The case for physical media ownership
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I disagree with the interpretation that it needs to be held physically. Digital ownership is still ownership. I go out of my way to find music on Bandcamp, games on GOG, and rip movies myself using MakeMKV.
I wish I could encourage people to continue embracing physical media but most people value convenience over true ownership. And most companies value market capture and "security" over user rights. In crypto the sentiment of "not your keys, not your wallet" is held a core truth, yet people use 2factor authentication and Passkeys without respecting the same truth. I am not arguing against the use of 2factor, but at the same time certain accounts can not be logged into freely without push notifications in Duo or Microsoft. I still don't see a universal ability to export Passkeys, and I believe that's by design.
I hope laws catch up to modern technology in terms of digital goods. I can't imagine companies choosing to open up their walled gardens otherwise.
Files on a hard disk that you own are still files that you physically own. The only difference between those files and, say, a DVD, is that the encoding is more space-efficient.
Also that it's (depending on the format) perhaps not illegal to use the content in the file wit any viewer you choose.
In my country I can legally make copies of for example books, movies, CDs etc, as long as the copies are only for personal use.
I can even legally privately share copies with family and close friends. As in close real life people that I have a personal relationship with.
A copy made for personal use cannot later be used for a different purpose. And a copy made for personal use must be made from a legal source in the first place.
The copy of The Matrix that a friend burned on a CD (DivX encoded file under 700 MB, that I would watch on the computer) and gave to me years ago, would have been illegal today because he got that movie from his brother who got it from a torrent tracker.
But if instead of downloading the movie from a P2P network his brother had borrowed The Matrix on DVD from the local library, and ripped it himself, and given a copy to his brother, who then gave me a copy, then my understanding is that this would have been completely fine and legal today in my country.
It’s all pretty weird.
In other countries, the laws are different.
Also, with with the limited right to make copies like that comes quite high fees on recordable media that is paid to the music and movie industries as compensation through organizations like CopySwede here in Sweden.
Honestly, I'm continually surprised at how badly people miss this even as, e.g. Sony et al just take away stuff you "bought."
So, to put directly. Do not reword it, you will screw it up.
You must be able to hold it in your hand.
You mean legal ownership, right? Because people can illegally take your physical belongings.
I digitally own SimCity 3000 Unlimited from Gog. The copy lives on my NAS. The NAS could break, sure, but so can a CD.
Can I hold it? Well, sort of. The same way I can back up my physical CDs to a hard disk, I can also back up digital things I truly own to a CD/DVD/BD or other media.
As long as the thing I'm holding in my hand is all I need to be able to make use of what was given to me at the point of sale, I see no issue.
On the other hand, Valve, who I think most would agree is a company that has been on the less bad side of digital distribution for the most part, has sold "physical" copies of games that actually still required Steam to install and use. And in that case, from the layperson's perspective, it sure seems like you can hold it, and yet you don't own it.
So IMO this argument just doesn't hold up to scrutiny.
Not really an issue these days but it certainly was back in the day
It's the steam version, but Crusader Kings also hangs for a bit if you block it's network access
- The Steamworks DRM, which is a lightweight EXE packer. Seems about as simple as UPX. Presumably it goes and checks that you own the app ID via Steam RPC on startup.
- Checking that the user owns the app ID via the API. A simple check that's pretty simple to bypass using a Steam emulator.
- And then finally the ticketing system, which allows third-party servers to validate that a user owns a given game according to Steam.
Of them the ticketing system is the most serious: it's something you can't really bypass easily. However, it also is only applicable to things that require servers. I know in Valve's own games, its only something that comes up with game servers, and I don't even know if it's forced on in their dedicated server. It seems like a stronger version of dedicated servers that used to have CD key checks.
DRM is DRM, and these mechanisms impact your ability to use things the way that you should be able to. That I would never deny. However, I will say that because it's relatively lightweight, for software that sticks to just what Steam offers and doesn't try to get creative, they're mostly only going to prevent casual piracy, and I think the main purpose of these mechanisms is mostly to just clear the technical bar for being a copy protection mechanism by law. When it comes to preserving these games beyond the end of the Steam service, it probably won't be a big deal, and it will actually be third-party DRM options like Denuvo and SecuROM that are harder to deal with and could potentially pose a threat for preservation and keeping access to games you own.
So while I don't really like Steam DRM, severity matters. If "no DRM" was just simply not on the table, I'd take Steam-native DRM as a good second choice. It is still a problem that it is technically illegal to break those locks to just be able to use something you bought with your own cash, but I think that's something we need to fix in the law, and I think we can, and honestly, despite the direction things are going, I do believe we will. Just a shame that I'm less sure I'll live to see the day at this point.
Having to crack things at all just to play them is bad. But, if it's easy to do it yourself, it is still better than going the route of downloading stuff from dubious sources. There's a whole ecosystem you have to understand to know what you can trust with piracy and not everyone knows where to look.
For the ticketing system, it's kind of a non-issue because that's a server-side mechanism. If a game requires that, it requires a server and won't work offline at all anyway.
For Denuvo, SecuROM, Themida, VMProtect and others... Yes, that stuff is an actual threat, but Valve doesn't make people use those. (Valve also doesn't make people use Steamworks for DRM either, and there are in fact games in my library whose Steam depots are free of any DRM at all and happily run outside of Steam with no Steam needed.)
Not to the user it isn't.
How big of a difference this makes definitely depends on the kinds of games you play. Obviously the triple A games on Steam are, with rare exception, DRM'd to the gills. The older games and indie games, a lot less so, sometimes none at all.
You have to check of course, but probably a good idea to do so before trying to find cracked/pirated versions.
If you don’t keep a copy of the game yourself, and one day you can no longer access it because GoG ceases to exist, that doesn’t mean you never owned it. It just means you failed to back it up. You could also fail to backup a CD when it inevitably stops functioning.
I thing the word you are looking for is possession. When something is physically in your possession, it does not mean, that you have "physical ownership", that requires you to have actual ownership, which is defined by the law, so "legal ownership".
I mean sure, but you can think of it analogously that if the file lives on a hard disk/SSD that you own and can hold in your hand AND the file is in some open format that can be used with open source software (as opposed to some proprietary player that checks some external license to work), only then you own it.
I fear the opposite is more likely. cars are already getting government-mandated connectivity.
Passkeys are still your keys. You can put them on hardware authenticators you control entirely offline separate of other services. You can store them in software vaults you manage.
I can stash them on a yubikey or similar device and still meet those requirements. It's still only my device, it doesn't rely on other services, etc.
Furthermore, I personally feel that if you can't actually access the bits, you don't truly "own" it.
It's as easy to get a passkey on it as it was to originally create the first passkey. That's the thing with them. You can make a bunch. It was just as easy to add the first passkey as it was the second and third and fourth and fifth and....
