Unreal Engine 4.13 Released
unrealengine.com
unrealengine.com
I watched it before starting my last semester in college with 0 Unreal Engine experience. I was able to create a game which got an award for our senior capstone showcase: https://www.youtube.com/watch?v=2z1RVBELKAU
The UnrealEngine youtube channel is also fantastic, and their training streams are very good. The documentation is OK, but you're better off reading the source most of the time for anything lower level - the headers are generally pretty well commented.
1. Just dive in, it is definitely one of those applications where you dont learn many things other than by doing them.
2. Read the documentation, forums, and answers section. You can see what other people struggle with and try to avoid it.
3. Video tutorials. Sometimes they suck, but sometimes they show you that one blueprint thing, etc, and it makes a big difference.
4. Marketplace and starter content. I love the starter content and the marketplace because I dissect them to see how they did it so I can do it my way.
5. Finally, I highly suggest you review and read all you can about gamedev pipelines. If you dont understand your workflow you are going to have a mess thats hard to manage. Ive forked my project 5 times before finally starting over from scratch and it was a good feeling to strip the project back to bare essentials.
It all depends on what you want to do as well. Im interested in VR MMO backend infrastructure and netcode (prediction, etc) so what Im looking at might be different than you are.
Just my few cents. Now if only I could get my hands on a Vive...
Also there are many video tutorials if you look on Youtube. Many samples included in Unreal 'kit' that is downloadable, which help get you started also.
Quick Start https://docs.unrealengine.com/latest/INT/Programming/QuickSt...
C++ Tutorials https://docs.unrealengine.com/latest/INT/Programming/Tutoria...
Obviously because of performance. It matters, and a lot.
> Is there a measurable performance improvement?
Yes, it should be expected, of course if they use Vulkan properly.
Can't attest to it myself.
Proper support is listed here as an upcoming item: https://trello.com/b/gHooNW9I/ue4-roadmap (Vulkan support for SM5 features).
I'm interested in the ETA.