. If not, the price will be brought down. Let the market decide.That said I agree and think Sony, Nintendo, and Microsoft should have to open up their platforms for side loading.
Now the less obvious issue: I like what apple does and I am prepared to pay for it.
I agree with those arguing for consumer choice, but I come to the exact opposite conclusion, and find those others hypocritical. I want an option to have a locked down environment. I want to have the choice to buy an Apple product. Given the choice between the Android system or the Apple system, I choose Apple. More people choose Android.
The argument that we should use "consumer choice" to remove this choice from me, and instead to demand that every business must make the world look like Android users want, is not logical.
Now to be fair, as far as 'App store payments' goes, both Google & Apple charge the 30% fee on all transactions. The reason Epic is battling Apple here mostly has to do with the 'walled garden', and the fact Apple's 'control over app downloads' is totally locked down. Epic avoids the Google play 30% fee by having users side-load the APK, so that's a fight for another day I suppose.
Now, for the 30% fee problem. Does anyone really think that is fair an equitable? Come again? They hover up 3/10ths of all business transactions? It just seems so obvious to me that the answer is absolutely not. There is no way I can twist my brain to believe there is any justification for that. If the issue is that it costs Apple (& Google) a lot of money to maintain servers and infrastructure to provide the app store services, then there are other ways to charge developers to cover this cost, and even make some profit.
Apple charges $100 a year for the 'Apple Developer Program'. This yearly fee model is the fair way to do this I think. You could add more tiers too this that scale with usage. $100 for the entry level package, and that covers 'X' amount of usage. There could be enterprise tiers for huge customers like Epic. They are using more of the resources of the app store, then they should pay more. I'm sure Epic would be happy to pay, IDK I'm just making up a number, something like $500K a year for their developer license instead of 30% of every transaction.
I'm just spitballing here, I've not fully formed all these ideas, and I don't know what fair pricing for tiers & usage would exactly look like. But I think most of us can agree a system like that would be much more fair and equitable. I have just never heard a convincing argument of why Apple & Google deserves to own 3/10ths of all the business on their platforms.
I can take a tiny piece of carbon, call it a diamond and sell it for 50,000. Is it fair and equitable? Should that be allowed?
I can take a white T shirt and print a red Supreme logo on it and sell it for 100x cost of production. Is that fair and equitable? Should it be allowed?
The development cost for a book is about $10 dollars of ink and paper. Each copy is printed and distributed for 1 dollar. It took the author 10 hours to write. But the knowledge and insights are extremely valuable. Is it fair and equitable for the author to charge $100 for a copy of this book?
If 30% isn’t allowed, is 29% okay? How about 28%? What exactly is this magic number where things become okay? Don’t businesses have the right to try and profit and not just break even? (If not why would anyone start a new business venture)
If you would argue that we shouldn’t have a free market and the govt should set all the prices in the economy, well that’s a different philosophy entirely. It’s not very popular for a host of reasons
I’m not sure how you took it as far as me arguing against free markets, but I was just trying to speak of my perception of this very specific example.
I don’t think it’s fair for them to take 3/10ths of every business on their app stores. That simple. I don’t think the markets think it’s fair either, but they don’t have much choice. At least not on Apple’s platform.
I don’t think the government should ever set the prices by default, but if the market and the government decide it’s not fair then they can step in. That’s the whole point of anti-trust laws.
Of course businesses have the right to make a profit. I did mention the system I proposed could cover their costs and make some profit.
Sorry if I wasn’t clear on that. They should make profit on the app stores. But the current model is particularly offensive to me. I don’t think there is a magic number. I think the idea that all monetary transactions have to go through them and they get a percentage at all is dumb. At it’s heart app stores are just a means of distributing software. Why should they get a cut of the businesses?
Maybe we could compare it to credit card transactions. The card reader networks take a 3% cut and we’re all ok with that. They provide the infrastructure to allow the transactions to happen, sure I guess they earned it. If you forced me to pick a ‘magic’ number then I would say it should be similar to that.
If Google and Apple took 3-5% none of this would even be a discussion. We probably wouldn’t even care enough to fight it, and they’d still be making money hand over fist on their app stores.
Which to be fair aren’t even the main part of their business. It’s just a side huddle for them. But 30% is the kind of cut title loans and pawn brokers take. No way in hell that’s reasonable for a service to distribute software.
