381 karma · joined September 22, 2017
https://old.reddit.com/r/bodyweightfitness/wiki/kb/recommend...
Go to device properties and change L/R balance to be unequal.
Turn sound down to 0.
Turn it back up and balance is equal again.
Not directly affiliated but my own game has been featured on there.
https://play.google.com/store/apps/details?id=minireview.bes...
FWIW my work, which puts food on my table, is pirated every day.
In my case the main issue with GDScript is the tooling, or lack of thereof. No symbol aware rename, no go to definition/usages, poor autocomplete, cryptic errors. Also static typing that's kinda but not entirely there, which exacerbates the tooling issues.
Good tooling is an enormous undertaking, so the way I see it, GDScript is forever doomed to feel like someone's impressive hobby project.
I'm currently a very happy player of Flesh and Blood TCG and think it's a fantastic game with great stewardship, but I have very mixed feelings about game economy entirely based on boosters, especially now that I work on games myself.
That Reddit thread is here. It seems to have been thoroughly cleaned up, but you can still see some slivers. I don't think it's worth wading through it, especially if Null Signal learned to be more diplomatic from it - just wanted to make it clear that I was being truthful, or at least as best as I could. I remember the "violence" and "morally deficient" bits as direct quotes, but my memory might be faulty and hyperbolized.
https://www.reddit.com/r/Netrunner/comments/vvr25h/nisei_an_...
(NISEI is the former name of Null Signal Games, that's also a term they deemed insensitive, and chose to fully rebrand.)
To give one example - Netrunner has (had, I guess) a mechanic called Brain Damage, tied to effects which in lore terms did just that to the runner (hacker) character: heavily damaged by nasty corp tech while jacked into the cyberspace, and having to operate with less capacity/limited resources from that point on. Pretty standard cyberpunk stuff.
Null Signal decided one day that the term is grossly insensitive and now purged from the game, and while they might've told you to print cards containing it up until yesterday, reading it off your cards is now considered literal violence and will get you booted off tournaments. If you're not immediately 100% on board with this decision, you are a morally deficient person and not welcome in the community.
Android: Netrunner was a great cyberpunk-themed, asymmetrical card game which ran 2012-2018, and ended because of a licensing disagreement between FFG and WotC.
Null Signal Games is a donation and volunteer-driven organization which has been shepherding the game - designing new sets, commissioning artists, providing prize kits, and organizing big events to let the game continue. For the most part, they've been knocking it out of the park. New cards are freely available as print-and-play files. Proxying is allowed and encouraged.
Just to not give a purely rosy picture, I'll note that they foster a very combative social justice element which drove some heavy-handed choices and sour community interactions, but on the whole it's been a laudable effort, and continues to do great work.
I used to do guerilla marketting a bunch, mostly on Reddit, certainly a lot before and around release. I got some ok youtuber and streamer coverage around this time. Ended up releasing on Steam with 10k wishlists, which was enough to provide an initial visibility boost.
Soon before releasing on mobile, I participated in the Humble Stand with Ukraine Bundle, where I distributed 200k+ free keys for charity. Marketing value wasn't what was on my mind at the time, but I know quite a lot of people who picked up the bundle tried out the game, thought "neat but I'd prefer to play this on mobile", and then helped to drive a lot of initial traffic and get picked up by the algo.
I also got featured a bunch in both Google's an Apple's curated game collections.
I feel doubly blessed that it worked out with no ads or micropayment sinks of any sort, just a demo and a single $5 purchase.
Certainly not true, it's a game design issue that comes up all the time. Even in the context of casual solo play, players will generally be driven by the very human instincts of risk aversion, resource accumulation, and seeking efficiency. It takes good design to make this behaviour be in line with having fun.
If anything, it's multiplayer environments that are easier to steer towards that, and also allow room for just horsing around.