38 karma · joined November 14, 2011
http://westerneducation.org/games/play/Challenge_SAT_Vocab_Q...
The desktop version doesn't require a login.
Bovis.In allows tenants or landlords to make public announcements within a house, pay each other for rent, utilities, etc, and you can also post anonymously to avoid being confrontational.
If anyone's interested on the technical stack, I'd be more than happy to explain it.
-Ability to pay certain tenants utilities
-Emailing
-And any layout / UX changes that makes sense based on critique.
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But anywho, I made this site because I'm going to be moving in with a bunch of people who I'd rather not connect with on Facebook yet I still want to stay in contact with.
I added the anonymous feature too because previous roommies were too scared to confront other roommates who were too loud + obnoxious. I don't know how effective it'll be but we'll see.
Also, I wanted to play around with CSS + twitter's bootstrap:
The template that i used for the bootstrap theme was from here: http://bootswatch.com/
I'll be more than happy to answer questions if anyone's got any!
For those of you who want to test out the program just visit my site: www.PaintAcquaint.com
My question is, by the time that smart phones become fast enough to run stable versions of these html5 games, won't they also be able to handle flash games with relative ease as well?
If anything they've been amping up their efforts to keep flash alive by focusing on Air (Machinarium was the number one app in the app store, and it was created in flash) and allowing to port Unity games over.
Moblyng an html5 gaming company blew 7.5 million in one year. The regular casual web-gamer isn't going to play a game that's half-baked. It's just not a viable alternative to flash right now. And there's no amazing IDE, which definitely led to the growth and explosion of all these flash games / apps, that's out there for html5.
Part of the beauty of a closed environment is not having to worry about trying to convince other browsers what features to standardize. They can just march on and implement features they feel are most important. And they're doing a pretty damn good job.
Sorry for the rant, but it really irks me how the media has completely skewed the public's perception on the state of flash.
I've been kinda relying on reddit and deviantArt the past couple of days.
The server's running I believe CentOS 5.6? or .7? And it's written in Java. Anywho when there's incoming information it stores the coordinates that are being drawn into a buffer. If the buffer becomes full then it shoots it out those coordinates. There's also a 50ms cycle that checks the size of the buffer, so even if it's not full, it'll shoot out the points.
-edit-
I mean, for now the server architecture can handle light load but I definitely plan on implementing a more scalable solution if I get more traffic.
Colorillo does a pretty good job at real-time drawing collaboration. There's a bunch of online-real time painting programs out there, like Flockdraw or scriblink. I purposely coded it to have the users pair-up to kind of emulate Omegle or Chatroulette.
The only reason why I didn't decide to make this application using HTML and JS is because I wanted to teach myself Flash + AS3. This was my only 2nd project in flash. I'm definitely planning on porting it to Mobile once I have free time.
I'm re-releasing PaintAcquaint and I wanna know what you guys think about my site! I'll be doing a live-stream at 8 o'clock buuut here are the updates:
Updates from Beta:
-Cleaner UI w/ new icons courtesy of #tehkseven
-Updated Java Server
-Bitmapping so no more layering for each brush stroke for a drastically improved performance
-Full Screen Mode
-Hard Link for your saved photos
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