3,472 karma · joined February 10, 2024
- Easier automating builds via shell
- Creating entry points for agents to modify and probe a running built game when in dev mode. This is huge, as you can create a lot of scaffolding to debug really complex states and stuff.
For most of the dev stuff, I'd still go for the usual UnityMCP.
I guess the build pipeline part is nice as we can finally have a fully automated build process from build to distribution without finnicky build/postbuild scripts/profiles.
Then the Chinese took the distilled stuff out from that box and released it into the world for everyone.
To see those, you need a digital camera (e.g. your phone)
Local AI with proper permissions is secure.
Nope, pretty sure it's almost always a mix of a) not knowing what (if anything) is after, b) the way one achieves the state of "being dead", c) high possibility of own consciousness ceasing to exist and d) leaving someone behind.
I don't really care if I'm meant to become the next Luke Skywalker or the pope, I would live just fine if I didn't have to die for something I have no control over and just remain me.
I'd say most of the learning is done by actually doing.
All these are things which came after they "won".
They are tools, toys, they are devices. I can still play my PS1 as before, I just need to pop in a CD and I'm good to go.
Starting a subscription is money down the drain.
Support the creators however you want but go foster an environment around your friends and family that there are alternatives to paying evil companies who will remove your access to content willy nilly.