The 2005 screenwriting book that’s taken over Hollywood
slate.com
slate.com
If anything, it seems like the book was just clearly documenting what nearly every writer was already doing anyway, in some cases basically as far back as three act storytelling has existed (even prior to movies existing at all).
I'm skeptical, but I picked up the book to take a look.
I do think that at the highest end of budgets there is less risk taking (because of the extremely high cost of a flop), and thus perhaps there is increasing adherence to the tried and true story formula, but I believe that has more to do with astronomical budgets than the publication of this manual and as I mentioned, I believe this trend started well before 2005.
See also: Big budget videogames, which also suffer from a similar sort of sameness, but without a widely accepted "How to Make a Big Budget Game" formula book.
http://rocknerd.co.uk/2011/03/08/why-movies-right-now-suck-m...
“The closer you get to (or the farther you get from) your thirtieth birthday, the more likely you are to develop things like taste and discernment, which render you such an exhausting proposition in terms of selling a movie that, well, you might as well have a vagina.”
Because the means of production are still locked down.
Garbage. It has never been cheaper or easier to make a movie. It's what I do for a living, and I find your complaint laughably ignorant.
In the author's next book, Save the Cat Goes to the Movies, he documents "the key breakdowns of the 50 most instructional movies from the past 30 years".
So yes, it would seem even the author considered it documenting rather than creating the approach.
http://www.amazon.com/Save-Cat-Goes-Movies-Screenwriters/dp/...
Maybe that’s what Snyder intended. But that’s not how it turned out. In practice, Snyder’s beat sheet has taken over Hollywood screenwriting. Movies big and small stick closely to his beats and page counts. Intentionally or not, it’s become a formula — a formula that threatens the world of original screenwriting as we know it.
I read that as "this book caused this kind of screenwriting," not "this book documents the kind of screenwriting that goes on."
An interesting question (and one that the article IMO does not quite attempts to answer) would be: the Cat's description of storytelling-elements is quite formulaic, descriptive and precise. did the explicitness of this particular book cause (or play an important role in causing) the explosion of formula Hollywood plot-lines[0], or is it merely part of a general movement, flavour of the times? in short, is this "beat-sheet" literally used as a "cheat-sheet", or does it just continues the tradition of storytelling deconstruction?
Maybe this is what you meant by the article not really selling you on it, though.
(there's a couple more questions along this line that I would think are interesting as well, but you can probably guess them)
[0] in particular, the part of phenomenon that is real and not based on selection bias.
Snyder, who died in 2009, would almost certainly dispute
this characterization. In Save the Cat!, he stresses that
his beat sheet is a structure, not a formula, one based in
time-tested screen-story principles. It’s a way of making
a product that’s likely to work—not a fill-in-the-blanks
method of screenwriting.
Maybe that’s what Snyder intended. But that’s not how it
turned out.
The way I read it, I'm agreeing with what the author of the article thinks the now-dead author of the book would have said, but the author of the article himself claims to have a view at odds with this view (but then goes on to fail in proving his view, IMO).By the way here's a list of the beats:
http://jordanmccollum.com/2012/08/blake-snyders-save-cat/
About half of them are non-trivial, the rest amount to something like:
1. Title sequence.
2. Stuff happens.
3. Things quiet down a bit.
<repeat steps 2 & 3 as needed>
4. Roll credits.
I like to think of it as a pattern -- something that has been proven as one way to tell a story. Screenplays are particularly conducive to this patterning because (1) movies are generally about 90-120 minutes so not a huge variation in length, (2) each page of the screenplay is about a minute on screen so you can easily project where critical points usually sit, e.g., the inciting incident, and (3) really big budget films seem to be made more on how not to lose money rather than how to try something original and potentially misfire. The third point is why Hollywood prefers making a movie with a proven market and audience (i.e., proven book sales) than using original spec screenplays.
I agree it's not the only way to look at things.
But the original article is talking about a formula that is apparently much more prescriptive than the three act structure.
Really, all this has happened before.
OR, to sum up the RMS<->Joy debate about open source: "There is nothing GNU under the Sun."
Perhaps the genius of this book is it has achieved the correct enough formula for comfortable mediocrity? Dunno. Do not care.
incidentally, I think there's even an analogy to sports management in this, too. Although many here don't like sports, if you look at the most successful football (soccer to you lot) managers you see how a looser structure but more tailored to the context (cf story setting, themes) can help with results. Manager as script. They have a set of principles and strategies, but they work to the strengths of the individual players (characters) to allow them to play the best game they can. A mediocre manager, OTOH, will prescribe and overorganise the players in rigid rule which leads to more consistent, but less creative and watchable play.
