3,285 karma · joined October 4, 2010
https://sdfjkl.org
The little two-PC switch box the article refers to (I think) was always a spillover from the server KVM technology, except with a very small market and more difficult to make. Servers don't need sound and are fine with just VGA video. Home computers want USB (which variety?) and audio switched, or high bandwidth signals that are very touchy about interference or suddenly being connected to a different device like HDMI, Displayport or Thunderbolt. And then people want the stuff for cheap.
> signal switches with arbitrary bandwidth remain available: analogue relays
Have you tried that? Cut a HDMI cable in half and splay it out, then try switching that to another display. See what happens. If it were that easy, it'd be around (or you'd just be building it yourself).
Does nobody proofread these articles anymore? A missing word in the first sentence. This sort of sloppy publishing really doesn't leave a good first impression with the reader.
Also missing are a few options on what to do, including: "Let it burn", "Throw more gasoline at it", and "Quit while you still have some sanity left".
Oh, and Python is perfectly fine for most things. If you like it, sticking with it and just speeding up the rare thing that needs that performance makes much more sense than switching language, especially if you already are well into a project.
That's generally the only thing landline phones are good for anymore. When I lived in the UK I was with the nerdiest ISP there (AAISP) and they offer a "broadband only" landline, that carries your DSL and a basic diagnostic service including a dialtone (mostly to prevent wayward OpenReach engineers from misdiagnosing your copper pair as "unused"), but no real phone calls. Suited me fine.
I've set the games to email me when someone achieves a respectable score in one. I still occasionally get one of those emails. That's LSL (Linden Scripting Language) code that was compiled into bitcode years ago and the source hasn't been touched in any way since, and neither has the bitcode (or the script would've been reset and lost its memory - all the highscores are stored only in script memory) - and it still continues to run. This amazes me. That's the kind of stability many webhosts can only dream of.
Oh, the SLURL is on the bottom of these emails if you want to check out some really old games: http://slurl.com/secondlife/Stillman/65/81/24
Especially from the mate's mother: "When are you going to stop this nonsense and get a real job and a home?".
Disclaimer: I'm on terrible internet connections most of the time and it really makes you hate all this modern web crud. Often "dynamic" sites don't load at all because while the initial HTTP request eventually gets through, one or more of the following XMLHttpRequests or whatever fail, and a lot of the time there is no handler for retries, or no error handler at all, or moronic timeouts (either far too long or far too short).