Call of Duty WW2 has made a significant step forward in face rendering
rockpapershotgun.com
rockpapershotgun.com
> https://www.youtube.com/watch?v=7Yh-zFCILR4
> https://youtu.be/OMENy0ptoyM?t=48s
Their previous game "Enslaved: Odyssey to the West" also had pretty good facial animation. Especially when compared with contemporary AAA titles like Mass Effect.
My dad and I used to play the original Call of Duty together when I was a boy. Technically, we played CoD: United Offensive, which has the best multiplayer in any video game ever, as far as we're concerned. We used to swap war stories over dinner, much to my mother and sister's frustration, I'm sure.
COD: WW2's single player captures some of the original game's feel. And yes, the faces are great. It helps draw you into the story between gameplay.
The multiplayer has sadly evolved into something much less interesting. My dad and I won't be playing it together.
The evolution in rendering here is nothing short of amazing. For the most part I've fallen out of love with gaming, just as a function of getting older or getting burned out on it (or both), but new generations of gamers really are very lucky to be able to have some of their first gaming experiences with characters like this.
With the work being conducted to increase the capability of graphics rendering while reducing power consumption, heat production and overall size VR, AR, and MR applications will probably be very hard to tell the difference between what is real and virtual.
Most action scenes mix in real life footage, which excludes them from the "100% CG" criteria. Can you think of any that don't? (And ideally a segment that goes on for longer than 30 seconds.)
But, those are all examples of why photorealistic CG is fiction. We've never achieved it in video.
I'd like to dig further into what you mean by photorealistic CG being fiction? There are still tricky areas that are actively being researched, but I've seen plenty of CG assets that are photorealistic.
What do you think is technically missing from CG video, that makes it lack realism?
https://hn.algolia.com/?query=author:sillysaurus3%20%22real%...
To answer your question precisely: https://news.ycombinator.com/item?id=15294721
I'd love to debate this with you, but few people seem interested.
Here's the criteria for "CG video": https://news.ycombinator.com/item?id=15698859
If you approach the subject with an open mind, you'll find that we really haven't achieved those goals. But the most I've managed to wring from people is a grudging admission that even though we haven't done it yet, we could do it if we tried. I disagree.
It's quite frightening and raises some issues, however, that as first-person shooters evolve, we'll be desensitized to shooting more realistic humans.
But, I don't actually think you're right, anyway. Crime rates have been going down in the US and Europe, not up. It's just FUD. There's no correlation at all.
I don't think it's linked, but the US murder rate actually increased in 2016. I couldn't find European wide stats, but the UK rate has been increasing: https://www.nytimes.com/2017/07/20/world/europe/england-wale...
1999 1121
2000 1158
2001 1169
2002 1007
2003 928
2004 790
2005 720
2006 816
2007 789
2008 748
2009 729
2010 702
2011 684
2012 566
2013 603
2014 551
2015 503
2016 514It's quite clear to me, that violence in computer games doesn't make people more violent in real life. On the other hand it's possible that violent people do choose more violent games than less violent people.
Also, while we're on the subject of murdering people - easily accessible firearms do make people more likely to kill people. That's pretty low-hanging fruit right there.
I wonder what far reaching higher order effects come from this selection bias. Is it just a feedback cycle that could be broken? The makers of high budget world-building projects are self-selected for this kind of content, leading to consumers acclimating and demanding more of this, etc. It's already leaking out of the games world: there's a major shift in Hollywood movies to superhero movies centered around video game-style combat.
http://www.geekscape.net/youd-be-surprised-how-much-cgi-goes...