1,056 karma · joined June 17, 2009
In 1995 I built my first commercial software product, a shareware add-on for AOL v2.5
E-mail is my username @ yarone.com
Twitter: @yarone ICQ: 104006 :-)
5 kids in a car, held, seated, seatbelted, any-which-way. Like on a train.
Ancient and needs updating
Q: How do you identify the AOL window? A: Look for an app with titlebar = "America[space][space]Online"
It is a small community of mostly kids aged 15-25 as far as I can tell. It doesn't seem like any professional adult game developers are part of the community (I got an inside view when I took my son to RDC this year).
The top game developers are making millions of dollars per year (they're paid in Robux and converted to USD).
In short, thriving ecosystem with lots of kids having fun doing creative work including creating games, writing code, designing graphics, designing sound effects.
When I heard about how Tesla was training it's AI - without describing objects but instead through direct observation - it reminded me of Heinlein's "Door Into Summer" (1956). Heinlein's character teaches a multipurpose robot how to do any tedious human task through direct observation.
I also agree that the web changed everything and that is the major reason for the shift away.
Did you know that "double-click" on early Windows literally meant "click the same pixel twice in rapid succession"?
"Margie was thinking about how the kids must have loved it in the old days. She was thinking about the fun they had."
http://web1.nbed.nb.ca/sites/ASD-S/1820/J%20Johnston/Isaac%2...
Then, my next thought was:
Who (in industry) wrote this? (and got FTC to publish it? wanting to drive some agenda forward).
My first commercial program (shareware) was a legit AOL add-on (AoLOL!). Designed, built, and redesigned several times before I had the courage to ship it. Visual Basic 3.0. Used Win32 API to attach my program to the AOL toolbar (for AOL 2.5 and AOL 3.0). Had folks from all around the country send me a $14.95 check via US mail.