I have my issues with van der Kolk’s work (I would personally not recommend The Body Keeps The Score to most people), but this is sloppy embarrassing clickbait.
2,528 karma · joined March 11, 2011
I have my issues with van der Kolk’s work (I would personally not recommend The Body Keeps The Score to most people), but this is sloppy embarrassing clickbait.
I particularly appreciate the simplicity of a 2x4 layout — OP's device rocks, but I worry about the ergonomics of thumb movement.
As someone who’s currently in industry rather than academia, I interpreted “virtual conference” as “a Twitch or YouTube stream, and likely some sort of chat space like a Discord”. That landing page does a great job of explaining the technical underpinnings of your tool, but doesn’t actually explain what sort of site/services the web server actually serves!
Even just including the GIF from the beginning of your Twitter thread would be super helpful.
In that Set C&D, the infringing implementation is using art assets from the copyrighted Set game. Presumably, a version with different colors/shapes/etc (and a different name, so as to also avoid trademark infringement) would be totally fine.
For Flappy Royale (http://flappyroyale.io, https://github.com/flappy-royale/flappy-royale) we built our own native web view wrappers for both iOS and Android, but that's mostly because we already had extensive native iOS/Android dev experience ourselves and wanted more control.
In my experience Cordova/PhoneGap come with a lot of cruft and bloat if all you care about is a canvas and a handful of other hyper-specific native API hooks. At least in the sense of engineering and tooling complexity; I can't speak to runtime performance considerations, except that it should be irrelevant on iOS since everything's using the same WKWebView under the hood.
I get that I'm not Peloton's market (they don't care about nerds who build their own kit, and that's probably the right choice) but I 100% understand why this stuff matters.
Best comparison point I can think of are roguelikes, but even if you can figure out a way to make custom hardware build-out easy, roguelikes largely work by making replayability cheap. It's hard to build an on-ramp to teach players about the interactions of complex systems when each playthrough costs them $50+ and takes an hour plus transpotation time.
It's likely you could build a very healthy business selling people file syncing — I personally use a tiny minimalist Dropbox competitor that seems to be doing just fine. The hypergrowth demanded by investors when you take on $1.7B in funding is what's the challenge.
Also a problem that's solved by the combination of pairing and frequent communication. You don't need full context on anything yourself, as long as the combination of you, your pair, and anyone you can grab within arms reach can fill in the blanks.
Separate from anything else about Dark, it appears to fundamentally avoid that problem.
The Switch is also huge for being the most successful example of letting people play "real" not-mobile games in a portable device. With pretty much any modern indie release, my choices are to buy it on my computer, where I can play on my TV or my monitor, or buy it on Switch, where I can play it at home but also on the subway, when traveling, etc. That's huge.
It also means local multiplayer with my friends is way easier than it's been before. My Switch case (which comfortably fits in my bag) has 4 controllers, and because the Switch itself is so portable, it's also easy to play games where my friends each bring their own Switches. The combination of the Switch's mass-market success, and (again) the fact that these are "full" console-sized releases instead of smaller "portable" releases, make it feel meaningfully better at this than e.g. the various Game Boys/DSes or PSP / PS Vita.
It's possible to have GPL v2-licensed software on the App Store, but it essentially requires relicensing or dual licensing by the copyright holder (which is what they do here with selling a commercial license to distribute).
(a) Have a plan bought on an ACA marketplace (pretty expensive and not very good)
(b) After you leave a full-time job, a government program called COBRA means you can still maintain your relationship with your old health care provider for 18 months, except you have to pay all the premiums your employer formerly paid (generally better coverage than an ACA plan, but way more expensive)
(c) Have a spouse whose plan you can be on, or be on your parents' plan if you're under 26
It's not great.
I have been to a few airports where you explicitly clear US customs at the departing airport before leaving for the US — Vancouver, BC and Dublin Shannon come to mind.
If you've overstayed your automatic 90-day Schengen area travel visa, a common hack for backpackers and such is to intentionally leave the Schengen area from someplace like France that's generally less strict about counting exact days than many other EU countries.
To be fair, I don't have much experience flying from the Schengen area to non-Schengen area non-US countries. It's totally possible this is all rigamarole that the US government pressures other countries to do.
That isn't to say that there's no taste difference, but that preferring a specific brand of bottled water is likely to be much more about the subconscious effect of marketing than something a priori more enjoyable about the mineral content of a specific brand.