Show HN: I Created the Inverse of Angry Birds
itunes.apple.com
itunes.apple.com
Great iphone PR resources:
List of the top sites to contact -
http://www.altiapp.com/2011/09/ultimate-list-of-free-iphone-...
Nice presentation on mobile-app specific PR:
http://www.slideshare.net/triplepoint/pr-101-for-iphone-game...
Your story has legs - worth maybe hitting TechCrunch and the other big boys as well - good luck!
Just played till level nine and even paid for unlocking the rest of the levels. Some feedback:
1) The game needs music. It's a little quiet after awhile, would be much better with music. 2) On a lot of the levels you don't need to do anything and you'll "win" by just pressing play. 3) Totally understand why you have the ads on in the game but sometimes on the cloud levels it gets in the way of placing blocks. 4) Sometimes the game gets stuck at the end and doesn't count up all of the points 5) Counting up the points on level with a ton of items in it takes forever 6) You should also explain the different birds and which ones are coming. Noticed some had dynamite strapped to them but didn't expect that at all. 7) On replay I really wish I had the previous blocks stay where they were.
Overall an awesome game but wanted to give you some feedback on it after I played around with it for awhile.
As a side note: I need to remember to not publicize newly launched apps until they have been indexed by the app store. It might not show up in the app store search until tomorrow.
You need to explain why the pigs took the eggs. Maybe you do in the game.
Wise not to mention them, from an afraid-of-well-paid-lawyers point of view.
I'd say you're pretty much flouting basic trademark law here, and the only way for Rovio to react is to protect their trademark, or lose it. It's all the more likely if they are working on their own title from the viewpoint of the pigs - and I'd say the odds are pretty high that they are.
In addition, the idea of this being parody is not something I'd want to defend in front of a judge...
>A trademark is typically a name, word, phrase, logo, symbol, design, image, or a combination of these elements. There is also a range of non-conventional trademarks comprising marks which do not fall into these standard categories, such as those based on color, smell, or sound.
I'd be surprised if Rovio doesn't consider the general appearance of the birds as a trademark. If you see a game in the app store represented by an angry bird like image, that's clearly going to create consumer confusion about the origin of the game.
The UI needs some work. Running on an iPhone 3GS, it felt very laggy, many of my touches didn't register correctly.
Tap to rotate is an odd concept, and combined with the lagginess above, I was always moving when I wanted to rotate, or vice versa. Maybe two fingers to rotate?
Move the advertising. Having it right on top of the playing field caused me to accidentally click it when trying to move around a block, taking me completely out of the game.
A better visual distinction between blocks I'm allowed to move, and blocks I'm not allowed to move would be nice, I spent a few minutes of the first level trying to move the block that was already there.
Otherwise, I love the concept.
Love the idea, though. :)
I ran into this recently with a number of simple startup checks, e.g., if the device is a high-res ([UIScreen scale]) or if it's an iPhone vs. iPad ([UIDevice userInterfaceIdiom]).
But possibly earning some cash if it is cost per tap. I sometimes think people who show advertising on their websites and/or apps must love tablets and phones because it is so easy to accidentally tap on an ad. I've done so many times, even though I'd normally never click an ad.
I've talked about this a few times on HN, but this is a huge pet peeve of mine. It's armchair litigating. Rovio could absolutely file a case against this developer. How far it would go would depend largely on the judge in the case. You can bet that Rovio would, if they decided to, file with a court that historically rules in favor of their position. This would mean that, at a minimum, this developer would have to retain counsel and pay the thousands of dollars it would cost to get the case dismissed (not a slow process). There would be depositions, discovery, inquiry, and a slew of other bullshit that comes along with being sued.
You see, this is how the game is played. It's not a matter of who is right or wrong. It's not even a matter of what the rules say. It's a matter of who has the bigger bank role to pay for attorneys that are good at playing the game.
I know because I've been in this scenario. Prior to the plaintiff filing suit against us, everyone said the same things:
"They don't have a case!"
"This is baseless, it will be thrown out!"
"What a stupid premise, they'll get laughed out of court!"
This was not from one or two people, and not from laymen. This was from virtually every attorney I talked to (6 of them). We're now 3 years in to the suit and the judge seems content to extend the trial date in to the year 2012. The courts are in the business of having people in court. Never forget it.
(sorry, couldn't resist)
It's also not free as in GnuBeer either, since as a general rule they generously decline to explain the reverses in policy (pet theory: it is based on the retrograde motion of Sirius the dogstar, since Apple is clearly controlled by the reptillian lizard-people from there)
Also, the constitution does not mention the right to parody. It doesn't even exist in the section of US code describing fair use (17 USC 107), just in the history of case law surrounding fair use. Parody gets interpreted by the courts as part of the test to determine fair use, and not always in favor of the parodist.
We are, of course, talking to our lawyer about all this stuff. Readers have referred us to many sources in an effort to clarify our position legally, sites like Chilling Effects act as clearing houses for data useful in situations such as this. Also, interesting cases have been brought to our attention - for example, Aqua’s song “Barbie Girl” was contested by Mattel, and Aqua still came out on top (as it were). In darker news, Matt from MacHall send this interesting bit - check page 3, “Dr. Seuss Enterprises Vs. Penguin Books.” To my mind, that precedent doesn’t mean anything good for us.
Be pretty funny to see a load of blog posts about saving pigs, due to help from players!
I've possibly had too much coffee this morning..
I can see a PvP multiplayer feature, one player in Angry Birds, one player in Misunderstood Pigs, phone vs phone multiplayer goodness.
Perhaps you mentioned it in the opening message and I just missed it, but...I was waiting for objects to appear that were oriented differently, and only by accident did I realize that I had to tap to rotate (I had first tried by actually doing a rotation gesture).
I'd add some note about this on the object palette in the bottom, and maybe even add a rotation gesture to turn it.
But it seems like you've done a great job with the implementation as well. All the best!
1) The touch logic on the blocks is frustrating for me on the iPhone. It takes me several tries to move a block. It thinks I want to scroll half the time, or doesn't register the touch with block. Maybe the block touch zone should be bigger than the block itself.
2.) Putting ads directly in the level seems distasteful to me and ruins the immersive experience. Would rather have them in-between levels or at start up.
I guess their search index is not always up to date.
I will open source it eventually.
Also, are you available for freelance work? contact me at ob.ahmed[@]gmail[.]com
Knowing nothing about Fireworks, in what language did write the plugin?