AirConsole – Your browser is the game console, your smartphone is the gamepad
airconsole.com
airconsole.com
1. latency
2. lack of tactile feedback from my phone
3. the weird decision to have the d-pad work on a swipe
basis instead of press&hold, which increases input
latency even more and forbids quickly switching input direction
For RPGs and other turn-based games it would probably be fine.Edit: Just remembered that not all games are action-oriented.
I think that the NES emulator is bad advertising for your (very nice) product.
The swiping does make sense from one perspective - it's hard to hit an exact spot/region on your phone repeatedly without looking at it. Swiping removes the chance you're going to tap in the wrong place/wrong direction. It's a trade-off.
Don't blame others for your fault.
I have my sound at the volume level it always is: between 50% and 100%
Luckly the sound was going through the speakers. It was still very awkward to have the speakers produce one of the loudest sound they ever produced.
Website: http://start9.io
Good proof of concept, probably not a good business though. What makes this different from something like Kongregate, where I don't have to use my phone as a controller?
https://developers.google.com/web/updates/2015/07/interact-w...
Many of our games try to make up for the controller latency by adjusting the position of the player to where they would have been without the lag (Quickminds, AirShields, Hitparade).
edit: I'm on Opera 31 and Windows phone 8.1 (I know, weird)
If you have two thumbs, two hands, wrapped around a device it doesn't take much to break things. Phone touchscreens are built on the assumption the user is looking at the screen, targeting an icon of some sort. I think people will use much more force when the aren't looking at the screen, when they are jabbing at a stationary icon/button hundreds of times during a play session.
I could maybe see accidentally bending your phone with a death grip. But, even that requires a serious strain: http://i.ytimg.com/vi/FwM4ypi3at0/maxresdefault.jpg
HappyFunTimes http://docs.happyfuntimes.net
Open Source. Unlike AirConsole it requires installing on a Mac/PC/Linux but conversely it doesn't require internet at a museum/installation
Idibex http://www.ibidex.com/ Unlike both HappyFunTimes and AirConsole requires you to install an app on the phone
Eddie Social Committee http://eddiessocial.com/
As a side note, Apple's new Apple TV may pack enough hardware to run its own games, w/ the phone as a potential medium for a controller, so it'll be a tough space!
I've noticed the company behind this is called n-dream - it looks like there's no relation to the games company nDreams, though a very similar name.
Great work!
Couldn't play a single game in the past 30 minutes
neat though.
It's time to round up your friends for the latest multiplayer action. We're launching AirConsole with six awesome games: Hit Parade, Tic Tac Boom, PolyRacer, AirShields, QuickMinds and PadPoker. Check it out!
Similarly, my LG TV is using my smartphone touch screen as the smart remote control.
Slowly, we will be able to control/play everything from our smartphones or smart watches. My pet peeve: remote controlled washing machine.
You could try giving some insight about the technical stack you are using, challenges you have been facing and things that are more appealing to technical people.