240 karma · joined July 4, 2012
I'm not suggesting it's a good idea, just that it's an option.
As far as modelling goes it makes no difference - they're all made in 3dsmax/maya and then imported and both engines would be heavily optimised for that pipeline.
So each time you want to upgrade your GPU, you're also having to purchase a new screen. The difference in my case was between having about 10fps with a lot of debug draw in the UE4 editor on the iMac, and about 90fps for the same thing on a new PC with a 1080.
About the only good thing about the iMac was that it held its value remarkably well, and I sold it for half the purchase price 3 years later.
It's not clear whether 'user' means node.js developer or someone deploying the software or something else altogether. It's also not stated where this number came from, and I'd imagine it would be fairly difficult to measure anyway.
Very handy for character locomotion, but only gets you so far. I'm not sure how applicable offline processing is to this though, since if you have a large number of different types of obstacles to be traversed, you'd have to bake >= that number of animations, and your animation state machine would be enormous. The end goal might be to do that in real time, but I don't think anyone is going to seriously suggest running a neural net to calculate animation positions while the game is running. Maybe if you had some smarts in the level designer you could determine the potential pool of animations needed based on placed geometry, and build the animations at packaging time along with the state machine.
Spotify works because they have large enough catalogues that I don't need to also have an Apple Music and a Google Play Music subscription, whereas the New York Times is basically just a donation since I'm inevitably going to have to go elsewhere for other journalism even in the same categories as they report on.
For the case of video, Disney + co have been attacking consumer rights for nearly a century via lobbying and as a result I don't care if they all go out of business. Fuck them for making copyright the 70+ year joke it is today.
There wasn't any particular magic in it, more that it was a neat package of terraform+ansible tooling for getting mesos and the surrounding ecosystem going. This was about a year ago, so things may have changed since then. I do like the idea of not inventing your own paas, but rather having a consistent framework for deploying whatever kind of paas you need on whatever cloud is available.
The UnrealEngine youtube channel is also fantastic, and their training streams are very good. The documentation is OK, but you're better off reading the source most of the time for anything lower level - the headers are generally pretty well commented.
Perhaps you could aim for something similar. There's employers out there (eg. RedHat) that will happily pay you to hack on open source if you can show that it's in both of your best interests. That way you get to choose what you're working on going in. Even just specialising a bit more might make things more interesting as you'll be hired to work on <thing you actually quite like> instead of some random stack put together by someone who may not have a clue.
Good luck in your search :)
(I say this as someone happily working from home in the East)