380 karma · joined April 7, 2008
Mind you this in a no-stakes free to play game and the phenomenon seems common. Sometimes I think our culture is not ready for a substantial part of our communication not to be face to face.
And even more baffling that their flagship partner Bosch does not seem to have problem with this practice.
Is this a common practice in the cryptocurrency community? Seems sort of pointless to put flaws and bugs in an open source project as copy protection instead of just keeping it closed source.
He also seems to believe that React is framework when it's a library, if his knowledge of React is so shallow that he didn't even read the first sentence on the React website I can't take his opinions on it seriously.
I don't like these kinds of articles which are only thinly veiled advertisements that do not offer any thoughtful criticisms, what I would really like is to hear from someone who has actually worked on a huge project which includes React and what troubles if any they ran into.
https://github.com/olahol/reactpack
Doesn't seem like this project differs that much, although this looks to have the backing of core React developers.
https://twitter.com/DavidAllenGreen/status/74644174247232307...
http://cdnjs.cloudflare.com/ajax/libs/jquery/2.0.3/jquery.mi... => //cdnjs.cloudflare.com/ajax/libs/jquery/2.0.3/jquery.min.js
If you look at max_errors there looks to be always at least 7 errors.
I think a better way of doing it would be to make the error generation deterministic on the url input.
“Where am I, or what? From what causes do I derive my existence, and to what condition shall I return? ... I am confounded with all these questions, and begin to fancy myself in the most deplorable condition imaginable, environed with the deepest darkness, and utterly deprived of the use of every member and faculty.
Most fortunately it happens, that since Reason is incapable of dispelling these clouds, Nature herself suffices to that purpose, and cures me of this philosophical melancholy and delirium, either by relaxing this bent of mind, or by some avocation, and lively impression of my senses, which obliterate all these chimeras. I dine, I play a game of backgammon, I converse, and am merry with my friends. And when, after three or four hours' amusement, I would return to these speculations, they appear so cold, and strained, and ridiculous, that I cannot find in my heart to enter into them any farther.”
Although it would be a cool thing to make a production ready web hosted multiplayer NES.
* Clear and easy interface similar to net/http or Gin with event handlers.
* A simple way to broadcast to all or selected connected sessions.
* Message buffers making concurrent writing safe.
* Automatic handling of ping/pong and session timeouts.
The implementation of the multiplayer itself is very simple and consists of these steps:
* Pair up players using a map from one session to another.
* Start an instance of https://github.com/bfirsh/jsnes on Player 1
* Screenshot the canvas of JSNES using toDataUrl.
* Send the screenshot to Player 2 and render it into a canvas.
* Send Player 2's keyup and keydown event's to Player 1.
The communication over the WebSocket is very fast, the screenshot is being sent at 30 frames per second.
Melody is just a small framework to make WebSockets easier to work with.
Brainfuck generated from:
,48i-:1i=["All the rage!"s[.]_10i.!]_:2i=["Worst product e-v-e-r"s[.]_10i.!]_:3i=[32i.10i.!]
Funny, I wrote the language yesterday to familiarize myself with Parsec, didn't know I'd find a use for it so fast. The day has to be entered manually.