In general I suspect that the marginal return in the movie due to the story is not high enough to justify investing there. If a movie made to a formula earns the same as a bespoke movie but costs less because it was made in 4 months instead of a year, guess what the formula movies get funded.
Once it was written down and the patterns were explicitly named, developers, especially less experienced developers, coded to the patterns as if they were software construction blueprints.
I'd say from 2000(ish) to 2005(ish), many conversations with developers approaching a new project would inevitably involve "we need an abstract factory here and a chain of responsibility there..." type discussions.
At the time, it drove me mad because I saw it as a failure in factorization of the development environment or the language. If a million people are writing "façades" and "singletons", then it's a bloody waste of humanity.
Now, of course, there are frameworks to make building-to-patterns easier. Instead of being a vocabulary for describing conventions, it has become difficult to leverage these frameworks without coding to whichever pattern libraries it has adopted.
Back to film, blockbusters have to follow the 'safe' path. Teal/orange, the hero of 1,000,000,000 faces, etc. have been shown to appeal to the human senses of visual attraction and folklore. There's still a lot of innovation if you hit the indie circuit, but if a director/producer/etc. want a $200m check from a studio, they have to come close to guaranteeing a "hit".
If I cared about CMM and that sort of thing, I'd swing back into systems engineering and certification, but you've read enough of my drivel for now.
If he showed, for example, 5 recent movies all hitting exactly the same beats at the same time (or at least at the same relative times adjusted for their total run times), that would give some meat to his argument that this is more than just the usual 3 act structure broken down a bit more.
Alas, he did not do this.
Paragraph 10: "Look at January’s Gangster Squad. After an opening image that sets up the conflict between Josh Brolin’s hard-charging cop, Sgt. John O’Mara, and the criminal forces of mob boss Mickey Cohen (Sean Penn), O’Mara is called in to see his gruff police superior. “We got rules around here, smartass,” the chief growls. “Do yourself a favor. Learn ’em.” That’s Snyder’s second beat, theme stated. And it’s right at the seven-minute mark, almost exactly when it’s supposed to happen in a 110-minute movie....an all-is-lost moment—including a death—between the 75- and 80-minute mark..."
Did you guys read the article, or just skim it looking for a table of data? The examples are there, with the minutes. You actually have to read numbers written as words (gasp!).
I remember reading about the 9 act structure in the 90s (can't remember if this is the guy who started it, but I think so): Edit corrected link (thanks to hncommenter13 below): http://web.archive.org/web/19961103105817/http://dsiegel.com
The problem with modern blockbuster films as described in the article is for the most part not because of a better understanding of structure but because of less understanding. Perhaps poor writers are using tools like Save the Cat to believe they understand writing better then they do. Or perhaps studio executives (who are notoriously near pathologically risk averse to new ideas) reading new screenplays use a poor understanding of Save the Cat to validate perspective scripts.
I can say for sure that many modern movies, particularly summer movies, are absolutely not following these structures, good or bad. Mainstream narrative filmmaking always follows the hero's journey, whether your hero is a neurotic writer in new york, a young black girl in New Orleans, or a genetically modified super hero.
Summer blockbusters these days are focused on something different. Visceral response. Well structured storytelling (whether you think that's "Save the Cat" or something else), is about stories and human relatable emotions and characters. Recent films have started focusing more on the roller coster ride of the visuals, and will do any distortion of the story necessary to motivate a visceral impact on the audience. Good storytelling takes a second seat to putting the audience into the most intense situations possible.
This has been helping get people into the theaters because the trailers for these types of films make them seam very exciting. But I would argue that Hollywood is struggling right now - the visual effects industry in particular - due to the audience getting wise to these ploys. A bad film is still a bad film, formalized story telling structure won't save you. Even less so if you ignore it so that you can have a bigger explosion.
Want to be a good screenwriter? First learn how to write a story. And then guess what? You can still have explosions too.
Here is the archived version from 1996: http://web.archive.org/web/19961103105817/http://dsiegel.com...
I thought that all of the movies listed (Star Trek Into Darkness, Battleship, The Dark Knight, The Avengers, Skyfall, Star Trek Into Darkness, Olympus Has Fallen, Oblivion, 21 Jump Street, Fast & Furious 6) had awful plots, but for some of those movies the visual spectacle made them tolerable.