The point is to not reuse the same passkey everywhere. Same idea as not using the same password everywhere and not reusing the same SSH key everywhere.
> Furthermore, I personally feel that if you can't actually access the bits, you don't truly "own" it.
So if a certificate authority uses an HSM to sign certificates do they not own those keys? Who does own it then, nobody?
If one uses a hardware Bitcoin wallet do they not own those keys?
Isn't being the exclusive one to operate with the key material with hardware entirely in your possession and control the same as owning it? Why is reading the raw bits the only true level of ownership? Just trying to really understand your perspective.
Service A allows a wide variety of authenticators to store your passkey, it doesn't do any checks at all for the requirement. You choose a USB hardware authenticator. We both agree you own the key in this from what I understand.
Service B allows a stricter list of types of authenticators, and does some checks to ensure you're using an authenticator with a least a certain level of security guarantees. Your USB hardware authenticator meets these requirements. Now this key that is stored in the same place on the same hardware using pretty much the same process is now no longer "yours"?
An interesting perspective to me.
Non-passkey WebAuthn keys can have additional attestations.
I happen to like the notion of ownership that you're describing, but I think we'd all have more fruitful discussions about data if we dispensed with: "_____ is not ownership because of _____" and instead just came up with entirely different words for each kind of relationship one can have to data. Then stasis could move away from arguing what words mean and closer to doing something about the problems that arise around data "ownership".
Perhaps the better word is just "control".
Stuff you fully control is stuff you own fully.
Stuff you don't fully control is stuff you don't own fully.
Stuff you fully own is stuff you fully control.
Stuff you don't fully own is stuff you don't fully control.
IMO the verb "own" is only fully unambiguous in the case of non-fungible physical goods. Which clearly data is not.
I've been asked to own several microservices, yet I'm not allowed to share their code with people, am I therefore barred from actually owning them?
If I have my DNA sequenced, there's a possibility that the company that did the work made a copy. Do I not own that data because of the mere possibility that they could share it with somebody in the future without my consent? Is the only way to retain ownership of that data to do the sequencing myself?
If I record a song, somebody copies it, and then something destroys the original, does the copier now own it instead of me?
It all seems very inconsistent to me. Better to just drop the word all together when it comes to data and handle each case independently.
I also don't agree with your parent, because ownership is precisely the correct term here.
We should really just abandon the notion of ownership when it comes to food. When I own food, sometimes it refers to food that I harvested for myself. Other times it refers to food from me. Other times it's food I have bought from someone. Other times it's about my responsibility to ensure the edibility of food I sold.
How does pre-DRM copyright affect the picture here? Do you mean it's been impossible to own copyrighted content since the inception of copyright?
But I think there's more nuance here. I can buy a copyrighted book, read it, and then sell it or give it to you for free. The copyright holder's rights have not been violated: I've not copied it, the clue is in the name copyright.
It's not legal for me to go into a library, borrow a book, and then make a copy of it. It's a larger breach to then share that copy more broadly by making more copies.
In the digital era copying is cheaper, and distribution is broader. This caused panic within publishers of all media - they wanted to provide the convenience of digital distribution and consumption (and realise the cost savings), but noted that without DRM, copying would mean there was a risk they'd only ever sell one copy of a game, film, album or book.
This is a snap back to the extreme interpretation of enforcing copyrights. Publishers could structure their DRM and licensing to mimic physical media better. For example, the license could be irrevocable and provide a right to the user of a copy in perpetuity, so it can't be withdrawn. The license could be transferred to other owners: I could lend you my copy, you could then return it to me, digitally; I could donate it to a charity; I could sell my license to another individual; it could be part of my estate and bequeathed at my death.
Physical media has flaws, so does digital media. With a little vision and not much technology we could make digital media as awesome as physical media while retaining copyright to drive investment.
Or, we could go the way OP seems to be nudging towards: we try and grow the copyleft media industry to something economically viable and put the entire economic model of controlled distribution into a place of no longer being viable as a business. Big ask.
There are pixel perfect 4k drm-free rips out there made by people who poured thousands of hours into understanding codecs. They will work on any platform, forever, you can stream them or play offline.
These rips can be freely distributed to friends and family, your kids will be able to play them, they're easy to back up. Physical media are a legacy solution.
And it doesn't stop you from getting a revocable or whatever other license the creators prefer to fund their work.
Unrelated to the content: Claude really likes tags
whenever I want to play Deathloop, I download it from torrents despite "owning" it on Steam, all because Denuvo really likes my SSD, and whenever I want to go online, then, well, yeah, I have to suffer. still, not regretting the purchase, cuz this money went to Arkane.
You can download a MTK file at 4K with multiple audio tracks and subtitles and more often than not there are enough seeders to just start watching it while it downloads in the background.
They need to wake up.
As has been said before, the pirated copies are frequently a higher quality product than is available for purchase or rent.
https://www.nbcnews.com/news/us-news/disney-says-man-cant-su...
Somehing like, make sure your DVD
- has unskippable advertisment - long intro, also unskippable - ...
If you don't have all that, but just a video that just plays the movie, you got to rush to the store and buy the legal obstructed version.
At that point it’s irreverent because your eyeballs are not watching a long sequence of pretty still pictures, but rather your brain is watching a story in a way similar to reading a good book.
You can't even watch a DVD or bluray these days without a record of what you're watching and when being stored and sent over the internet. Companies like Roku are doing multiple screencaptures every second and uploading those to content recognition systems.
Downloaded stuff comes into one service on a server I own (Jellyfin or Plex) and I can see _everything_ there. Every movie and TV show.
On the official services, that I pay for, I need to go through a good half dozen trying to see what's where this time.
I think about that every time I open up Jellyfin
https://www.nbcnews.com/news/us-news/disney-says-man-cant-su...
There is no problem, just pirate it.
> its unethical (and illegal)
I guess I'll just keep doing it then, and someone else can keep crying about it on orange computer reddit website
For who?
It’s reasonable to not want to do that, even if it’s not the most severe kind of unethical or illegal act.
Sharing is caring. If I can share my money with creators I go for it every single time, especially when these creators are simply making my life better with their art.
It's more complex than "want stuff for free". Usually I hate free stuff as they cost in time or worse.
As a very flattened retelling of history, it was only with the boomers that we reached the tipping point on how people started to think about copyright (Copyright != Attributed Authorship). With them, a majority started to believe in a world where the human history they consumed was a gift from the past, and that what they themselves create must be bought by future generations.
I'm not saying I have answers on how to build a better system, but the current one is neither ethical nor ideal - It's just creating (taxable) markets so business and gov is on board. The certainty with which people claim this setup provides great value to society is bullshit. The only certainty is that there are big businesses with vested interests and small creators who think their only ticket to sustainable income is their copyright (and having the --option-- requirement to sell it entirely, sublicense and all, to YouTube or Amazon).
Something that legislation about copyright usually does get right.
