I doubt it required floating point rgb and, iirc, it came (for real) much later. GPUs used fixed point math behind the scenes for a long time. The only thing you need to get proper additive blending is saturation, so that you don't overflow, like on the N64.
The verb is restaurer.
Its gerund form is restaurant (ie. transforming a verb into a noun)
Restaurateur is also a noun but its the job associated with the verb, not the verb transformed into a noun directly.
The article doesn't mention the differences with current swift package manager build system. The repository doesn't mention it either, just saying that swiftpm can use the new build system by adding an argument. Anybody does what does this actually changes? Does it improve something for non-Apple platforms?
Even black on white can be awful with disastrous calibration... white on #4A525A is almost white on black. It looks good on any of my screens and I don't even have that good calibration.
You probably want to render back to front. Also, that’s the first part of the problem. OIT solves the case where meshes and even triangles cross each other too.
Rot13 is not a protocol. If you want to make a rot13 over tcp on port 13, your executable would be named tcp13. I thought the same mistake at first too.
Back when I was working on hololens 1 stuff, I was very surprised how the bad resolution wasn’t actually much of an issue. I think since we’re always slightly moving, our brain makes some kind of natural temporal antialiasing ? And it’s not awful like VR since it’s super imposed on the real world and not a feed of it
I was always puzzled by the swiftUI syntax. Thanks for pointer me to result builders, I understand better now. I can't help but thinking the whole thing could be re-implemented with macros now? (result builders appeared in 5.4, macros in 5.7)
It stands for Data Oriented Tech Stack. It's their ECS (Entity Component System) + "high performance c#" (a C# subset with their custom compiler). I used to call it Unity 2, since it was so different and incompatible with Unity itself.