None of the movies listed (well, I haven't seen 21 Jump Street) obeyed the rules of physics, which is a huge turn-off for me because it breaks the suspense. The best suspenseful movies they tease you into thinking that you can predict what is going to happen next, as if they were a puzzle.
I'm not saying that I don't enjoy every movie that can't be taken literally; I just don't like movies that are logically inconsistent. Star Wars doesn't follow the rules of physics, but at least it does so consistently; you understand the capabilities of the technologies that they use and can reason about how the characters might use them. I find movies that violate the rules of physics inconsistently to be intolerable; if you don't know what behavior characters are capable of, you lose your sense of immersion because you can't relate to the characters, and can't predict what they are going to do at all.
That's just my opinion, though, and obviously enough people don't agree with me because those movies (listed in article) made lots of money.
And you're right it also lessens the tension of falling off a building when you break physics and established that an otherwise normal character can safely land a 20 story fall.
This issue reminds me of Misery: "...my favourite was Rocketman, and once it was a no breaks chapter. The bad guy stuck him in a car on a mountain road and knocked him out and welded the door shut and tore out the brakes and started him to his death, and he woke up and tried to steer and tried to get out but the car went off a cliff before he could escape! And it crashed and burned and I was so upset and excited, and the next week, you better believe I was first in line. And they always start with the end of the last week. And there was Rocketman, trying to get out, and here comes the cliff, and just before the car went off the cliff, he jumped free! And all the kids cheered! But I didn’t cheer. I stood right up and started shouting. This isn’t what happened last week! Have you all got amnesia? They just cheated us! This isn’t fair! HE DID’NT GET OUT OF THE COCK – A – DOODIE CAR!"
that was confusingly appropriate.
The sad truth is that it's what people like (at least, if my friends are a representative sample). I personally wish there were more "12 angry men" type of movies. I'd even be willing to pay a premium to compensate for the fact that there is a smaller market for such movies. Which makes me wonder why price discrimination hasn't been tried on movies (not sure this is the right term). What if every movie was priced differently?
From the article: "...half dozen or so $250 million movies flop at the box office and alter the industry forever. What comes next -- or even before then -- will be price variances at movie theaters, where "you're gonna have to pay $25 for the next Iron Man, you're probably only going to have to pay $7 to see Lincoln."
Which can come back and bite them as they need to keep making 250 million dollar films even if they don't have any worthwhile scripts this year. Losing 40 million on a film can be far better than not making one this year.
That said, this does put major constraints on the sort of film one can make. This isn't necessarily a bad thing artistically, but it excludes worthwhile films that can't be realized on a shoestring, or those films that could but that can't attract a sufficiently talented actor willing to work cheap - fortunately that's less problematic than the logistics of an action or epic sci-fi movie. With time, I imagine CG will break down some of those barriers too.
There may be a couple of drawbacks to this future, though. It may mean that big franchises like Star Trek and Superman are doomed to be mutilated on this 15-beat bed of Procrustes, because a producer who intends to produce an industry-standard movie to tight tolerances can outbid anybody who wants to do something creative with it. And it may mean that most "mainstream" theaters give up on the idea of watching a movie quietly in the dark, simply because they don't have the will or the means to enforce it. I can see movie theaters turning up the lights a little bit, moving the concessions into the theaters, and changing the seating to make it easier for people to move around like they're in a club. I think the outcry against that would be a big screaming silence, because people who don't like hearing teenagers talking on their cell phones or noisily sucking face have already stopped going to big cineplexes, at least in places where there's an alternative. I call it a drawback only because I'd hate to see most of the country deprived (via price or distance) of the experience of being immersed in the big screen and transported for an hour or two into a movie, even a bad one. But there may be enough demand for such an experience to keep "quiet" theaters running even in small cities.
If so, I think those films are out there. They just don't make it to the big cinemas very often. I've just checked my local art-house cinema and it's currently showing
- a film about a Saudi girl who is banned from buying a bike
- a re-telling of Snow White as a bullfighter
- a "passionate ensemble drama of family dysfunction"
- a documentary about Pussy Riot
- a comedy about a bunch of blokes trying to recreate an epic pub crawl
It may be worth tracking down some arthouse cinemas nearby and seeing what their program looks like!
The movie is simular in that there are just some people in a room talking and you get really drawn in.
