103 karma · joined August 27, 2009
Also, it's not authorship over "red on white" as a concept, it's authorship over this specific combination of type, size, layout, & copy that implies association with Facebook. If they just wanted to maintain the message, and not the association, they wouldn't have kept the visual style. Implying an association (with Facebook, or Ben) that isn't really there is the dishonest part.
It might not look that different, but they handle similar features in smart ways.
The pricing isn't a secret though, just not advertised. Memberly takes 5% (like Kickstarter) and then Amazon takes their payment processing fee which varies according to volume but is typically 2.9% + $0.30.
http://www.rockpapershotgun.com/2011/03/02/old-man-murray-de...
I have no dog in the fight, Wikipedia arguments are dizzyingly pedantic, but I found the conversation interesting.
This is analogous to a row of unlabeled buttons that only show their meaning on hover. Sure, if the user stopped for a moment and surveyed the scene, it would be possible to know what everything does. But to what end? There are no benefits and the cost is high: you interrupt the user's train of thought. More on that:
http://www.azarask.in/blog/post/help-your-train-of-thought-i...
What would frustrate me if I was at Flipboard is the aesthetic similarity. It actually looks like a Flipboard branded product, due to choices in color, layout, format, and typography. That's not building on the innovation of Flipboard, it's building on the identity of Flipboard. The only real benefits of that:
* Skipping the process of developing a unique identity (lazy)
* Not having to have a vision to develop a unique identity (uncreative)
* Gain unearned associations with Flipboard (pathetic)
So, someone in that role has to condense each field of work into their most efficient/cheap forms. Formal UX processes like wireframing, rapid prototyping, and user stories can directly result in product decisions.
Other tasks are meant more for gathering inspiration, forcing lateral thought, challenging assumptions: exercises that inform product-level decisions. While that's very valuable, many startups already have a fairly clear path determined by folks from the engineering or business segments. The designer is usually taking pre-determined product decisions and crafting them into something usable, attractive, cohesive, marketable, and high-conversion. No easy feat, but not quite where unfocus groups are helpful.
This isn't what I would necessarily describe as ideal, but it is how it often works in my experience. I would hope that the fuzzier UX processes find a home in startups but I don't often see design having that much of a priority, in terms of resources allocated or level/stage of input.
http://designingfortheweb.co.uk/book/index.php
It has really competent sections dedicated to aesthetics: typography, color, and layout. That he made it free is unbelievable. It's a resource I always recommend to the developers I work with (I'm a designer) who want to understand more about design.
But that's what you get from an article that takes an aesthetic and works backwards — the exact opposite of a good design process.
At first the 30 second limit seemed outrageous, but once you find the rhythm it makes for a really engaging experience. You start becoming less ambitious and the scenes tend to become more driven by dialogue and character. A great decision on Rohrer's part.
When you buy the game, you get two licenses so you can send a copy to a friend and start playing immediately. There are also player matching sites springing up like sidtube.
Confusing I'd like to hear your defense for. I don't personally find it confusing.
Regardless, what is a better measure for the success of a product's interface than its ability to support a company's objectives? Amazon's site is doing just that.