In other words, any savings from the developer cut is simply kept by the developer, not passed onto the consumer.
Is that really true? Legitimate Steam keys are sold by stores other than Valve's Steam store, such as Humble Bundle, Green Man Gaming and Fanatical.
I shop at multiple stores that sell Steam keys, and I would say that I only buy less than 1/3rd of my games from Steam directly, due to heavy discounts via bundling and other sales at various online game stores. I find that the alternate "Steam" stores have sales more often than the official Steam store does.
https://www.pcgamer.com/lawsuit-claims-valve-is-abusing-its-...
https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
What I mean is, if Apple's cut was lesser / we had different app stores, prices could potentially be up to 30% lesser.
30% is more than fair. People spend more money on the App Store than competitors. Developers want access to that. it shouldn't be free.
Yes people spend more on the App Store and if the dev wants to use it to market their app they should go ahead and pay that 30%.
However if the devs dont want to access that, and/or consumers want to pay lesser, they should have the option to download from elsewhere.