This Santa Claus version of reality is exactly the kind of mainstream ignorance I was complaining about.
I honestly just don't know what your are trying to say and what it has to do with boomers. Are you just talking about physical media copying of books, CDs, DVDs, etc.?
Today any kids uploading their YT video thinks of their own copyright. This explanation of copyright as "creator protection" is a story much younger than copyright itself. Its incongruent with history or how its used today >99.99% of the time.
Imagine how many new remixes and takes on music and films we could have if you didn't have to worry about a corp breathing down your neck if your chords are a bit too similar to something from 50 years ago.
Have a look at Chinese factories borrowing manufacturing processes from each other in order to work more efficiently. They don't give a shit that someone else is using their process, since wanting to protect that and not having everybody else be able to use it is literally backwards thinking (towards the past!).
Actual important research, like medical stuff and whatnot, should be government funded either way. Even the US does this, did it more in the past, and it was good work.
Especially for people outside of the US, licencing and region locks can make it extremely technically difficult to source and play a genuine piece of media - whereas the pirate one takes 3 clicks.
The article is basically a list of examples of how companies that offer legal options often use unethical business practices (sometimes to the point where they should be illegal).
I don't agree with all of their examples, such as conflating removing access to a purchased title with removing a title from a streaming service, but I can certainly understand why people are frustrated.
Also consider that the rights to works aren't necessarily held by their creators.
If you want artists to make a living, you need to end shareholder capitalism, not reinforce it.
That problem is largely irrelevant to copyright infringement. All copyright infringement (within a rounding error, exceptions obviously exist) doesn't actually hurt plucky artists from whom starvation is a real threat. Copyright infringement is largely a problem for corps who lose out on some money (money which almost certainly doesn't drip down to the actual artists).
Even for technical people this is a pain over time. Nothing like just having a disc that can last 50+ years if properly stored.
I know. The little watchdog process on the NAS sees that it's 10 years old, and locks it so it won't work anymore. So annoying.
Or do you mean that you will have so many movies and shows that you yearn for more storage? Because these two things aren't the same. The latter is "this is so good, I want more of it". It's like telling someone to subsist on pumpkin seeds and rainwater because if they eat anything more flavorful they'll become gluttonous.
>Nothing like just having a disc that can last 50+ years if properly stored.
There are no commercial disks that last that long, and no one can properly store them. Cold, dark, climate-controlled, pure nitrogen atmosphere? Give me a break. And how many can you even store?
Backup the .torrent files, skip the rest.
> Then you need a NAS, a backup process (backing up large collections of movies to S3 is actually pretty expensive).
I have bandwidth, and I also have automation. If my collection of pirated movies takes a dive tomorrow due to some failure or other, then I can just instruct the machine to download it all again.
Backing up the automation bits and the list of films is inexpensive -- that data is small enough that it can even happen for free. The movies themselves are huge, but that big data is completely replaceable; losing it only represents an inconvenience. The Internet is my backup.
> You need to keep your NAS up to date.
My "NAS" is the same desktop machine that I'm writing this comment with -- and that's perfectly OK. It's a multitasking, multi-user system; it can do more than one thing at once.
I don't need yet-another system to keep updated.
> You need to install / configure Plex, oops that's closed source now
I don't need to do that. I can just watch films locally, or over my LAN. (But if/when I decide that I do want to do that, then: Plex is not particularly arduous to set up.)
> Eventually your NAS hardware will be outdated and you'll have to get a new one and migrate your files over.
Will it? The same hardware that transcodes to h.264 and h.265 today will still do so tomorrow. If that's good enough for today, then it will still be good enough tomorrow.
I suppose that I might outgrow a hard drive or decide to trim back power consumption, or something. But I won't have to get a new box for movie duties just because time has passed.
And as a realistic construct: I'll be updating my desktop rig because of things like GUI frameworks becoming intolerably huge and inefficient, not because its paltry few server-roles have grown untenable.
> Even for technical people this is a pain over time.
Is it? I think I've probably spent more time writing this comment than I have on maintaining this stuff over the past couple of years. Keeping it up and running is a pretty lazy thing.
> Nothing like just having a disc that can last 50+ years if properly stored.
We don't know if any of these optical formats will last 50+ years, even with the best of storage. We haven't yet had consumer optical media for films for 50 years (though laserdisc is getting very close).
On one hand: We had marketing promises of perfection that would last forever, and some of those promises were even backed by sciencey-data like results from accelerated aging.
On the other hand: Even though it sure would be nice if it didn't exist, we do have disc rot. It takes different forms and each of those forms are real. Disc rot can affect things even if they've been stored properly.
And if I buy a Blu-Ray disc today and it does last for 50 years, will I still be able to buy a player for it that works in 2076?
Meanwhile: It sure is easier to space-shift the contents of some hard drives than it is a few thousand optical disks. One of these is just a well-structured command that takes as long as it takes to complete, and the other is Real Work -- even if "space shifting" means just boxing them up and loading them onto a truck.
Another fun one is region locks. There’s a bunch of BBC type ones I would buy, but can’t.
I feel like a total moron every single time I "purchase" these things. The industry doesn't give a shit, only pirates do. Pirates spent thousands and thousands of dollars and absurd amounts of effort sourcing, scanning and cleaning up old Star Wars films. You'd think these trillionaire corporations would be able to exceed a bunch of enthusiast "pirates" in performance, but they don't give a shit. In fact they go out of their way to make everything worse by failing to make works available, badly editing or even censoring whatever they put out there and locking it all down with obnoxious DRM.
Maybe the legal side will be solved one day, maybe it won't. It's not something a pirate cares about.
In 2011, movie studios created a digital ownership service called Ultraviolet. You could own titles in your "UltraViolet Digital Rights Locker" and access them from multiple devices via third-party streaming services. [1]
"The UltraViolet Digital Rights Locker will keep track of all of the consumers’ UltraViolet digital purchases, whether they bought a movie or television show on Blu-ray disc or digital download. UltraViolet does not store the actual content. When a consumer logs in, UltraViolet will verify that the consumer has purchased a film, and will then allow the consumer to stream or download their movies from a participating UltraViolet service." [2]
This was an attempt to separate the technology of streaming from the legal ownership of the asset.
But Disney never signed on, and the member studios eventually got tired of it for some reason. The whole service was shut down in 2019.
[1] https://en.wikipedia.org/wiki/UltraViolet_(website)
[2] Interview with CTO Mitch Singer, https://web.archive.org/web/20110717234132/http://www.homeme...
Naturally it got shut down and your media no longer plays.
Ultraviolet shut down, but mainly because studios had already signed onto a shared locker service called "Movies Anywhere" that Disney did join. Ultraviolet libraries could be migrated over, for the most part.
