Magnificent looking HTML5 game - "Project Blaze Zero"
scirra.com
scirra.com
Alright, one more try...
Seriously though, as far as constructive feedback goes: the final boss had too many sweetspots: areas where you could sit and avoid all fire without moving while firing back. I'd suggest making the enemy projectiles less numerous, but more demanding. Kill the sweetspots and reward movement, rather than punish it.
Go back to a genre-defining game like the original Raiden or Ikaruga and actually sit down and play through and take notes on every enemy, attack and boss pattern and write what you like and dislike and of course the why.
I'm not saying copy them outright, just give yourself as a designer a better idea of the thought that went into these games originally.
On a side note, it's amazing what people are using HTML5 for these days!
Construct 2 looks like a great framework. There's a little background in this interview: http://www.html5grind.com/2011/07/12/construct-2-create-html...
I agree that games coming out now for HTML5 are still fundamentally quite simple, but every now and then one comes along that just pushes things a little further on like this one in my opinion.
It's only a matter of time before we see more sophisticated games, and I for one can't wait!
This is a big feature request, but honestly window sizing/scaling is something you want to handle early rather than late.
Or, you may just want to throw an error page up if people don't have large enough resolution capabilities.
Good luck!
However the arcade doesn't yet support things like full screen (but will at some point).
Very good overall though, I want to keep trying it out and beat it, hence my request!
Otherwise, great looking game.
Having a safe zone in a boss fight is an issue though.
1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device.
2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.
I could just perceiving that because I'm an HTML5 nerd though.
Flash is supported by 93% of the visitors.
HTML5 = 50%.
Chrome supports HTML5, and there are a lot of Chrome installs out there.
My question is, by the time that smart phones become fast enough to run stable versions of these html5 games, won't they also be able to handle flash games with relative ease as well?
In the medium to long term, HTML5/WebGL becomes a much more attractive prospect. Desktops are mostly covered already. Most mobile phones browsers should support WebGL in the near future (FF mobile already does). Plus any connected TV with a browser will support it. Suddenly your installed base looks a lot more healthy.
The thing to remember about the quality of the games you are seeing is that games take a quite a long time to make (6-24+ months) and this technology has only been mature enough to use for around 6 months. We're really at the very beginning of the road for WebGL games.
Also, this game is created in Construct 2 which advertises itself as a 'no programming required' game making tool. It's not surprising that the games are simple if it is entirely general purpose code.
If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled.
Also, do you have the most up to date graphics drivers? This could be another thing to consider.
I should have mentioned I'm using the nouveau driver. I get slightly better performance with the proprietary nvidia driver. In my experience most games will either work about as well with nouveau or not at all.
Nouveau looks like a cool project, it's probably worth raising it with them as WebGL is going to be important in the future.
GT218 [NVS 3100M] xorg-x11-drv-nouveau-0.0.16-27.20110720gitb806e3f.fc16.x86_64