Still… it’s a pretty fun list!
49 karma · joined June 2, 2009
Still… it’s a pretty fun list!
Well compensated hoop jumping at least!
I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. There's a vast graveyard of unused "programmer-led" features on big game engines, ignored by the artists or designers who make up 90% of the production team because of a lack of editor polish or discoverability.
Between that and... no Perforce support (what... 95% of AA+ game studios use), I would bet that Godot's first usage for AA/AAA will come from a new team that grows an indie success and with a plucky engine team that can keep bolting on exactly what they need for their game to grow. I'll be interested to see what it is! :)
So I would guess around 28% of its battery when an XR is at 40%.
I guess hardware roulette with storage still has the worst odds...
I guess their search index is not always up to date.
A vectorized version of the marvelous method would be a fairer comparison. If your data is not very vectorizable and you don't need high precision, it's still fairly marvelous.
It is too bad they don't have it though. I would have preferred Skype In over Vonage when I was looking for a home phone a few years ago.
We allowed large parts AI/gameplay (not generally what I would think of as "kernel") to be pushed out of C++ into a HLL, and it was extremely painful bringing it back when the performance began to hurt us.