I’ve got a lot more thoughts on this, especially about the differences between Google and Apple in this regard, but I’ll stop there. I’ve ranted enough tonight:)
https://developer.apple.com/app-store/small-business-program...
For the sake of argument, let’s just assume there are legitimate security/privacy concerns here and ignore competitive issues a la Spotify for now.
This news article does not mention anything about the basis for antitrust. Is it the marketshare of iOS phone users or it is the revenue. Seems like iOS marketshare as defined by the number of users is about 20%, revenue share should be higher.
At this point, if Apple is forced to allow third parties, I'll lose one of the best time savers I have in my life. Having switched all of my family and close relatives to Apple gives me the freedom of not having to provide almost any support. They are trained to use the platform (and its UI has been stable for years), and I can trust that they won't do anything too crazy just because [insert social network] or [crappy game in vogue] want to sideload a lot of bloatware and spyware on their phones.
When they had android phones, I would get regular phonecalls that went like this:
"My friend X has an app that does [irrelevant stupidity that requires full permissions], how can I do that?" "You shouldn't, this will have access to all of your info" "I don't care, just tell me how to do it"
Then 2 weeks later I'd get another call complaining of how full of ads everything is when they try to open a browser. I tried to disuade them by saying "Your phone can't do that", but that just meant that they ended up changing phones, because now they feel that their phone is inferior.
When they switched to iPhones, i can just tell them "Your phone doesn't do that", and they had no problem. They realized that bragging for 10 minutes was an idiotic thing to do anyway, and they felt great, because they still have a flagship phone, "it's an iPhone!".
It’s not much of a choice when developers have all of the knowledge and users can’t even begin to understand how the apps work.
I think that each editor can still provide an App Store, with specific price model for editor/users, and have to allow competition (with different features... for example, less curation) by providing THE SAME access for the user. For example, every app store must include other main app store. Right now, if you want to use F-Droid, you cant do it as smoothly as using Google Play because it's not on Google Play (but Amazon apps are I think).
The walled garden is a selling point, a feature - I don't care about sideloading at all. You want to sideload? Grab and Android.
Some people do at the moment, but that's not completely the point.
This legislation should be about tail risk - protecting the people who increasingly only have an iPhone or iPad as their main computer from either forced obsolescence or restrictions on their behaviours.
Users like you have zero skin in the game. Nothing in your workflow will change, other than you might get cheaper applications.
and this is because taxes are national matters. the EU can try some legal ways of forcing some countries to take more or less tax, but all of those tries are not only being litigated, but also pushed against by the national governments.
It's the monopolist vs the predatory casino, both throwing out thinly veiled user centric arguments at the press while their true motives are greed and user exploitation.
"What happens sometime though is that some people, uh, lie. Some people use unpublished APIs and their app gets rejected. Some people submit an app that they say does one thing, but really does something else. They try to hide it from us, they get very clever about that. They try to hide it from us and we find it and we reject it. And they run to the press and tell a story about oppression and it gets written up and they get their 15 minutes of fame because they hope it will convince us to change our minds which never does, but they keep trying to do that. And it’s unfortunate, but we take it in the chin. That part of what we do. We don’t run to the press and go, “This guys a son of a bitch liar.” "
That was in All Things Digital D8 Conference 2010. Nearly 11 years ago. The landscape has changed, the context has changed. iPhone has only sold 50M unit in total since launch in 2007. These days Apple has 1 billion active user and Apple sell about as much iPhone per quarter. Smartphone and Apps went from nice thing to have to near or already a necessity in modern society. Surely you cant apply the same rules in a modern era, not to mention those App Store rules has evolved since Steve Jobs passed away. Many Apps that Apple used to exempt from the 30% cut now has to comply.
I really wish HN folks read the great piece from Benedict Evans ( https://www.ben-evans.com/benedictevans/2020/8/18/app-stores) and Matthew Ball ( https://www.matthewball.vc/all/applemetaverse ). It is by far the best I have seen on this issue. I submitted both a few times but never got on HN Front page. Hopefully after reading both, people will stop using it is Apple Store they could do whatever they want as argument.
I think there are many things Apple could do as a compromise to satisfy vast majority of people and interest.
Break the App Store into Game Store and App Store.
Nearly 80% of App Store Revenue comes from Gaming. As long as all games are still going through Game Store, like console maker are doing which Apple should have a very strong case, they continue to keep the 80% of revenue ( or near raw profits ). Apple could also argue their continue investment into Metal API and the so called Apple's own GPU ( Which is still PowerVR ) as rational. Breaking this case would hurt lots of other interest including Microsoft's Xbox.
