[1] https://www.theverge.com/2018/6/27/17509114/pubg-fortnite-la...
240 karma · joined July 4, 2012
[1] https://www.theverge.com/2018/6/27/17509114/pubg-fortnite-la...
They made a lot of money.
> it only buys popular software, because it's goal is getting more people locked into it's walled garden Epic store.
The rev stream is royalties from engine use since the free tiers are locked to UE, not EGS.
Decided not to build dedicated quarantine facilities, instead relying on hotel quarantine. There has been a breach on average every 44 days that the country pays the price for every time.
Pay tens of billions to companies that recorded profits via Jobkeeper because the rules were poorly written.
Ended Jobkeeper before the pandemic was actually over, so when the Delta wave hit the public wasn't in a financial position to actually lockdown, leading to significant outbreaks via industries that shouldn't have even been running (like construction).
Conflicted messaging over the safety and efficacy of vaccines leading to increased hesitancy.
The Federal Government did a terrible job that's been covered up by the states for the most part.
My experience moving away from the happy path by doing UE dev on a Mac a few years ago was so painful I have a hard time believing the linux experience is going to be a net win. Unless you're using the same tools as Epic, shit just seems to break a lot.
All of this is I guess to say...it can take a really long time to find a physio who really knows their stuff. Most of the previous ones tended to just put me on generic leg strengthening routines.
Because they play games and the OEMs mostly sell overpriced crap in that market segment.
This is exactly what Western Australia did. The Australian response was not nationally coordinated and each state has been doing their own thing. They have land borders between each other and yet the Victorian outbreak didn't spread to either NSW or SA because they implemented border checks by lining the roads with police and fining people who attempted to circumvent them, while WA implemented a hard border even earlier as soon as there was a non-zero number of cases.
The Australian states are geographically larger than many European countries, so I don't think it's that it's an island. The only effect nationally was hotel quarantine for arriving flights which is possible for landlocked countries as well.
"Explore procedurally generated hallways, rooms and biomes!"
"Gain Levels to improve your Attributes and Skills!"
"Collect components and craft new items to improve your chances of survival!"
which along with permadeath and makes it a good match for the action roguelike term.
Fortnite hasn't had loot boxes like this for about 18 months. The contents of the box are visible and change each day.
https://arstechnica.com/gaming/2019/01/fortnite-puts-an-end-...
It's interesting you use this example because this has been covered by the RFS - the period during which hazard reduction burns can be safely done to clear the underbrush is shrinking because the fire season is longer and winter is shorter. They can only do those burns when it's both safe and not raining, so a change in climate can indirectly impact the severity.
It's very difficult to get a bus towards the city in the south east if you live closer to the city than UNSW - there's no standing room so they don't even stop. Getting a bus home at night after 10pm is a similar story so I end up walking back along the route past Hyde Park since that's where it fills up.
You can also add the stadium to the infrastructure corruption stink-list.
They've redone it in the latest version (2.8) and fixed some of the oddities. Probably the most obvious example being left click selects instead of placing the 3d cursor, so it now behaves like every other program.
> There is nothing like Unreal Tournament or Quake anymore. Games with interesting movement mechanics.
Both Paladins and Overwatch have characters with interesting movement, to the point where almost every Overwatch character has a movement ability. Both are following in the footsteps of TF2 movement. In contrast, the funky movement mechanics in Quake weren't always explicitly designed and were often much more difficult to execute properly - that's fine in a symmetric game but causes balance issues in anything asymmetric.
Fortnite and CoD have both added a grappling hook, and Fortnite in particular seems to be experimenting quite a bit with movement via jump pads, planes, trolleys, bouncey-shardy-things (you can tell I don't play it...). The latest Spiderman game has seen universal praise for the swinging movement. My personal favorite game of 2018 was Wizard of Legend, which has a no-cooldown dash ability - something that would normally break balance.
Anyway, I think I'm just trying to say there's a ton of experimentation with movement mechanics in modern games.
They opposed the bill over the weekend and then backflipped because if there's an attack over Christmas they'll look like fools. I don't think that risk was worth selling out 25 million people, but maybe that's just me. They get attacked constantly in the media anyway, it's not going to make much difference.
90% of what though? The big publishers are moving away from Steam presumably because the terms are crap and indies now have many more options.
> Discord is irrelevant to Valve's business, that's not where the money comes from. Valve is a store front, no indie can afford to just self-publish on PC without being on Steam. Factorio and Rimworld got popular through Steam.
Discord announced a storefront last month, they're absolutely a competitor. The obvious counterpoint to indies needing to be on Steam is League of Legends, though I'll also point out that I bought Rimworld well before it was on steam. Most indie circles talk about the tradeoff today for steam being pretty bad - you give 30% for almost nothing, and still have to do a ton of marketing because market saturation means just being on steam isn't enough. If you're already doing the marketing yourself, the storefront is much less of a factor.