887 karma · joined September 23, 2015
Author and primary maintainer of Tron project on reddit.com/r/TronScript
Ah yes, those famous knives that jump up and attack people, when they're not too tired from autonomously cutting steaks and chopping vegetables.
Kind of a pain, sure, but I felt better knowing it was a fresh build and everything was where it should be.
Along comes the people salty they didn't take the risk, and want to steal the money from the people who did take the risk. It's a tale as old as time.
"At MobileCoin, we believe governments have a legitimate interest in regulating the economic lives of their citizens."
And no, speed is not the most important. As long as the user can see the payment incoming, it's trivial UX to say "Payment received. Will be confirmed and available for use in 3 minutes."
edit: it appears MobileCoin is (allegedly) built on a combination of XMR + the Stellar consensus protocol? If true that's a slightly better scenario than I previously thought
Monero/XMR is the only 100% private, fungible cryptocurrency. All transactions enforced private by default, with no option to send an un-private transaction.
With cryptocurrency, you're right they're not an "investment" in the traditional sense. Right now more of a long-term gamble.
In my opinion the value is in the network and the ability to move money instantly (or at very least faster than traditional methods), securely, to anywhere in the world for a fraction of a cent. That ability alone is valuable and hasn't existed until now.
There are other arguments along the lines of deflationary vs. inflationary, anonymous vs. private, irreversibility of transactions (no charge-backs) that are good or bad depending on your views, but in general crypto represents a brand-new "investment" (or gamble if you like) for this generation.
The different cryptocurrencies that various teams are building follow different philosophies, but I think the space in general is pretty interesting.
https://github.com/bmrf/tron/tree/master/resources/stage_2_d...
I run the Tron project, it's open-source and these scripts are updated frequently based on community input.
That's completely incorrect. While a lot of the workers in the Antarctic program (I wintered over in 2016 as a station Network Engineer) go on to work at NASA, because of environmental similarities to space/Mars/etc, many countries maintain permanent research stations in Antarctica. The personnel switch out every season, but the bases are permanent.
Not to mention heavy-handed data caps in many places, unpredictable latency, etc.
So, so wrong.
1. Much of the world has heavy-handed data caps. Those aren't going away any time soon. Streaming two ways eats into that quickly.
2. Input latency is real, and super annoying. And it's not just that there's latency; that you can get used to. It's that there's highly unpredictable latency which is super frustrating when playing anything but turn-based games. And at that point, why not just run it browser-based and be done with it?
3. Packet loss. Packet loss doesn't matter on streaming video because you can just wait for the server to re-send it, or just buffer till you get far enough ahead. On games, real-time response is critical, and there's no tolerance for waiting to "catch up on the stream."
The Internet will never be a good streaming platform for real-time gaming, not without some serious protocol upgrades. Everyone focuses on Netflix like it's remotely the same; it's not. Netflix is one-way, loss-is-okay, and latency (round-trip time for the packets, NOT the same as bandwidth) doesn't matter. Gaming is exactly opposite.
Without proper end-to-end QoS or dedicated circuits ($$$) Google Stadia will fail just like every other games streaming platform before it.