Speed up your Python using Rust
developers.redhat.com
developers.redhat.com
This in numpy gets a better relative boost on my machine YMMV.
import numpy
def count_double_chars_np(val):
ng=np.fromstring(val,dtype=np.byte)
return np.sum(ng[:-1]==ng[1:])
def test_np(benchmark):
benchmark(count_double_chars_np, val) def count_doubles2(val):
return sum(1 for c1, c2 in zip(val, val[1:]) if c1 == c2)
Which will also allow you to avoid a function call entirely, if it was useful in some way: In [56]: %timeit count_doubles(val)
198 ms ± 13.8 ms per loop (mean ± std. dev. of 7 runs, 1 loop each)
In [57]: %timeit count_doubles2(val)
189 ms ± 21.1 ms per loop (mean ± std. dev. of 7 runs, 1 loop each)
In [58]: %timeit sum(1 for c1, c2 in zip(val, val[1:]) if c1 == c2)
135 ms ± 3.86 ms per loop (mean ± std. dev. of 7 runs, 10 loops each)
In [59]: %timeit count_double_chars_np(val)
6.95 ms ± 782 µs per loop (mean ± std. dev. of 7 runs, 100 loops each)
(Numpy still beats it, for long strings).Ideas are always CC-zero
If performance comparison of counting character pairs really were the issue here, in addition to the already suggested numpy approach, an implementation I'd dare wager to be as competitive is re2, e.g. [1], a drop-in replacement for the standard re package.
But I want to point out that I think all this performance comparison of this trivial character counting distracts from the core idea here: You'd use a low-level implementation in Rust (or C/C++/Cython, for that matter) when such "nifty tricks" are not available, after all. So again thanks for the article, and do think if you really want this performance issues to degrade the article to a only marginally relevant performance "showdown".
https://news.ycombinator.com/item?id=12748020
And “Evolving Our Rust With Milksnake”:
https://news.ycombinator.com/item?id=15697570
Both from Armin Ronacher at Sentry. About Milksnake:
Milksnake helps you compile and ship shared libraries that do not link against libpython either directly or indirectly. This means it generates a very specific type of Python wheel. Since the extension modules do not link against libpython they are completely Python version or implementation independent. The same wheel works for Python 2.7, 3.6 or PyPy. As such if you use milksnake you only need to build one wheel per platform and CPU architecture.
I've been told not to expect similar results in other implementations. These findings cannot be used to draw any conclusions about pypy.
My rust project: https://github.com/YosaiProject/yosai_libauthz
Personally, Pypy has never been an option due to the nature of the codebases I work on - or at least it wasn't. I was using pandas, numpy, scipy etc and I don't think it was compatible.
What are the use-cases that lend itself to be faster in Rust, than JS/Ruby/Phython?
Not sure what the compiler does with that, but I'd expect that it means you're running through those elements three times. I imagine it would be better to reduce this to one `map` call.
here's the actual rust library: https://github.com/Dowwie/rust-authz/blob/master/src/authz.r...
the project includes a bench
https://github.com/martinxyz/rust-python-example/commit/f8e3...
I would love to see people showing how to do simple string processing, like counting characters in proper grapheme cluster level in their favorite programming language.
for (c1, c2) in val.chars().zip(val.chars().skip(1))
chars() iterates by unicode scalar values. It'd be bytes() for bytes.If you wanted to do it by grapheme clusters, you'd add https://crates.io/crates/unicode-segmentation to your Cargo.toml, add the relevant imports you see on that page to your code, and change the above line to
for (c1, c2) in UnicodeSegmentation::graphemes(val, true).zip(UnicodeSegmentation::graphemes(val, true).skip(1))
... possibly splitting that up into variables becuase dang, that's a long line.Then, you're getting &strs instead of chars for the iteration, but I think the body still says the same, as == checks by value.
It all appears to be due to a lack of semantics in the C header. SWIG depends on specifying this stuff in the interface file, but I've often wondered if it wouldn't be better to enhance the C-side, either by standard parameter name conventions or by some Doxygen-like standard comments to indicate ownership and other stuff.
SWIG has this nice potential to generate wrappers for (m)any language(s), but in practice as you said it's often just easier to use the Python API directly instead of trying to make it too general. Shame.
I'm really glad that you acknowledged this — I work with a lot of non-ASCII text and have run into that more than a few times in real code.
Works well this way with Rust too.
