Pixar is such an inspiring company when it comes to creativity, innovation, and values. If you've never seen the excellent documentary "The Pixar Story", I highly recommend it.
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Pixar is such an inspiring company when it comes to creativity, innovation, and values. If you've never seen the excellent documentary "The Pixar Story", I highly recommend it.
Curation is huge, especially as the number of available resources continues to increase. In the past few months I've either used or thought about using:
http://www.cs101-class.org/hub.php
Edit: Forgot http://www.codeschool.com/
...and probably half a dozen more that I can't think of off the top of my head.
I've just been using a google doc to stay organized, but this looks like it would work a lot better, and I would love to see some comparisons between equivalent courses on different sites.
Sometimes, a simple shift in metaphor i.e. Hipmunk's gantt chart is enough to substantially improve the UX, but sometimes it requires an entirely new product strategy to do something revolutionary. Consider Amazon Prime. Is the user interface particularly pretty? No, but the experience of using the service truly is revolutionary, and so far no other retailers can match it because the experience is only made possible by supply chain management and distribution that Amazon has in place.
The iPhone UX was revolutionary because it challenged the entire model of interaction between user and phone. The experience of using an iPhone is the sum total of an astounding number of innovations, only some of which have to do with the UI. Consider the hardware innovations from the glass screen to the proximity sensor, to the hi-res screen in the iPhone 4 that no one expected or anticipated. Then there is the ecosystem aspect, which required not only a fundamental re-thinking about how both users and developers would interact with technology, but also massive distribution which was already in place through iTunes. Of course, the multi-touch interface, and the laser focus on developing quality software for email, messaging, phone, and music, played a huge role in overall UX, but they would not have been possible without the other innovations.
I guess it really all just goes back to the fact that design is how it works, not how it looks, which requires a deep understanding of the problem and needs of the customer, not just the ability to arrange pixels in a pretty pattern on the screen.
http://worrydream.com/MagicInk/ http://worrydream.com/KillMath/ http://worrydream.com/InteractiveExplorationOfADynamicalSyst... http://worrydream.com/ScientificCommunicationAsSequentialArt... http://worrydream.com/DynamicPicturesMotivation/ http://worrydream.com/ExplorableExplanations/ http://worrydream.com/Tangle/
If "swinging for the fences" requires 24/7 work, chances are you're not focused enough, not validating your ideas fast enough, and from my experience, you're probably wasting a huge amount of your time doing on inefficient work or unnecessary stuff that will be scrapped entirely. That being said, starting small and focused does not eliminate the possibility of building something big.
To build on your baseball analogy-- who wins more games, the team with the most homeruns or the team with the most hits? 37 Signals proves the analogy-- a series of simple, focused, products, that started small and have achieved massive success.
What results is confusion in the minds of young entrepreneurs between what it means to build a business and what it means to swing for the fences. Big ideas start can start small, and that does not preclude the possibility of swinging for the fences, but building the business should be the motivation and the priority, not visa versa. In fact, starting small, cultivating a product, and staying relentlessly focused on customer happiness is the right way to sart a business regardless of how big your ultimate ambitions are.
Call me naive, but I would at least like to believe that these types of practices cannot sustain a business forver, and eventually a player who does things the right way will win out.
What makes me really sad is thinking about how many talented engineers and designers there are working at companies like Zynga, doing a kick-ass job of building clones for companies with no values.
One super simple example of this: http://cl.ly/082D441E2D0L1l3d3g2Y
Most readers of Hacker News are probably aware of the calculator feature in the Spotlight in Mac OSX, but if I had a dollar for every time I've blown someone's mind by showing it to them, I'd be counting money right now rather than writing this comment. The bottom line is, visibility is an extremely important design principle, because it informs the user what they can do within a system, so hiding possibilities is probably not a good idea.
For detailed reading on the principle of visibility, check out Donald Norman's Phenomenal The Design of Everyday Things, which I firmly believe should be required reading for anyone thinking about building anything: http://www.amazon.com/gp/product/0385267746/ref=as_li_ss_tl?... [yes, it is an affiliate link]
"I can't figure out how to sync my calendar with outlook" >> hmm, I don't know, let me google that for you: http://bit.ly/y3Zp0E
"How do I make this ad 'print ready'?" >> Ditto http://bit.ly/ABlo1I
"How do I remove the meat from a drumstick?" >> Ditto http://bit.ly/ynAvAb
"How do I build a realtime web app?" >> Ditto!!! http://bit.ly/xgZHix
I think the problem here is that many people have been trained by years of formal education to approach problems from a perspective that if you need to learn something, a formal process is required to gain that knowledge. What sets people who are "resourceful" apart from those who are not, then, boils down to a fundamental difference in the way in which they approach problems. Instead of assuming that they cannot do something until proven otherwise, resourceful people assume they can do something until proven otherwise.
Cross posted from this google+ thread: https://plus.google.com/108998673146368660257/posts/VnnVUJjq...
However, while I agree with your point that "I'm looking for the right cofounder" is really only an excuse covering up either a reluctance to jump in or an idea out of reach, there comes a point in any business (Maybe once you come up against an unforeseen technical problem, difficulty securing partnerships, ), when it becomes necessary to bring great people on board in at a co-founder level who complement your skills and make up for your shortcomings. The key here is having access to the right people, so that you don't have to "look" for the right people.
I think that in this case what determines your ability to recruit the best people comes from your "Network reach" which varies from person to person, but is something that must be cultivated as diligently as technical knowledge or business knowledge, by maintaing the right relationships, associating yourself with the right communities and groups, connecting people with each other, and carefully training yourself to recognize and maximize opportunity when it arises.
http://www.woorank.com/en/www/myspace.com
Is MySpace growing exponentially? No. They are continuing to hemorrhage users while services like Google+, Tumblr, and Pinterest see explosive growth.
Suggestions (didn't see anything from these come up in my initial searches):
Teamtreehouse.com
lynda.com
codeschool.com
codeacademy.com