772 karma · joined February 26, 2014
> Deficiencies do not make you special. The older you get, the more your inability to cook will be a red flag for people.
> Facebook is effectively grading their own homework here and ignores other marketing campaigns that may have contributed to the action
One thing I'd add is that FB is _still_ incentivized to accurately attribute actions. Over-attribution (and thus over-estimation of ROI) would give FB more spend in the short term, but would hurt them in the long term by causing auction inefficiencies.
This is the reason direct action campaigns on Google are perceived to be low(er) value: last click attribution disproportionately favors AdWords.
- The user doesn't lose their navigation stack because they can tell the bottom sheet can be dismissed, they know where they "came from"
- The user keeps visual context on whatever triggered the bottom sheet, because they can still see what's behind it
- The user doesn't get forcibly navigated away from whatever they were browsing, they know that once whatever they're doing in the sheet is done, they can "go back".
My only complaint is that Apple added them to stock apps in iOS 12, so many iOS users got used to the pattern, but didn't provide an easy way to give the same experience for developers which creating a need for libraries like this.
Part of the magic of JS in those days was observing how one OSS project (see: underscore, async, Q, Backbone, Node, Babel, Browserify, etc) could have such a profound impact on the JavaScript ecosystem.
The thing that turned me against the butterfly keyboard were the reliability issues. I've had to get replacements for broken keyboards three times: spacebar stopped working, `f` ended up double typing every single time, and capslock (I remap to Ctrl) would 'stick' for a few seconds when pressed.
Agreed. In my experience building for the web, line length is usually the constraint that other dimensions are chosen around: the width of the device, a fixed-width column of content, or a specified width for a dialog or modal.
In this game, I was able to easily score perfect for line height and font size sliders, but it found it quite difficult to score anything above 0 for the line length slider.