That being said, it was a manual and voluntary process most consumers likely ignored or didn't participate in, so in essence it could be seen as a revocation of licenses. I did the migration and lost no titles, but it was the final nail in my personal arc that made me move wholesale to Plex + NAS (now Jellyfin + NAS).
From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.
Thank you, PlayStation Store [1]
At least in 2023 it was two sentences and then they somehow negotiated new licencing arrangements after the massive backlash 10 days before the end date. [2]
Guess we'll see if this clawback has the same backlash.
[1]: https://www.playstation.com/en-gb/legal/psvideocontent/
[2]: https://www.playstation.com/en-us/legal/psvideocontent/
Which is it, Sony?
If they renegotiate and extend the arrangement then update the UI with the new date.
Sony couldn't seriously believe they were going to be able to renew these licenses forever given how many streaming services are out there who need to fill their catalogues.
Instead it's better for sales to show a "buy" button with no date[1] so customers don't back out when they realise they'll be spending close to the retail purchase price to only rent it for a few years.
they probably do disclose it, but it's in the intentionally verbose and obtuse 20 page T&C that no one reads when they make the purpose
The button says "buy" not "rent" or "license".
That should be enough to defeat all the fine print, click wrap hidden clause clever maneuvering bs. The merchant is lying to the buyer. The merchant should bear liability for deceiving the buyer. The merchant (Sony) knew what they were selling. They lied to make it seem like you'd have that video in your library forever. Sony needs to give a refund with interest. Simple as that.
So when they 'sold' the content, they were already aware that they were selling something with an expiry date. Why would you even agree to a license to resell something with a time limit?
There should be some kind of law that says that any license agreement intended for reselling to the public should be a perpetual license.
I think it’s important for consumers that this verbiage is applied to everything where the license is non-transferable and not perpetual. Stop calling it “Buy/Own” and start calling it “Renting.” This applies to software too. I didn’t “buy” access to the Adobe Creative Suite, I’m renting it.
> If you can't hold it, you don't own it.
Didn't some game consoles require online connectivity to play even games in physical media?[1]
It's possible for a game disc to require connecting online and forcing updates or even just updated licensing agreements.
Correct bright line might be to be able to permanently use it without online connectivity.
[1] https://www.reddit.com/r/XboxSupport/comments/1682s60/commen...
> So just to be clear, most games now are not actually on the disc. Most discs just contain a license that tells the store it's okay to download this game. It is Very rare that you can just put in a disc and play these days regardless of if it is on Playstation or xbox but it does still happen.
On the other hand you can back up a DRM free download, like the games on GOG, despite these being a purely digital download.
So overall I don't think the physical form matters that much compared to DRM.
Beyond that, Steam and the digital media model allowed a great many people to publish games that wouldn't otherwise have been able to publish games. It made the indie world of games possible. It also did more than anyone to bridge the platform gap between windows and linux.
I can see a bean counter making a very convincing case that it's cheaper to go back to Windows and avoid all this Linux reverse engineering gubbins which isn't bringing in an immediate profit, especially when they're giving away all theirs efforts by open sourcing Proton.
He's got children to consider and could reasonably want to set them and his grandchildren up for generational wealth.
Granted, his money, he can do as he pleases, but the Newell dynasty already exists, regardless of what happens to his shares.
Otherwise, it's just a pain. Like my favorite PC game Age of Empires 2 was a CD, then when they finally remade it, it was like oh you gotta sign up for Steam first, and now you gotta launch this adware to play your game, which btw is an entire Chrome browser, and sometimes it'll refuse to launch your stuff too. Then several game publishers made their own Steam-like launchers except even worse. The situation is worse now, good thing I don't really care about video games anymore.
But Steam is also more annoying than it needs to be, especially forcing updates and not letting you transfer games so it's not comparable to owning a disc.
The tension is that digital goods are somewhere between. Especially when the delivery mechanism is streaming, and/or DRM keys that need to be renewed.
Sure, many people want a one-time download with no promise or obligation to re-deliver it in the future. Then again, many people don’t want the burden of caring for bytes for the rest of their lives and prefer to download on demand.
This whole thing is basically just “different people want different models of commerce for digital content”
That's the thing. If they are truly goods, they cannot be in between! Otherwise they are being handled as services and as such they will be terminated at some point. So unless we redefine the word, a true "purchase" can never depend on future actions from the provider (like renewing some DRM).
Hasn't it been clearly established for at least a couple decades now that all of these are de facto scams?
Agree that people want this - but this is an undue burden on the provider side. You have to perpetually maintain and provide access to content FOREVER including all the systems and support staff to auth.
If I can individually pay for and maintain an NAS with TB's of data on it, I think these multinational megacorps can afford to do the same. Maybe scale for delivery will cost them a bit of profit, but really it's a shame how individuals say this is some how an undue burden on these corporations...
You know what is the real undue burden? 100 year long IP/copyright law. It actively diminishes our culture, making it bland and hardly changing. Humanity is created by the stories we tell, and retell, and with every retelling - the stories change and evolve... But you can't do that and make a living in modern capitalism... That is the true undue burden, and I think forcing these companies to at least provide access to the stories we paid for is the least they can do for a nigh 100 year monopoly on the stories of our society.
Instead we have the private marketplace fulfill all those needs for the low low price of ad infestation. Imagine how smart our kids would be if instead of 20 minutes of unsolicited ads a day, they saw 20 minutes of educational content and were required to pass a math quiz to access YouTube?
The solution to this is to not have DRM
In my experience, every time I mention this I'm labeled as: nostalgic old guy, Don Quixote wannabe, tinfoil hat supporter, pirate nerd who doesn't understand people just want convenience. I've seen people bit by losing access to purchased content shrug and say "yeah, that's bad isn't it? at least I was able to watch it before they removed it".
Sometimes I feel that's a lost battle. People were put to boil just like the frog in the anecdote and keep swearing it's a hot bath.
Support the creators however you want but go foster an environment around your friends and family that there are alternatives to paying evil companies who will remove your access to content willy nilly.
Starting a subscription is money down the drain.
https://www.screendaily.com/news/piracy-is-the-most-successf...
Its the money behind them that cares about restricting access to bleed every penny they can out of it.
> Herzog continued. “I don’t like it because I would like to earn some money with my films. But if someone like you steals my films through the internet or whatever, fine, you have my blessing.
He’d rather you didn’t. And I bet you’re not checking every artist. Just be honest and say you don’t want to pay, don’t act like you’re Robin Hood.
If you dont like my link, you can always google your own. Or here, have a few more from a quick google:
https://www.irishtimes.com/business/technology/hollywood-dir...
https://www.theguardian.com/technology/2014/jul/10/hollywood...
https://www.nytimes.com/2010/09/22/technology/22iht-godard.h...
No, I don't.
> I suspect you're not actually supporting all the creators of the things you watch via piracy!
I don't actually want to support most of them. The few I care about get donations.
