2,601 karma · joined March 31, 2009
> Chachi: "Look, this is not the first time I’ve been brought in to replace Barry Zuckerman. I think I can do for you everything he did, plus skew younger…"
> Narrator: "No one was making fun of Andy Griffith. I can't emphasize that enough."
If anything I think it makes me prioritizes games where 40 minutes is a satisfying adventure and skip games where 40 minutes is just time-wasting.
Is there a better way to make that connection without exposing the actual number?
This is a big issue. Every bush and tree I've added to my yard is a learning experience about what "ripe" means and when to harvest. The bright red plums are enticing to the eye but bitter and chalky. Perfect blue blueberries that taste like lemons.
Staying in may increase your personal safety but won't decrease the crime rate. In fact in a "prisoner's dilemma" kind of way it probably makes the empty streets more dangerous.
I could see it being used to create a "scratch track" that human animators animate on top of. An aid to tweening.
Everyone here knows that creating an electric car requires emissions; but over its lifetime it's a great improvement over a gas-burning car.
In this case is sounds like there is an extra action to exploit the machine - insert tickets two at a time, and then insert one of the tickets again.
Not a perfect analogy, but if you see a store with a broken door, you're still at fault if you start looting.
I thought it was a joke at first. I have no idea what they compare it to??