For example, the binding of an accelerated HyperLogLog implementation only requires tiny amount of work, plus a line in my Makefile:
PYBIND11_MODULE(_hll, m) {
m.doc() = "pybind11-powered HyperLogLog"; // optional module docstring
py::class_<hll_t> (m, "hll")
.def(py::init<size_t>())
.def("clear", &hll_t::clear, "Clear all entries.")
.def("resize", &hll_t::resize, "Change old size to a new size.")
.def("sum", &hll_t::sum, "Add up results.")
.def("report", &hll_t::report, "Emit estimated cardinality. Performs sum if not performed, but sum must be recalculated if further entries are added.")
.def("add", &hll_t::add, "Add a (hashed) value to the sketch.")
.def("addh_", &hll_t::addh, "Hash an integer value and then add that to the sketch.");
}
[1] https://github.com/pybind/pybind11[1] http://pybind11.readthedocs.io/en/master/basics.html#creatin...
It's not as simple as milksnake. I would like to see some smarter extensions added to pybind11, but I'm okay with that for now.
> Having Rust installed (recommended way is https://www.rustup.rs/).
This essentially recommends unconditionally using the "curl | sh" anti-pattern.
Shouldn't they recommend instead e.g. "apt-get install rustc" for Debian users?
Since this doesn't make use of too recent Rust features, using Rust 1.14 of Debian/Stable should be fine, shouldn't it? Same of Fedora, etc.
The advantage of this method is that it will work on any linux distro (and even BSD, Darwin and mingw) and you'll get the latest stable version. I don't see the advantage of using potentially outdated OS packages for installing a compiler, it's not like it's a dependency for other packages.
It also makes it easy to manage the various components of the toolchain, for instance if you later want to crosscompile for an other target, use the nightly version etc...
The ship hasn't sailed and neither has the sites without JS one. You have made a decision to favor covenience instead of security and you're trying to make it look like it's the normal state of affairs.
Rust can be installed by downloading the appropriate package and checking it with gpg.
Recommending curling stuff to bash is ridiculous and makes a mockery of the idea of safety.
And of course you can inspect the bash script (not that it does you any good), curl > file; bash file. It's just that most people don't so that's not what is recommended .
The binary will be checked by gpg, it shouldn't matter where it's from.
Finally, if the recommmendation is to run curl foo | sh, the bash script can literally not be inspected.
It's no harder than apt-get install, and sets the best practice early on so that someone doesn't get confused and have to switch later.
"curl | sh" is only an anti-pattern in the sense that you have to trust the source (and therefore "curl | sh" without https is bad). It gives exactly the same ability to execute arbitrary code on your machine as downloading an RPM/DEB does, or adding a vendor specific repo (e.g. Docker). Distro package repos probably have broader scrutiny of the contents of packages, but there are a lot of packages so how sure can you be?
HTTPS is intended for transport security. Using it for package authentication is generally a mistake. That's why most distributions accept the additional complexity of PGP instead of only relying on HTTPS.
If you're willing to stick with an older version of cargo and rustc, why not?
Thankfully, crates.io lists the dates next to crates so that users can select a version that is released before or during the release cycle of their compiler, thus guaranteeing compatibility.
That is a RedHat developer blog. Is rust available on RHEL already? Looking at CentOS (which should have nearly the same packages), it doesn't appear to be available yet.
Installing an outdated toolchain makes little sense because after this example people interested in Rust may want to do other things, and will encounter an artificial roadblock when they (or a worse, a dependency) needs a newer Rust.
I think the Rust packaged in the distros is meant to be a build-dependency of software written in Rust (for example, ripgrep), not for Rust developers.
https://fedoraproject.org/wiki/Changes/Packaging_Rust_applic...
Can someone explain why is "having a runtime" problematic for writing extensions and calling them from Python ? From what I gather Go does have a runtime, so implicitly it should be suboptimal for calling from Python. Yet since 2015 (Go 1.5) can be called directly from Python. I'm a Python programmer looking to expand my tool belt. I'm wondering of relative pros and cons of Rust and Go. I have only written small toy programs in C and other compiled languages.
Is Go better suited to completely rewriting software rather than using it for extensions ? Why ?
I would appreciate a benchmark with a Go extension, too.
EDIT: maybe indeed someone more knowledgeable will explain it or point to good condensed reads.
