Desktop GL emulation is just a layer on top OpenGL ES if, for example, you're still using OpenGL's fixed function pipeline (deprecated 13 years ago.)
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Desktop GL emulation is just a layer on top OpenGL ES if, for example, you're still using OpenGL's fixed function pipeline (deprecated 13 years ago.)
There's some overhead but it's negligible (assuming you're not making overly redundant API calls.)
Benefits include complete control at frame and pixel level, being cross-platform (same code runs on web, iOS, macOS, Linux), and having access to third-party C/C++ libraries for 3D graphics.
They complement each other well, which is the basis of our approach at Abound: combine the detail of multi-view stereo for short-range with the robustness of ToF out to 5m.
It used structured light: project a static pattern of infrared dots and then measure parallax using an infrared camera a couple inches from the projector to calculate depth. It worked well, but can't be miniaturized as it relies on a large offset between projector and camera. Orbbec make similar cameras today, e.g. https://orbbec3d.com/product-astra-pro
Modern depth cameras, like the LiDAR Scanner in iPhones and iPads, use a different technique: time-of-flight (ToF), which shoots laser pulses and measures the time taken to reflect back to infer depth. Apple leads the field here, because they're the first to integrate a "direct" ToF sensor into mobile devices, which has a number of advantages over the "continuous wave" ToF found in Android phones.
I get the sense the author's deliberately stirring controversy.
Germany locked down after almost 100 deaths (and 20,000 cases.)
NZ locked down as soon as community transmission was detected (2 cases out of 50 total were untraceable.) No deaths yet.
NZ also has easily enforceable border control (surrounded by the Pacific ocean) which is already strict (their economy is so reliant on agriculture exports.)
They should come out of this better than most.
Other co-founders, yes, but Anthony was overall product lead. The article goes into detail.
I don't know what IP is in question, but it seems to me that he had been working in AVs longer than almost anyone in the industry, so it's believable that Uber was valuing the Otto team's accumulated experience, rather than any stolen ideas.
What aspects of these make them great alternatives in your opinion?
One startup taking that approach is https://standardcyborg.com. Apologies if linking to a business is unseemly - they are YC-backed at least.
And for those interested in doing this on mobile in real-time, we've just released a beta SDK (https://abound.dev) that lets you add real-time photogrammetry to any iOS app.
It'd certainly be possible to price such an index (replicating strategy of portfolio of strips of calls/puts of various cryptocurrencies) but it'd be impossible to hedge because transactions costs are too high. You could hedge with crypto-options, but AFAIK they don't exist yet.
A better simulation is closer to reality, not closer to an ideal.
It appears the ARCore API is well designed and 1-1 feature equivalent to ARKit, i.e. VIO + plane estimation + ambient light estimation. The API's even share a lot of names, e.g. Anchor, HitTest, PointCloud, LightEstimate.
Now that stable positional tracking is an OS-level feature on mobile, whole sets of AR techniques are unlocked. At Abound Labs (http://aboundlabs.com), we've been solving dense 3D reconstruction. Other open problems that can be tackled now include: large-scale SLAM, collaborative mapping, semantic scene understanding, dynamic reconstruction.
With Qualcomm's new active depth sensing module, and Apple's PrimeSense waiting in the wings (7 yrs old, and still the best depth camera), the mobile AR field should become very exciting, very fast.
http://www.nytimes.com/2014/07/15/science/taking-real-life-s...
The reason for this is that mobile processors aren't fast enough to process more information. So the Tango prototype has to have, in addition to its depth camera, a special motion tracking camera with a fish-eye lens and 2 dedicated processors in order to robustly track.
Even then, with less depth information, the quality of any Tango reconstruction will be far inferior. Maybe in 5-10 years, mobile processors can approach what desktop GPU's are capable of today.
In any case, it remains to be seen if Google can persuade cellphone manufacturers to include 2 special cameras + 2 extra processors in their future devices.
A sensor with a similar form factor is the CamBoard pico, which does produce depth maps. I don't think it's shipping yet.
http://www.pmdtec.com/products_services/reference_design_pic...