I don't see how copyright relates to my (or anyone's) character. You can be a good or bad person who copies files, and you can also be a good or bad person who doesn't.
The other side of it is people have short term memories. They’ll eventually forget about that time Sony took away their purchased content when there’s something else they really want to watch on the platform. We need laws that prevent companies from using the word “Buy” or “Purchase.” If we want real change, it’ll happen when the verbiage by law is “Rent” on everything and the blinders are pulled off so people can see that they own nothing and rent everything. For now the illusion of ownership is too strong.
Also at the end of the day, it's all super first world problems. Oh no, you can no longer play some video game or watch some Hollywood movie... I don't think people will get angry enough about this to care because at the end of the day it's just some entertainment.
Basically, I don't have much attachment to things so the prospect of losing something isn't such a big deal. Physical things can break down or be lost or stolen after all. Not much different from that to my mind.
The services can also just be annoying, and in some cases generate enough pushback that the publisher changes. Happened with Xbox. It's their right to publish however they want, but I'm not going to pay for annoyances, which nowadays is basically all video games.
It may not be able to be removed from a shelf, but if it is protected by DRM they can still remotely revoke your ability to consume it, or prevent you from consuming it to begin with (for example geolocking on blu-ray disks). And in some cases a game cartridge, or other medium for software (including games) is either actually just an access key granting access to something on a digital store, or has software that "phones home" and is unusable if it can't contact a server.
The whole page is disorganized and lacks cohesion. Coupled with the fact that there is a mix of different levels of “badness” but they are all presented equally.
This reeks of LLM.
I fully agree with highlighting this topic, but I feel this page/blog/whatever weakens the argument by being so scatterbrained and using bad examples at times. It would benefit greatly from some kind of “scale” (selling licenses vs stopping sales vs refunding vs lost access).
And lastly “If you can’t hold it, you don’t own it” doesn’t make sense at all, I get what they were trying to do/say but many games on disc these days aren’t even the game (just a key that can be revoked) and/or require backend servers for updates or gameplay.
Personally, in light of AI getting a hand-wave on massive piracy for training data purposes, I think we're ripe to redo copyright entirely. Common-sense stuff like barring DRM on content a year after its initial release date, allowing consumers to transcode content freely for personal use, and finally stripping copyright from abandoned (i.e., no longer sold) content such that "lost media" can be freely shared without legal consequence. There's so, so many reforms we need to make to reflect how content works in the modern era, in a way that rewards content creators but creates a more permissive environment for archiving, sharing, and modifications.
That's just bad. How about a better take: if a work is ever released with DRM, in any market (globally, even), that work enjoys no copyright protection. It's immediately in the public domain. You can have copyright protection, or you can attempt DRM protection, but you can't have both and your choice in the matter has consequences.
Copyright in the US isn't "intellectual property". You don't own it, you just have a long term lease to exploit it... but the public always owned it and they will return to reclaim it at a future date. DRM is nothing more than an attempt to make sure that it cannot be reclaimed and is invalid on its face. Attempting to use it should be discouraged very harshly under the law.
I might even go a step further and define attempts to lobby for the repeal of such a policy as treason subject to the death penalty. Just to keep things fun.
Protip: All BDXL drives have the necessary hardware to read UHD discs.
Besides, with the Sony announcements today, I doubt the long-term support of BDXL or UHD in general. I might need to grab a mini Kaleidescape system and see about exfiltrating their digital copies sans DRM at this rate, if I want to buy stuff to own.
Digital Purchases are non-transferable licenses to access "content" from a "provider". The terms of the deal are alterable and revocable at the provider's discretion with no obligation to maintain pricing, quality, availability, or editorial/artistic integrity nor must they provide any advance warning of such changes nor is there any legal recourse in case of disagreement.
Written out plainly it sounds pretty hostile when compared with an immutable Bluray whose limitations and capabilities are known in advance.
It had changed from the English edition to the German translation!
Amazon eventually admitted that this was some kind of glitch, but they were uninterested in fixing it. I got a refund, but there was no way for me to read the book.
If they refused to refund his money, then... yeah, it does make you want to hoist the black flag, doesn't it?
https://www.dell.com/community/en/conversations/windows-gene...
https://web.archive.org/web/20070430070403/https://www.aacsl...
Right of possession
Right of control
Right of exclusion
Right of enjoyment
Right of disposition
Would be nice if this was taught more widely.I tend to purchase a lot of blu-rays, in fact if I don't buy the movie on Apple iTunes then it's almost always the case that I buy the blu-ray; then once I have the blu-ray I go to the torrent sites and download a version of the movie.
Why? Because I earn enough money that I feel like I have no excuse not to buy my media: but I also want it to be my media; and torrenting is more convenient than using blu-rays.
The blu-rays have one more major benefit than iTunes or the torrents though: if I'm ever without internet or my NAS dies... well, I can just dump a disc into my console and watch whatever movie I was going to watch anyway.
One time I was moving apartments, there was no internet and I hadn't set up my computers yet; decided to watch a movie with my girlfriend, grabbed a disc and set up the playstation.
Lo-and-behold... it didn't work.
Why? -- not because the disk was broken, not because the playstation had broken: but because I didn't have internet access.
The playstation has to connect to the internet to play blu-rays.
I didn't know of this because I always just used torrents and had the disks as a "license"...
So I tried my laptop: no dice either, VLC refused to play, Linux had a really bad time.
I tried with my macbook, of course no macbook came with a blu-ray player, and the one I had needed two USB-A slots, so it was a ball-ache to get the thing hooked up and I finally got something working by hotspotting my phone and googling around.
Anyway, what the fuck.
It was at that moment I realised; even physically owning things isn't actually owning them anymore.
I still don't technically pirate, but I no longer feel even the slightest derision for those that do, and I work in the entertainment industry where piracy puts people out of work (I've seen it).
My guess is that Sony didn't want to pay the licensing fees for every PS4, so, the first time you play a Blu-ray, it connects to Sony to get a license. From then on, you can play them without internet.
What happens when those servers go offline?
What happens if I reinstall the PS4?
Sony was the principle architect of Blu-Ray, if even they can’t build a system that comes with decryption keys then who can?
Blu-Ray players don’t have access to the internet, do they?
Also, yeah, my PC not working was part of the issue.
Funny enough, if you keep your PS4 on an old version and jailbreak it, you can just go in and activate the license yourself. No internet or servers required. Turns out, you can also pirate games if you do this. Piracy wins again?
> Sony was the principle architect of Blu-Ray, if even they can’t build a system that comes with decryption keys then who can?
The even weirder thing is that Sony did build this, with the PS3 and their standalone players. They just skimped on the PS4 (and I assume PS5).
I think Sony just really started half-assing the video player part of their consoles after the PS3. For example, the PS4 Pro, which is specifically advertised for 4K capabilities, cannot play 4K Blu-rays. In contrast, when Microsoft updated the Xbox One, they added UHD Blu-ray support to every model, even the cheapest one.