Perhaps instead of saying "having a runtime" it would be better to examine the situation in terms of what the code assumes. Python assumes that it has the Python GC running on its code, that everything is a PyObject of one sort or another, that it has a Global Interpreter Lock that if taken will prevent anything from modifying anything it thinks it owns, and so on. Go assumes that it has the Go GC running (despite both "having GC", there's enough differences that it must be specified as a difference), that its objects are laid out in certain manners such that most field references are compiled down to static offsets rather than dynamic lookups, that it can run its core event loop and dispatch out work to its internal goroutines without asking anyone else, etc.
You could go on for quite a while; I don't intend those as complete lists. I just want to convey the flavor of conceptualizing the runtime in terms of assumptions that the code running in that runtime can make.
Once you look at it this way, it should be more clear why trying to jam two runtimes into one OS process gets to be tricky. I use the word "jam" quite carefully, because it always feels that way to me. The more differences between the assumptions of the two runtimes, the more translation the code is going to need. For instance, Python to anything else is going to involve unwrapping the data from the internal PyObject wrappers, and wrapping anything coming back from somewhere else back into PyObjects. Threading models have to be matched up. Memory layout has to be harmonized. Memory generally has to be kept strictly separated, because the two runtimes both expect to be able to manage memory, so you can't hand memory allocated by one of them to the other, which further implies that you're almost certainly copying everything across the boundary. Etc. etc.
I'd also separate out the way there can be differences in the affordances of the languages. For instance, Python doesn't have what Rust or Go would call "arrays". Rust and Go are fine with getting arrays of pointers, but the languages afford the use of memory-contiguous arrays without pointers, so especially if you're integrating with a third-party library, you have no choice but for some layer somewhere along the way to convert Python lists into the correct sort of array. The runtimes technically don't force this, but the structure of the libraries and code afforded by the other languages do. By contrast, if you were integrating with lisp, you might find many points where you need to turn things into singly-linked lists, again, not because Lisp can't handle arrays, but because you're likely to encounter pre-existing Lisp code that expects Lisp cons lists.
As another example, despite the fact Go and C generally see eye-to-eye on how to layout structs, the C support from Go is still extremely expensive due to the need to convert from how Go sees the concurrency world to how C sees the world. C, contrary to popular belief, actually does have a runtime, and that runtime tends to assume it has very deep control of the OS process it is running in. Go has to do a lot of work to isolate the running C code in an environment it is comfortable with, where it won't be pre-empted by the green thread code (on account of the fact that it can't be, C doesn't support that). There's also some tricksy code you may need to write to harmonize C's memory-management-via-malloc model with Go's "lifetimes determined via the GC" model. (If you listen carefully, you can hear the Go runtime go "klunk" every time it runs cgo code.)
Rust has a runtime too, but unlike a lot of languages, it has the ability to shut it off. You lose some services and capabilities, but on the upside, you significantly reduce the number of assumptions the Rust code is making, making it easier to integrate with other runtimes. (I say reduce because technically, it still doesn't make it to zero if you are precise enough in your thinking, but I'd expect that of all the current "cool" languages, Rust with the runtime off probably makes fewer assumptions than anything else.) That said, I'm not sure if this code is working in that mode. I see the rust code doesn't directly turn off the runtime, but I don't know what that "#[macro_use] extern crate cpython;" line fully expands to. It's possible that the full Rust runtime is still in play, which looks enough like C anyhow (by explicit design of the Rust team) that Python's existing C integration can just be reused. Either way Rust is still making many fewer assumptions that Go's relatively heavyweight (in terms of assumptions moreso than resources) runtime.
What you're talking about is more of dropping the standard library.
I've been left wondering what you meant by this. Are you referring to the stack and heap management? Or OS processes and threads?
If not, could you please explain what you mean by C runtime, and how does Rust differs from it when it is shut down??
There's two components to the C runtime, what is specified by the C standard, and what is specified by POSIX and the operating systems. I am not sufficiently familiar with the C world to tell you exactly which thing is defined in which part. Fortunately, for this discussion of how integrating C code into another runtime goes, it doesn't really matter.
The C runtime includes the assumption that there is a malloc-compatible memory allocator available (note it's swappable), the process of linking programs when they start up and the whole surrounding "symbols" they can obtain. It has certain assumptions about what state needs to be saved when a function is called; for instance, it won't save the flags on the processor controlling IEEE FPU conformity. Function calls have a "stack" and there's a "heap", and the language itself distinguishes between them. C itself, IIRC, has no specification for threads whatsoever, but the OSes seem to have converged on a fairly similar model that could be fairly called part of the runtime now.