Lower the App Store to a flat rate of 10%. And the same apply across all Apps. Software, Services, Subscription or not with an annual Cap of Fixed amount ( minus CC processing fees ) , say $1M per App per year. So Apple isn't rent seeking per se on your revenue. If you sold $100M, instead of $10M to Apple, you now pay $1M max per App. Work load for Apple per App is fixed and doesn't scale with how much revenue an App Generate. And very few Apps ( not games ) make that much money. With Subscription which generate long term revenue benefits the most.
( EU / AUS has ruled both MasterCard and Visa to lower their price. Compare to the ridiculously 2-5% processing fees, they are closer to 1% in both EU and AUS, There are no reason why other countries wont start looking at App Store from Apple and Google in similar fashion. i.e Those 30% from Apps will be gone sooner or later. Better to make some good will than to have no option in court.)
Allow Side-loading of Apps in restricted mode. Where performance and Gaming Related APIs are limited. Access to Camera, Photos and Phonebook or any files requires consent everytime they try to access it with no option to disable or Dont ask again. The reality is 99% of user dont really need or want to side load Apps. And provides enough security and choice for its users. For a lot of Apps, this provide good enough for like News, Email, or other Subscription Apps which really is just a Web App accessing online information without needing the to go though Apple's permission for Apple Store.
And finally, a clear, open, transparent process and pages for developers to App Store rejection. Which makes it much more of a PR problem for Apple that has their interest tied to provide best service.
I really hope Apple do change. Tim Cook is far too focused on Apple's Services Revenue.
What Epic hope to do, is win commercial support and build pressure on apple to lower their fees. Might work too.
[1] https://www.reuters.com/article/us-apple-app-store/apple-low...
Would love to hear Tim Apple's opinion on this stuff, on being in this position. I remember quite fondly how he berated Facebook and Zuck personally, by saying he as a CEO would never be in such a situation regarding media scrutiny and regulatory issues.
Oh how the tables turn.. As a dev, I do not like Apple an ounce more than Facebook. So kudos to Tim Sweeney..
Apple is acting as a leader in reducing the footprint of general computing hardware; albeit their devices have among the longest service lives, they continue to be further restricted in their operation over time. There is a danger here with the population switching en masse from using PCs to using Phones as their primary computing devices. Forcing it to allow third party marketplaces might be a start in reversing that trend.
Epic is a leader in the development of anxiety-driven consumer software. Fortnite's primary capital isn't the player's competitive standing, it's the uniqueness of their cosmetic gear. They target the most vulnerable and maleable markets, tweens and children, and ply them with social anxiety; one of the most insidious and emotionally distressing devices for that age group. See also, yesterday's lengthy discussion. [0]
So I kind of hope that the EU allows third party stores, but allows Apple to place curation constraints on the sort of purchases that are available to users.
Apple isn't defending users from games with manipulative business models, and in fact is actively profiting from them. This lawsuit is about Apple's ability to profit from them.
Have they not hosted Fortnite right up until they wouldn't pay their rent?
Why limit the condemnation to virtual goods?
I am happy he has a medium to socialize but the anxiety he gets from this machine is intense.
I generally advocate for users rights, but I am siding with Apple on this one. There is no monopoly - Epic has many (mobile) platforms to distribute their games/platform, including switch and android, that I can’t imagine the EU sides with them - especially in europe where iPhones don’t constitute the same market share.
However, what I would advocate for is a possibility for officially rooting your iPhone (with lots of big scary messages along the way) and mutual app store exclusion.
If Epic wants to run their own app store, great, but I don’t believe Apple should be obligated to make it comfortable.
I would strongly support a system that forced operators to either run at cost or to charge any price but allow sideloading.
A maximum profit margin on services like could also be viable.
If we follow the logic of Phones providing access to a market that must remain "free" and allow competition, then constraints on purchase might be something decided by society/people/governments more than a single private company?
That does not sound worse than any fashion store.
Looking forward to the EpicOS Phone, running yet another SDL/Qt variant.
Not only that, winning a case against a company in EU over antitrust often bolsters your defense in the US due to courts preferring to hear about established case law by other courts with similar laws.
Tim is not dumb, not at all but he just maintained one of the industry's strongest network effect/lock-in, not more. Beyond M1 there is not a lot that is not from Jobs' inheritance. Ah yes, broken keyboards for more than three years.