And so, with my stop-watch and kindle at hand, I ticked off, one-by-one, every single major element predicted by his beat sheet -- a dozen or so --, and they were all within a minute or two (that's a page or two) from where they were supposed to be. Theme stated at 5. The debate from 12-25 (IIRC), "fun and games" from 30-55, "whiff of death" at 85,... you get the picture.
Now, before all of you monad-wielding virtuosos retort -- "well, that's a crap blockbuster movie anyway -- his silly beat sheet that would never work on truly original films like Pulp Fiction": he specifically mentions Tarantino films. Ditto Scorcese.
So, maybe a guy who regularly writes spec screeplays at $1MM a pop, who's worked with Steven Spielberg (as he humbly mentions twice -- whadya know, looks like the hacker community and "Hollywood" might have something in common after all), and who's had at least one movie grossing $100MM domestically, is a total idiot and doesn't know as much about "how to write a story" as you. Alternatively, is it perhaps possible that your towering authority on the matter of how "to be a good screenwriter" is just a tad oversold?
In all seriousness though (no, really!), I can definitely recommend the book; it's a light, entertaining read. (It is movies we're talking about, after all!) And having read what he writes about the preferences of nerds, I'm having a blast reading this entire thread. Thank you, HN!
There's a great book on how people's brains react to story that I loved, and you might find interesting if the concepts in save the cat! were interesting to you, called Wired for Story by Lisa Cron.
http://www.slate.com/content/slate/sidebars/2013/07/the_save...
If you read that, you will notice that the arc of the hero almost exactly matches the one of the prototypical hero from many cultures and mythologies, as explained by John Campbell in "The Hero with a Thousand Faces."
http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces
There are just so many elements one can make a compelling story out of.
Exactly, almost to the point of plagiarism.
We may or may not be doomed to exhaust the possibilities of fiction, but we definitely seem fated to rediscover (Joseph) Campbell once every few years.
Based on that book I've decided that Die Hard was one of the better scripts ever written. It just nails the Hero's Journey.
This topic has actually been on my todo list to write a blog post about for a while.
But in the end, I don't actually think that's a bad thing. There is a lot of variations you can do, even within such a limiting structure. Summer blockbusters are the pop music of movies. And just like pop songs, even if you know the overall structure you can still be surprised and entertained throughout.
And, just like music, it doesn't mean that there can't be things that break the mold entirely, even if they aren't quite as popular. There's always going to be someone out there pushing the boundaries, and there's always going to be someone really skilled who makes something really popular that doesn't conform to the formula at all.
It was pretty fun, I think one of mine was about bears on the moon. We basically just learned the rhyming scheme 'abab cdcd efef gg'.
It must have been public school.
It's trendy to slam public schools, but I think the only thing that really is (or was?) systemic about public schools is inconsistency.
I curse you seven times for reminding me of those foul exercises.
There was a book of this sort written for pop music, too: The Manual, or How to Have a Number One the Easy Way by Bill Drummond and Jim Cauty, also known as The KLF.
It's brilliant and hilarious; at one point they describe "Never Gonna Give You Up" by Rick Astley as the perfect pop song because it plays so deliberately into schoolgirls' fantasies.
Oh I didn't catch that part, I only read it half-way. I should pick it up again :)
BTW anyone interested can find several plain text copies of this book with a simple search query. The KLF (Discordians) were pretty big on Kopyleft afaik, so I doubt they mind either.
Frameworks work well for visual design, adverts, web design, music (to a certain extent), so I can't see a problem with them for films.
Of course, if one framework becomes the One Possible Framework, that's more of an issue. But there are enough filmmakers out there willing to try seriously wierd shit that I don't think that's a problem yet.
For example, David Lynch is working on a new feature film right now. Call me crazy, but I don't think he'll be sticking to Save The Cat's formula.
Which goes to show that there's still plenty of creativity to be had while following classic structure, and proving once again that broad ideas are meaningless and execution is everything.
I think that's a reasonably defensible statement - http://www.metacritic.com/movie/the-dark-knight.
"regarded by many as the greatest "action" movie of all time" means just what it says. I never claimed nor even implied that the view was authoritative simply because it was widely held.
(As an aside the article itself never criticizes Dark Knight for being poor only for being formulaic).
Far from it; action films are extremely interesting from an artistic POV because they are often so uncontrived that they offer an unusually direct insight into the society that made them. John McTiernan's Predator is a superb film, for example - it's 30 years old and still plays well on TV or the big screen.