It's hard to "see" the C runtime because it has won so thoroughly that it just looks like "how computation is done", or is so deeply integrated into the operating system that it forces parts of the model on everything that runs on that OS. You kind of have to piece together what C does by looking at what it does that other languages do differently. Yes, most programs at some point will do some linking and symbol resolution, but once the interpreter has started up, dynamic languages have no concept of a static symbol table. Loading another Python module doesn't even remotely resemble loading a C library, either at startup or dynamically later. The language Go doesn't have a stack or a heap. The implementation does for practical reasons, but the language does not. Most other languages now will save the same things on the call stack as C, but that's not a requirement of computation; you could save a lot more of the processor's state, but it'll trash your function performance to do it. A "stack" and "heap" model is not necessary; Haskell for instance does not have a clear "stack" at all. (It does stack-like things, certainly, but it turns out getting what most people call "a stacktrace" from the runtime is actually fairly hard. I believe still not possible on GHC.) There are alternate methods for threading, including models that still use the C-style threads under the hood but include mandatory code to be run at startup and shutdown to be "part" of the runtime.
C is not as thin as it looks; it's just that history has made it appear to be the baseline. And as I know my internets, let me say that nothing in this post is criticism. Something has to be the baseline. While I think the C baseline is getting long in the tooth, it won for a reason, and I don't know that we could have gotten much better from the 1970s. (The other competition usually cited was either a performance non-starter (the Lisp of the time), or had it survived for 40+ years, we'd be able to write a very similar post about how it is getting long in the tooth too in 2017 (Pascal, for instance).)
> I am not sufficiently familiar with the C world to tell you exactly which thing is defined in which part.
I've got some bits of knowledge here. I could be wrong, as it's not my expertise...
> Function calls have a "stack" and there's a "heap", and the language itself distinguishes between them.
I don't believe this is true or at least, not literally but the details are interesting! http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1548.pdf is what I usually go by when talking about C11. Malloc is defined in 7.22.3.4, and says:
> The malloc function allocates space for an object whose size is specified by size and whose value is indeterminate.
In 7.22.3, the overview for all the memory functions, it says stuff like
> The lifetime of an allocated object extends from the allocation until the deallocation.
which restricts how you can implement it, of course, but it doesn't use the words "heap" and "stack" at all; "stack" is never mentioned in the document. 6.2.4 talks about storage durations, this is usually what we think about when we talk about "stack" and "heap" and such. "stack allocated" is more properly termed "automatic storage duration" and "heap allocation" is "allocated storage duration."
This is a side effect of the fact that C itself is defined in terms of a virtual machine! They call it the "abstract machine".
Anyway, all of this is in service of your point about history and such. Many people just assume all of this is how it has to be, rather than something that came to be thanks to history. It's all very interesting!
> C itself, IIRC, has no specification for threads whatsoever, IIRC
C11 added this, actually, but before that, you're 100% right.
(It used to use a runtime because it had optional M:N threading, but that was removed when it turned out not to be any faster than 1:1 threading, caused all sorts of problems with stack switching, and of course pulled in a problematic runtime.)
C/C++ compilers might be able to generate more optimized native code than what rutsc does though. Actually, this is a question: how good is rustc with numerical / math intensive code? For instance, does it implements loop unrolling and SIMD vectorization?
For example, in my case I always need high-performance code to work with strings loaded from loads of CSV files. That includes: merging strings, matching them, comparing them. Loop unrolling/SIMD would not really help here, while an ability to write safe, checked code fast - would.
On the other hand I do need the pythonic dynamics, so that's what I stick to.
it's certainly easier once you sacrifice a goat to the compiler to stop insulting you and your mother.
disclaimer: i love rust
>Python: interactive glue language between high performance C libraries.
Appreciate this walkthrough for Rust!
I think the primary claim to fame for this C-based https://github.com/kovidgoyal/html5-parser is serving as a drop-in performance boost for lxml (at the API level; it parses invalid HTML differently/more consistently).
I too would be interested in a performance comparison to help decide which project makes more sense for new projects. The existing Python layer in html5-parser might give it a leg up if the language of choice is Python - is there a similar project for the Rust-based html5ever?