70 karma · joined October 5, 2012
I'm a fan of this as well - works for PSP and Vita too, just quickly press power and it's in sleep mode. However, I have run into one game that didn't properly pause itself when closed. I think it was Kingdom Hearts 358/2 Days. Its cutscenes didn't pause when I closed my DS. Otherwise, yeah, this is the greatest.
https://www.kickstarter.com/projects/1101008925/lizard/updat...
(Of note, this is the same one who made MOON8 - a cover project for Pink Floyd's Dark Side of the Moon for the NES [0] - and more recently, getting the "2A03 Puritans" album, a NES chiptune collaboration album, onto a rom and cartridge [1].)
[0] http://rainwarrior.ca/music/moon8.html
[1] http://rainwarrior.ca/projects/nes/2a03puritans.html
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I've personally only messed with the NES from an audio perspective, having spent a lot of time a few years back in FamiTracker [2] to write music for it. I always found it interesting that the Famicom had the ability for cartridges to include their own audio hardware in addition to the mapper, battery-RAM, etc. Like the mappers, the vast majority of these games that included expansion audio chips kept to a small-ish set of chips. Chiptune (especially Famicom chiptune, due to the time I spent tinkering with it) is a fascination of mine, so I could point out some samples for the various expansion audio chips if anyone would like.
EDIT: I like the app, but my immediate thought is to offer a feature request to explicitly not track a certain artist. There's at least one artist I spotted in my recent releases that I don't want to pay attention to, and receiving notifications for them would seem like a waste. Otherwise, it's great! Much better than last.fm's release tracking, which had a tendency to get confused by similarly-spelled artists more often than showing actual releases.
I'm with you: iTunes Radio is nice, but the rest of the music app feels a bit worse off.
Wait, seriously? Perhaps I'm too accustomed to iOS, but I wouldn't expect a smartphone app to change the browser homepage.
Since I'm completely unfamiliar with the structure of a Chrome App, I don't know what's sandboxed away in that environment. But I'm stopping short of calling full Windows/OS X compatibility there.
They also make a statement that iOS turns on read-receipts in iMessage by default now, and I'm not sure when that was started, since I had to turn mine on explicitly.