Fntastic announces shutdown four days after releasing "The Day Before"
fntastic.com
fntastic.com
The genre is fair well established so there were many comparisons during development to existing games in the genre and some hiccups during development [0] and some ethical concerns [0].
Prior to the release, the Dev Team for the game released a statement preparing players that the game has issues, and trying to quash claims of the game being a scam [1]
I have not followed this game's development personally, but when I first read about it on another forum this is the context I wish I had.
0 - https://en.wikipedia.org/wiki/The_Day_Before_(video_game)#De...
1 - https://twitter.com/FntasticHQ/status/1731680871856369689#m
edit: fixed formatting on citations.
This led to mass negative reviews and refunds and calls of it being a scam, which the company denied.
Surely there's more to the accusation, but I don't see how "paying someone else to design part of your video game and then selling a game with those parts in it" would be in any way shocking.
On the other hand, it's also expected that the developer of a new video game bring some amount of new material to the table. A video game is meant to be a creative work with a distinctive flavor of its own, not simply a collection of assets -- and, from the sound of it, the latter is essentially what The Day Before is.
nah, unless it's a main push they'll buy from a B2B bakery down the street.
even restaurants where most stuff is bought from Sysco can be pretty dang amazing, because the magic is the cooking and blending of elements.
The Day Before is just hype and BS. the gaming industry is now bigger than movies and there is just as much graft and hustle as anywhere.
No. But -- to continue with the metaphor -- we don't expect them to be reheating TV dinners in the kitchen and calling them gourmet meals either.
If you’re using the asset store for some things, that’s fine, that’s the point.
If 100% of your game is asset store assets that’s a problem.
So, it really comes down to how much you lean on the asset store, and how much you do internally.
Edit: stolen assets bother me, legally obtained ones don’t.
I haven’t seen a lot of games called “asset flips” that are described as “fun engaging gameplay”.
The concern is that they are doing an "asset flip", pulling together assets into a playable game and selling that off with no huge real work involved - especially given that their marketing and trailers had promised a 'game changing' experience. It's more about the mismatch of the advertising and positioning with that, and all of the aspects combined (different genre to announcement trailers, missing key features they'd talked about, large amounts of assets from the marketplace, buggy gameplay, etc).
That said, their use of marketplace assets seems... significant: https://www.reddit.com/r/TheDayBefore/comments/18ee3t9/i_pre...
> An asset flip is a type of shovelware in which a video game developer legally purchases pre-made assets and uses them to create numerous permutations of generic games and sell them at low prices.
In this case, maybe not "numerous permutations", but throwing together the (presumably purchased) assets with the bare minimum components of a video game.
This game simply used a bunch of assets that were bought on the unreal asset store which is different and tbh completely fair especially with a small dev team.
There was a supposedly leaked internal screenshot surfacing purporting that roughly 50% of the game's sales had been refunded. Hopefully Steam does the right thing and removes this product from the store immediately and refunds ALL customers.
For those out-of-the-loop this situation goes far behind over-promising and under-delivering. This "game" was largely just an Unreal Engine asset flip that appears to be hastily cobbled together with duct tape and fiddlesticks by amateurs, and didn't even deliver the same genre it advertised for years.
This brief paragraph leaves me with no idea whether this was a documentary, a crypto product, a timepiece, a React framework, or what.
HackerNews is about sharing things that may be of interesting to software hackers and startups, not necessarily topics directly related to those two things.
"The Day Before" is a really strong hint, the quotes indicate that it is a title; so book, movie, game, etc. You don't write "The React" or "The Bitcoin". So, could be a documentary.
https://www.aroged.com/2023/12/09/the-day-before-is-sold-as-...
> The Day Before arrived on the market and turned out to be very different from what everyone expected. The game is not only full of bugs and assorted problems, but also has a different gameplay structure than promised. The team was in fact talking about an MMO, or a massively multiplayer online game. In reality, it is more of a draw game.
https://www.polygon.com/23992623/the-day-before-steam-launch...
> Players and streamers who are playing the game say it’s more of an extraction shooter, à la Tom Clancy’s The Division, without the balance or depth of similar shooters.
Look, if its fraud of some sort, sure, get mad.
But if this is people trying to make a living making games and not being very good at business, and maybe not even making great games, then cut them a break. Creating a financially successful company is hard - and when things break down it's pretty mean to attack.
I mean, it has the smell of fraud to me. I’m not sure it is, but it seems like it should be investigated.
- The Wild Eight (Metacritic: 63; Steam: "Mostly Positive" with 6,161 reviews)
- Dead Dozen (Metacritic: TBD; Steam: "Mostly Negative" with 579 reviews)
- Radiant One (Metacritic: 82; Steam: "Mostly Positive" with 166 reviews)
- Propnight (Metacritic: TBD; Steam: "Mixed" with >15,000 reviews)
- The Day Before (Metacritic: TBD; Steam: "Mostly Negative" with >19,000 reviews)
Scores don't look good, but they also don't look as bad as I expected them to be after the train wreck of The Day Before. I wonder how this would've played out if they hadn't overhyped the game as much as they did.
but like that quote about how you make shitty movies so you can make the artsy ones, The Day Before was going to be the artsy one funded by all of the slop.
Except it was also slop.
No pivot here for pretty bad game...
There is a reason not everyone starts a car company or a game developer studio.
I thought it was a joke from Videogamedunkey: https://www.youtube.com/watch?v=IC9a4Dkbq-g (a comedic, but respected game reviewer)
Basically seems like the game is super boring and nobody likes it -- games studio is folding.
https://www.gamingbible.com/news/the-day-before-under-fire-r...
They hype it up... but then it got released a few days ago, and it is crap.
Scam? Genuine attempt that failed, but they had to publish? Who knows, but unlike some games that got hyped -- and later turned out good / got improvements -- this company just folded, meaning that it'll never get better.
For example No Man's Sky was hyped but when released was terrible -- but got better -- and Cyberpunk 2077 had a lot of problems but recently saw several patches and DLC (and is pretty awesome). Lotta hype, lotta disappointment, but the developers stayed at it and made it good.
Usually they either disappear immediately after the funds are raised, or they hang on forever subsisting on what little funds they can grab from their faithful (a la Earth2 or Chronicles of Elyria).
Rare to see this sorta grift which was not a smash and grab nor a never ending thing.
I don't know that this technically constitutes fraud, but it is completely disingenuous and abusive of the trust gamers had placed in them.