It's not like original PS4's can continue playing games as they're released, new releases assume later and later PS SDKs, you're only meant to certify against "latest".
And since downgrading is not possible on most "appliance" class devices (phones, consoles)... :\
as you use a required item return it not to the packing box, but to the drawer shelf place your muscle memory prompts.
access initiated procedural unpacking !
There's something nice about physical media; the bits are physically stamped into the medium. They're DVD-encrypted but I lawfully extract these bits and view them regularly.
When streaming services start on-the-fly editing for content[1] and revoking licenses, they can absolutely shove it up their butts. My old man take is that if a TV show or movie or whatever isn't worth putting onto a physical medium and distributing it to people who will buy it, I won't miss it if--I mean when[2]--it's gone. I mean, these huge movie studios act like pirates are going to ruin their massive profits, when they won't.
[1] And yes, they will absolutely on-the-fly, 1984-style edit films and TV shows for content.
[2] And it will go [https://en.wikipedia.org/wiki/Digital_dark_age] along with lots of other things into the memory hole of the digital dark age.
For example, I can buy DRM free music from the iTunes Store, download the files, and they’re mine. I can play them back on anything that supports the file type, convert the files, back them up, etc.
Meanwhile, if I check a book out from the library, I can hold it, it’s physical, but it’s not mine and I can’t do whatever I want to it.
If you hold the copyright they are yours, but most files downloaded from iTunes and similar services are unlikely to be yours. A license to use the content, even where there are few restrictions, is not ownership.
Correct. Who was under the impression that it does?
> I can[not] start producing more copies and selling them, at least not legally.
Unless you own it. Someone out there will be the owner. Sometimes that might be you; but typically not.
if the content is going to be digital* anyway, despite fitting in on physical media, buying media online without drm is the way to go for most people. the bandcamp, gog of the lot that is. then your responsibility is usually just to download and find a way to self-preserve your collection.
physical media is easy on the latter part, but mostly painful on the former. in some cases, it is no longer feasible anyway. the new gta game will be digital-only, and if the nail is not on the coffin yet, this would be the "apple" moment to kill of any major publication ever supporting the medium again.
*i.e. all except vinyls which is still the "best" medium available for music
But if I care about some piece of digital art enough to pay for it, I sure want a non-DRM copy to sit on my hd at the end of the transaction. If the store won't supply, the pirate sites will.
Enjoy something when you enjoy it, however you enjoy it. In the end you can’t keep anything but that.
And most people are not good enough sysadmins to keep a collection of digital files from being lost over decades. And even more so when the digital files are pirated, which makes them more or less fungible, they can be redownloaded so investing in backups is not a priority.
You bought it. You can lend it to someone. You can easily pull it up in the living room. Etc
There are many books available older than any of the existing tech companies are likely to exist for. I'd bet those books will remain readable until that time as well, and there's nothing stopping people from making copies of them. Making such copies is in fact also completely legal in a lot of places.
I'm not someone who keeps the TV on in the background, so I'd much rather spend $100 a month on physical media even when I don't plan on watching them immediately, than spend $100 a month on five different streaming services that I barely even use when I did subscribe to them.
Your physical media should be hard drives. The 20tb drives are at my sweet spot, I don't feel like I'm wasting a bay to put one of those in it. haugene/transmission-openvpn in docker is bulletproof, you'll never get an ISP email. Stream it with Plex/Emby to any device anywhere, yours or friends'. Use RAID for some redundancy if you can afford it. Upgrade and expand. Build a library that will outlive you.
That’s all very well. But was this rule necessary? I don’t need to do a lot of computation in most cases to tell where I land and the edge cases are worsened by the rule. So it’s not helping me make decisions.
So I own a DVD but someone (Amazon, the government) can delete something out of my Kindle library. Fine, but I didn’t need the rule to help me with that. It’s very apparent.
And then there’s the question of owning not conferring all rights. I own my body but I can’t sell parts of it. Are the embryos my wife and I have made ours? Transferring them without the clinic approving isn’t really feasible.
So the word “own” doesn’t mean much to me on its own and I don’t need to use this rule because I can somewhat tell where I have power no one can take from me and where I don’t.
* The current economy is bad: The company that can require or lure the most money from people wins.
* This would be better: The company that is liked by most people wins.
That one change would solve sooo many problems. We could get rid of a lot of laws that wouldn't be needed any more.
Because if the company is publicly traded, "win" means "value for stockholders", and that doesn't necessarily translate to "liked by customers."
More importantly, the resale market acts as competition to the first market sale, lowering prices over time as supply accumulates. Without re-sale publishers can just never lower prices for old digital products or even increase them with inflation or more. This is an underappreciated way in which the copyright deal has been worsened.
Right, so "they" can (and do) take away your purchased content basically at any time. You don't even purchase the actual content anymore. Is anyone actually doing anything about it? How successful are they? The only well-known way of actually owning your content seems to be piracy.
Especially not since many things I bought, like from Humble Bundles, have not been available drm-free since, and may never be, so all legal drm-free copies will expire as the generation that bought them passes away?
The bits you want to own must be entirely self-contained, and able to be screwed using whatever software you may choose, especially open source (though if the format is fully documented so that anyone can create and distribute a viewer, the software need not be open source.)
See also, The Right to Read. https://www.gnu.org/philosophy/right-to-read.en.html
The US government either tolerates it, or benefits from it via kick-backs. The orange king is the ultimate tool box for others - corruption has never been more rampant than now.
I also see the attempts to eliminate physical media or deny right-to-repair, as associated with the age sniffing requirement or the fight by governments against VPNs. They want more control, at the expense of the end user. And they also lie about their goals, although in really stupid ways - age sniffing as fake-rationale to "protect the children", as means to disown and devalue freedom of citizens.
https://screenrant.com/disney-movies-dvd-physical-media-rele...
And it has outsourced its physical media business to Sony:
https://variety.com/2024/film/news/disney-sony-pysical-media...
Expanding your archive of physical media wasn't easier because of the people falling for the streaming trap.
Frank Herbert, Dune
I think we do what we want come hell or high water.
In real life, as revocable as they may be, my digital purchases have withstood the test of time far better than my physical copy purchases. It matters who you buy from. It is understandably different for something you find value in having a physical collection.
imo it's just free market at play here which happens to provide value to the companies more than the consumers.
It's not clear that there is large value, to consumers as a whole, to physical media or DRM-free media.
I am aware of the benefits, but the few cases of "losing your licence" are a rounding error, unimportant to many, and maybe even better than their success at durably storing their own physical media or DRM-free digital media.
I exclusively (?) buy games from GOG. It's important to me. I wish it were the norm, but I just don't think it's actually important to others. Perhaps we might imagine some dystopian future where a temporary licence was the only option, but ultimately media providers face competition from other leisure activities. They are incentivised to make it less onerous, and in practice today, it is!
