giulioz: MMO-CHIP: From Microscope to Verilog in an hour[1]
source code is on github[2]
[1] https://www.youtube.com/watch?v=5211iYEqnzo [2] https://github.com/giulioz/mmo-chip
79 karma · joined February 4, 2019
giulioz: MMO-CHIP: From Microscope to Verilog in an hour[1]
source code is on github[2]
[1] https://www.youtube.com/watch?v=5211iYEqnzo [2] https://github.com/giulioz/mmo-chip
I've tried searching REverse, and some of the hacker conferences from January, but haven't found it yet.
[1] https://www.youtube.com/watch?v=oiiKeAlm6Ow This Put Me on Stage at Unreal Fest Chicago
[2] https://www.youtube.com/watch?v=5ehoHM-uzRQ From Scan to Stream: Open Pipelines for Large-Scale 3D in Unreal Engine
All of these had in-house printshops, so would have had some style guides even if just to provide consistency for internal use.
The PS5 and Xbox Series S/X both had disks that were incapable of holding a terabyte at the launch of The Matrix Awakens. Not sure where you are getting that info from, but both the X S/X and PS5 were about 30GB in size on disk, and the later packaged PC release is less than 20GB.
The full PC development system might total a TB with all Unreal Engine, Metahumans, City Sample packs, Matrix Awakens code and assets (audio, mocap, etc) but even then the consumer download will be around the 20-30GB size as noted above.
Apparently now saying "Never mind" gets you an in-depth speech about Nirvana's album, or it playing.
[1] https://www.quantulum.co.uk/blog/private-lte-with-limesdr-an...
[2] https://www.quantulum.co.uk/blog/private-lte-with-limesdr-an...
I think Cisco had something similar in their large screen meeting room video conferencing systems that could do positional audio tracking of multiple people. Could be wrong, but I think that was at least 10 years or so ago, if not more.
[1] https://www.youtube.com/watch?v=zIJavqEzEIw
at the time of writing the above video is listed in the OP article near the beginning. I believe Hugh references James' work in this and other videos covering the topic.
What is interesting is that at the bottom of that page is the following
[NAME AVAILABLE ON REQUEST FROM COMPANIES HOUSE] 16 Oct 2020 - 27 Oct 2020
where usually it would state the prior company name instead of the [name ... ]
[1] https://find-and-update.company-information.service.gov.uk/c...
In a reddit post on the above[2], I came across information that there is an 8-part documentary[3] on Reboot coming out from September 24th, along with a remaster of the series soon.[4]
1. https://www.youtube.com/watch?v=cyKRWU_Bdvk [country restricted]
2. https://www.reddit.com/r/videos/comments/1fcew8l/reboot_the_...
3. https://www.youtube.com/@ReBootRewindDoc/videos
4. https://www.reddit.com/r/ReBoot/comments/1f2ltql/the_d1_deck...
The matrixcity map is different, but is somewhat similar to that of the map in Matrix Awakens. You can see from the design breakdown on [3] this page by a technical lead on the Matrix Awakens project.
edit. If you look further into the [4]github codebase, under the MatrixPlugin section it explicitly states that they used the city-sample project.
[1] https://www.unrealengine.com/marketplace/en-US/product/city-... [2] https://www.unrealengine.com/marketplace/en-US/learn/city-sa... [3] https://quentinmarmier.artstation.com/projects/xYeKNO [4] https://github.com/city-super/MatrixCity
They have a PS5 review[1], and a 'this is how best to get console quality settings on a PC' comparison with a PS5 on performance settings.[2]
1. https://www.youtube.com/watch?v=JawxvOF__4Q 2. https://www.youtube.com/watch?v=QrXoDon6fXs
Earlier this year Microsoft announced[1] that they are going to be allowing cloud enabled games that you own to be played without them needing to be Gamepass games.
[1] https://news.xbox.com/en-us/2022/06/09/whats-next-for-gaming... (section titled Get More Out of Your Xbox Game Pass Membership, just over halfway down)