It already does: more taxes, HMRC's new analytics systems, selling government properties. Weakening encryption merely means you can't legally hide anything.
Obviously speculating, but if you make a really good humanoid robot, it'll be easier to create purpose-specific ones, as the tech is basically explored far enough. Plus, in China they don't just build factories, but create infrastructure / supply chain around them. Also, maybe they are trying to scale out automation, e.g. the Xiaomi factory that has mo workers, maybe they're betting on a universal-ish automation machine.
I’m a developer, daily driving Linux, and prefer GUI apps. Would’ve used Sublime Text if clangd plugin worked. Hence stuck with Emacs. Open Code GUI sucks compared to their TUI though.
I have to say, I prefer dongles lately. There are many inexpensive hifi dongles that sound great with in-ears. They’re also USB class-compliant audio devices and work everywhere. Obviously a preference, but as other commenters have mentioned, 3.5 jacks do break, and I’ve personally broken plenty.
In my experience, using chats merely as stack overflow replacement, e.g. for providing obscure API usage examples, is a huge time saver — otherwise I would’ve had to lurk around game engine sources, examples, comments, sometimes forum posts, etc. AI code reviews definitely help finding issues, especially when I work on something for more than a week and inevitably forgetting things.
From what I understood, their critique of RAII is twofold: coupling of allocation and initialisation, and enforcement of deallocation. The ease of use of smart pointers makes it tempting to allocate/free of temporary structures even within one single function. Given enough number of such occurrences, it kills performance by a thousand cuts. Also I remember they mentioned it’s not necessary to free memory if you’re about to close your program, because the OS will take the memory back. Obviously you need to gracefully deinitialise some things, like audio or other devices, but that’s beyond the discussion.
As on some references, Ryan Fleury did an episode on Wookash podcast on RAD debugger showing ECS like approach.
IMO, their RAII critique is a but nuanced, but because of their personality the discourse often gets polarising.
Edit: the sibling comment just proved my last point.
Yep, and I feel many commenters in this thread are comparing value propositions only in terms of specs. I’ve built a number of Mini-ITX cases, from 5L to 20L, and they are a pain to work with and maintain. In some cases it’s impossible to make a reasonable filtered airflow, so dust builds up very fast, and a teardown to do clean up is pretty annoying. Steam Machine looks very straightforward to maintain. And it’s also tiny and quiet.
I believe the tools like Resolve are built around VFX reference platform specs. I doubt anyone will standardise on the basis of a rolling distro where you can’t pin glibc version. https://vfxplatform.com
Honestly, I completely missed the quotes on the first read. I agree with the sentiment that crimes should be called out as crimes and not, e.g., ‘oopsies’.
I agree. His negativity has probably detracted quite a few people from him that otherwise are quite aligned. Still, his historical remark is rather peculiar.
As for the language, yes, sadly, it’s with us seemingly to stay. I code it professionally and I can’t find a single interesting, or even good, thing about it. Apart from wide adoption of course. Everything about it feels extremely badly designed from the user perspective (though it’s probably technically very impressive) with many details, that probably the sanest strategy is to use a small subset of the language. At least I don’t have to use STL at work, that’s something positive, I guess :)
I respectfully disagree — a lot of conveniences that C# provides produce GC trash which will cause frame spikes. I remember having had to add a non-allocation string.contains alternative at one project. Lambdas and linq also have this problem, or if a string is passed through native-c# boundary. Language itself is really nice though :)
I’m not as experienced as some people here, but in ~10 years, I’ve never needed to write code for anything other than x86 or arm. So I agree with the author on their priorities.
If I'm not mistaken, he's either affiliated with or otherwise connected to the effective altruist movement, hence he can't be unbiased. I find this article tells an interesting perspective on it: https://www.noemamag.com/the-politics-of-superintelligence/
I’ve never heard of anyone making distinction between “sound design” and “sound effect design” in gamedev. I don’t know anything about cinema or other creative industries though, but my original post is only about video games.
From my experience, it’s very rare to see someone not using Reaper for sound design. Some use Pro Tools or Cubase, but they aren’t as common as Reaper. It really has no competition due to how easy it is to prepare dozens of assets with a single render (all with correct naming and loudness) as well as extensions that add features no other DAW has (e.g. Global Sampler, stuff by LKC Tools, etc.).
It’s not very good for music, though, so here, the situation is a bit more diverse. So yes, I’m talking concretely about sound design.
I’ve seen managers hiring people with an intent to lay them off when winds change to protect themselves and their close circle. I can only imagine they’ve had great KPIs in both cases: first for scaling the team, and then for cutting costs.
It’s convenient to buy fat-free products to lower caloric density of everyday food. Given mostly sedentary lifestyle, maintaining healthy caloric intake is pretty hard, and limiting fats (not only fat-free dairy, but also lean meats) and sugars really helps. Note limiting, not excluding — going extreme fat-free is definitely bad for health, and it also takes huge effort compared to just limiting.