Somehow the concept of ownership has been twisted to so that obligations only flow in one direction. Rules for thee, not for me.
Are you implying that lending the disc to a friend so they can watch in their own home is forbidden? Or taking the disc to the friend's place to watch together?
Your original message said "buying a disc is a license to view the intellectual property, subject to various restrictions like only showing it within your personal home". This biases the interpretation towards more restrictions than rights, but I don't think that's the case at all. The restrictions are essentially - don't make money out of playing it, don't play it in public. Pretty much anything else goes.
Call all your friends and family to watch with you whenever you want. Lend to your friends. Take it to your friend's house to watch together. Sell it to someone else. Watch it as many times as you want, anywhere and with anyone you want - as long as those restrictions above are respected, which isn't hard to do.
Do I think this is ideal? No, maybe not - but that's the world we live in, and all things considered, that's still substantially more rights than most "digital ownerships" give you.
I don't think it's unethical. It's illegal on the distribution side, but not if you're just downloading. I don't really care either way, because I don't think it's unethical.
> I've seen numerous complaints on HN about one's code being stolen. What's the difference?
The 'stealing' in those cases is usually plagiarism; copying someone's work and not attributing it to them. I will happily attribute all media I've ever downloaded to their creators. If that's all it would take to make 'piracy' legal, I would happily do it.
Meanwhile, did you know defectivebydesign.org has been around for 20 years now? Makes me feel old.
Regardless, I definitely think the all-u-can-eat, 24-7-365, instant, ephemeral media has run its course and has become... tiring?
indie games only exploded due to being digital only, if Indies were to publish physical copies they would go out of business or they would be less of them.
a lot of people complain about amazon - but It has provided an avenue for out of print books to continue being sold - through on demand printing. yeah physical products gets extinct too.
the era of the cheap dvd movie financed a lot of independent films - streaming killed that.
so like everything in life - you win some, you lose some.
& yeah - if you can't hold it - you don't own it.
Cash that you can hold in your hand it's yours, whereas the cash that you own at the bank is a IOU subject to the contract that you sign .
Gasoline, diesel, bullets, firearms, explosives, water, canned food, lubricants, soil, seeds are the only thing that are truly yours and cannot be taken from you or diluted into irrelevance
Since physical media can get damaged, seems like that’d be an ideal solution.
If things really HTF, you're gonna want to not be blocked by a closed bank, etc.
Buy a DVD for X, or "own" a DRM version for Y<X - why not. It's a bargain I'm happy to strike, or at least I appreciate the option.
The issue starts when:
- vendors don't make it clear that they can pull the rug
- or indeed can pull the rug for no reason. A bank can close my bank account, but not for no reason - and they can't hold on to my money just because. It should be the same with DRM-protected assets
- people don't understand the tradeoff they're making. It's like complaining about reckless overspending in credit cards leading to insane interest. Yes, it's partly to do with the product, equally credit cards totally have their use when used responsibly, and a healthy society has people understanding the differences.
One the one hand, yes, on the other hand, the DRM-free option is often non-existent (and if you want to include DVD and blu-rays in that pile, because they too do have DRM, just that you can bypass it with ease these days, DRMed media is probably the default).
If I could buy a copy for X, a DRMed copy for X minus Y, and a rug-pullable version for X minus Y and Z, then I might even buy the cheapest option every now and then if it's just throwaway. As it is though, a plain DRM-free copy is often completely unavailable (unless you sail the high seas).
But then you regulate what the landlord can and cannot do.
Seems kinda off. They’re pointing a knife at you menacingly and have promised that in a variety of circumstances they will stab you, but because they haven’t actually stabbed you yet, you’re not allowed to complain. Feels like maybe (maybe; I’m not entirely convinced) that threat should be standing enough, just as conspiracy and attempted murder can be criminal matters, and not just a successful murder.
Ultimately, technology cannot solve what is fundamentally a legislation problem. The only way to win this is to ask for laws to change.
It's not unthinkable to me, but it would have to include your own personal notes or something. The plain example though is nonsense, your're correct in that.
That said, what about leaving an entire NAS media collection to someone in your will? Sure, it's just hard drives with bits on them, but it's probably curated and high quality. There's a technical barrier though, so it makes little sense to leave to anyone who isn't already deeply interested, while if you're left with a collection of vinyl or blu-rays, even if you don't actually care about them, the cultural knowledge of what they are and represent is still around.
a.) to be able to use the media however you wish. no ownership is required, just download it b.) to give back to the content creator to thank for his creation. no ownership is required here either, you can send him money, go on a concert, etc
trying to merge those two points into one (=>purchase the media) is not necessarily the best way as you might end up with something you cannot properly use (DRM, etc) while not really giving that much to the creator anyway (90% for the label, wtf?)
There's another side to that as well: many people (contentiously or not) realized that when something is free, then you are the product. Now look at penai, anthropic, google, etc. Anyone that has basic GCSE level math skills can work out that their pricing does not cover their costs. Some people are in denial about it, some don't care and some truly believe that they are not the product cause they pay what is effectively a symbolic subscription. Or all three, but still, you are paying for something you don't own.
I don't come from a wealthy family and when I was a kid, all the software I used for making dumb games like flash, photoshop, etc were pirated. Same with music and movies. Eventually I switched over to Linux and open source projects. When I grew up and could finally afford those things, it only felt right to pay for a netflix subscription, spotify and whatnot. But due to the vile invasion in my personal space and the 0 guarantee that I'll have access to my favourite song the next morning, I got fed up and went back to self-hosting and pirating(to a degree). One of my best friends is a musician and I know that spotify is a big f-u to most artists since they have a winner-takes-all policy which makes me feel a lot less guilty. And frankly, if it is something I enjoy, I'll just head on over to the artist's website and buy a digital copy as a form of gratitude(even though I have often already downloaded the music): an album which I had very high hopes for dropped yesterday, I listened to it, liked it, downloaded it and bought a digital copy about an hour ago. Despite having it on my navidrome library since last night. At the end of the day, the artist will get a better compensation that way compared to what they'd get if I was listening to them on spotify, even on repeat.
So while the author has the right idea, sadly it's only part of the story.
We still had our silver coinage, though... and that lasted until after JFK was assassinated by groups still unknown[2] 60+ years later. The subsequent decision to remove silver from coinage left us without hard money, that we could hold, and instead substituted the "Johnson Sandwich".[3]
Worldwide, however, there was still convertibility to gold, at FDR's reduced value. This was ended by Nixon in 1971.[4] Since then, the value of the dollar, relative to gold, has fallen from $38 per ounce, to ~$4000 per ounce today. That's a decline of more than 99%.
The only thing holding the dollar up at this point is the PetroDollar System[5] that Nixon helped create in which Oil is exclusively priced in Dollars, and the dollars are recycled into US markets.
