299 karma · joined April 22, 2012
Some of these can be short-lived, existing only on a minor patch and fixed on the next one promptly but you’ll get it if you upgrade constantly on the latest blindly.
There is always risks either way but latest version doesn’t mean the “best” version, mistakes, errors happens, performance degradation, etc.
(no /hours pricing, cannot instantly deploy, etc.)
Not that their pricing isn't really really good, but it depends on your use-case. DO / Linode / Upcloud / EC2 / etc. do have an insane pricing in comparison, yes.
[1] https://www.hetzner.com/cloud/
People dismissing this vulnerability miss the point of a password manager which is to protect in such scenario where code gets executed on a machine but at least the data is encrypted, of course in that scenario the attacker can get access to the plain text env variables anyway that the developers has on their machine but at least it is not ALL of your credentials like in this case.
Service Account can limit the blast radius BUT you’ll end up saving that API token in your env anyway giving access to anyone executing malicious code…
Using their CLI is dangerous if they haven’t done anything to protect in this scenario. Did they have any comments in that vulnerability and how they want to mitigate it?
Why not simply return the value of the requested items and that’s it? Why unlock everything in a CLI scenario, surely the most common case is simply grabbing a single item like a .env for a project and that’s it.
Isn’t that impossible? If I call native code via binding or their official language, the same thing will happens.
I didn't feel the pain of a migraine like I usually do but the zigzag pattern started as a very small point in the middle of my vision, got home, lay down on the couch and the circle grew and grew. I'd say around two third of the outline of that circle was a zigzag and I vividly remember that there was a checkboard pattern around the part that wasn't zigzag.
It was hard to see at some point as it became bigger and bigger and I was beginning to panic. But there was an inner circle inside of it of clear vision and once the zigzag circle became so big that it was outside of my vision, I was back to normal vision.
I did some research back then to figure out what happened and saw all those medieval paintings and drawings that people with similar experience did. I would enjoy the experience much more today with that knowledge but it never happened again.
The experience last between 30-60 min.
That you never got any complaints doesn’t means your solution doesn’t have plenty of issues, also 20hz is pretty low.
There is a reason why no multiplayer fighting will even be considered competitive if they don’t use rollback netcode in this day and age.
It's the reason 99% of the viewers watch it
This game simply used a bunch of assets that were bought on the unreal asset store which is different and tbh completely fair especially with a small dev team.
The article itself says it:
> However, the main reason why the benchmarks are not correct is because of LINQ and lazy evaluation.
I would very much verify anything and not take it at face value when a C# performance post use LINQ.