It's my Personal opinion that Trump is speedrunning the destruction of this system.
[1] https://en.wikipedia.org/wiki/Executive_Order_6102
[2] https://en.wikipedia.org/wiki/Assassination_of_John_F._Kenne...
[3] https://en.wikipedia.org/wiki/Coinage_Act_of_1965
One feedback though: maybe a ToC or dropdown would help see all the points without scrolling?
>Scott Pilgrim vs. the World: The Game disappeared from Xbox and PlayStation stores in December 2014 when a license expired. Players campaigned for years before a remastered edition arrived in 2021.
I mean, physical stores can also stop selling a certain game. Existing sold games were unaffected. Why does this matter?
Physical games can still be bought even if stores stop selling them, since the used marked will still be around (the game might be rare and command a high price on the used market, but at least it's possible).
It is just the way most of the things are.
What this post is actually pointing out is that intellectual property that has transferrable physical representation has more value to the consumer.
And intellectual property that does not have transferable physical representation has more value to the producer.
Reselling or gifting a book you've read to a friend is wholesome.. it feels good. Truly.. but every time we do that we also take from the artist.
Are you sure that's true? If so, in which century did it start being true?
Article I, Section 8, Clause 8 of the US Constitution
Which empowered Congress to "promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries."
Scientists and the artists and their "exclusive rights" have built quite a lot over the centuries.
The difference between ownership of a physical object and ownership of an intellectual one is a matter of conventional. It's easier to define ownership of an object that is excludable, but that's human convenience, not a physical law.
Fighting physically for ownership predates fighting judicially for ownership.
To the extent that you can "own" another animal: the ownership of a female by a male is definitely a thing in the animal kingdom.
And before the first law was ever written, human slavery (estimated to be at least 4000 BC, with mentions in the first law ever written) did exist too.
Ownership predates the law that later on codified the concept of ownership.
Is that why it did fall apart?
The obvious answer is that you take away a purchase the person to give the gift would have made. One could argue that there is also value in propagating someone’s art and potentially increasing the artists customer/patron base. Think of it as advertising or to put it in the context of a drug deal, the first hit’s free. The gift recipient may then go on to buy another work from that artist and even pass on the one they were given to someone else, continuing the cycle.
I’d also argue that there isn’t widespread agreement on reasonable compensation for artists. Personally, I don’t consider artists to be special enough in the context of people that make and produce goods, that they should get unique treatment. Why does a family deserve the financial benefits of trademarks and copyrights decades after the artists death. That’s just one example, but in a time when many’s artists view their livelihoods to be at risk because of AI, it’s not popular to engage in any debate that undermines the artist in any way.
No, every time we do that, we do not give to the artist. But not giving is not the same as taking.
Isn't this untrue with surprising frequency? Decoding devices phone home, come under new copyright laws, etc etc etc.
Do you have a citation for that? I don't believe it, partly because I can imagine the sort of class action it would engender.
There are reports of bricked players on the internet, and unbricking, but those mostly seem to have been caused by bad firmware updates.
The wikipedia page on AACS only mentions revocations affecting future content.
https://en.wikipedia.org/wiki/Advanced_Access_Content_System
A standalone offline player that can play Movie A today will be continue to be allowed to play Movie A forever.
Subsequently-purchased movies B, C, and/or D may or may not work (because of shenanigans like key revocations systems), but Movie A still plays fine even after these later titles have been introduced.
It's ugly, but it's not quite a brick.
The ugly part is shaped like this: A person buys a new movie and it doesn't work. They can't return the movie to the store because it's been opened, so now they're left with a disc they can't use and with less money than they had before. (Solutions include figuring out how to update the player's firmware if it's still supported, spending more money on a newer player, or becoming an Amish leatherworker and forgetting about all of this nonsense for the rest of their days.)
Is the disc defective because it doesn't play in a labeled player, or is the player defective because it doesn't play a labeled disc?
Can the licensing body be held responsible?
In point of fact, you'd probably get your money back in small claims court just by suing the store, with evidence that your player plays other discs, just not this particular disc.
Unfortunately, that doesn't really fix the problem, so much as show that an angry-enough consumer with time, energy, and money, can usually get a token of recompense.
On the other hand, maybe it doesn't matter, because if this were really an issue, I'd expect to see class action suits.
The other side of this is something no one speaks about: Spotify, youtube made it possible for me to listen to _any_ music from anywhere. This kind of profound open access to art should not just be dismissed. The concerns about price increase are laughable because without spotify I wouldn't be exposed to this music in the first place.
I think the obsession with owning it physically is because of many reasons
1. a sense of identity forms when the access to own things has barrier - a whole niche/hobby forms with owning vinyl that is separate from the art itself
2. there is a sense of loss of agency when the art you like is taken away from you - this unpredictability is one of the few reasons I agree with the article
3. subscription services allow normies access to all the same art that you might have had access and dilutes your own identity
4. owning tangible things is just nicer - there's no better way to put it
Overall there's a tradeoff that subscription services give vs what they take away. I'm not very obsessed with art enough that I need to purchase them physically. Personally, youtube is all I need.
If you grew up in any past era where owning a physical 'thing' was the default, you naturally feel the inherent lack of ownership in a digital version of that same thing.
If you grow up in a time of mega platforms that can give you almost all of a certain media type for a subscription fee, the idea of lining up at midnight to pay 3x that fee for one plastic disc from one artist/publisher must sound insane and suboptimal.
It was a good time though.
I'm guessing its just a feral fascination of owning a physical thing rather than an abstract thing which was my last point. But I think it is that but with a combination of limited supply - owning something even physical, if it is abundant, defeats the purpose.
> Would you be able to explain why you liked owning things that isn't already explained by my points 1) 2) 3) 4)?
Your point 4 may have covered everything, but it didn't actually explain anything. So it's a bit unfair to be asking jgorn to explain, because you didn't actually explain either.
I think it's a good middle ground: you pay a subscription, artists at least get a little something (the biggest issue for artists is the unlimited amount of fully AI-generate slop music), and you get to have actual DRM-free files.
Ripping physical music CDs to bit-perfect FLAC files --and automatically verifying with online databases of other people's rips that your rip is instead bit-perfect-- is kinda a big thing in the audiophile world too.
A spectacular number of publishers region-block all their music videos on YouTube for copyright reasons
But there's music that Spotify doesn't work with. Music that I'd like to listen to, and that I used to own on CD. I've also got stuff in my Spotify favorites list that I have listened to on Spotify in the past, but which is greyed out today.
To pick something specific: Spotify won't play Front 242's album 06:21:03:11 Up Evil. It's present[0], but it won't play.
(I'm not even a tiny bit interested in hearing some rando's rip of that album on YouTube. I like that album because of the way the noises tickle my earbones, and that's exactly the kind of thing that gets lost with layers of lossy compression.)