Granted, that's vague, but certainly among people I know, The Dark Knight is considered the high water mark of modern action films.
And while this still is just more anecdotal data and not scientific proof, the movie sits at #6 on imdb's list of top 250 movies of all time:
http://www.imdb.com/chart/top?ref_=nb_mv_3_chttp
Which suggests strongly that this view is shared more widely in the general movie-watching population.
EDIT: seems to be just a script so far, http://blogs.indiewire.com/theplaylist/david-lynch-working-o...
I'm also VERY excited about this one.
Lynch holds a place in my heart for getting me deeply into abstract film early on, and then greater cinema in general, though I haven't watched him in ages now and don't really feel drawn toward revisiting. I guess I could say he prepared me eventually for the likes of Tarkovsky, Bergman (easy to see parallels with Persona in his work, though there're echoes of that one all over), Hou Hsiao-Hsien, etc.
I've been meaning to watch Philippe Grandieux, who I've read compares well with Lynch.
Nice site
<me> !movieplot
<•rbot> Summary: He's a scrappy voodoo gangster from the Mississippi delta. She's a high-kicking mute pearl diver with the power to bend mens minds. They fight crime.
<•rbot> Summary: He's a Nobel prize-winning white trash rock star looking for a cure to the poison coursing through his veins. She's an enchanted African-American detective from the wrong side of the tracks. They fight crime.
etc etc.
http://rocknerd.co.uk/2013/07/19/the-manual-hollywood-editio...
Intro, verse, chorus, verse, chorus, middle-eight, chorus, chorus. Verse sixteen bars, others eight or sixteen bars.
This didn't ruin pop music at the time (1988) because it was describing what was already happening. But the Manual damage over the next couple of decades is another question.
But then again, Scorsese and Tarantino aren't making movies like 'Pirates of the Caribbean 7: Wet, Hot Caribbean Summer' that can be absolute shit, but as long a Johnny Depp is playing Jack Sparrow it's a billion dollars globally.
sort of think anyone who is going by a formula wasn't going to do a masterpiece in the first place.
http://web.archive.org/web/19980206083911/http://www.dsiegel...
So I agree with others that the 2005 book is more descriptive of long-existing patterns (and requirements of the movie format), than prescriptive and culpable for recent practice.
http://www.slate.com/content/slate/sidebars/2013/07/the_save...
They all seem pretty general. I'm pretty sure you could stick to the structure without being very formulaic.
And yes, I'm pretty sure most movies had a structure very similar to this one even before the book came along.
[1] http://www.blakesnyder.com/2010/03/26/how-the-dragon-really-...
[1] http://www.forbes.com/sites/timworstall/2013/06/07/googles-s...
Great for making money and giving audiences what they want, pretty dreadful for creative output, well, obviously.
Along the way, we might have a spuriously precise theory, that excludes perfectly good stories that would resonate with us.
But ultimately, when the theory is as accurate as it can be, it does not mean that stories become formulaic. I don't just mean that some variation is still possible. I mean that the theory is merely a way to communicate effectively - like spelling and grammar, like public speaking techniques, and the fundamental ancient story rules, like having a narrative, having characters, having a problem to solve, having help from outside. Is having a narrative - a sequence of events - really that limiting? Yes, it is. But you can still work within that structure. There are infinite possibilities within it, the same for any other framework for communication.
However, a more serious problem is that the "theory" of summer blockbusters is not modelling the human story perception at all - it is modelling the particular demographic of male-adolescent story perception. Who knew? I think it's perfectly fine that some particular demographic is being served - like bubble gum pop music. Other movies are still being made, with the long tail, as are books and blogs etc.
And, really, male adolescents are not completely divorced from the rest of humanity. We can still enjoy their films.
But was it ever that different? The stuff we still watch is the exception. Hollywood cranked out a hell of a lot of stuff 80 and 70 years ago that nobody but a film studies graduate student could bring himself to sit through. Read for example S.J. Perelman on how the studios worked.
As for "adolescent men coming to grips with who they are", arrested development is one of Hollywood's favorite subjects. I noticed this in watching "Sideways", but would Dean and Brando have ever made their names without it?
[Edit]
On consideration, isn't "adolescent men coming to grips with who they are" a large theme in Western literature? (And I suppose, but can't cite, other literatures also.) The Odyssey kicks off with Athena inspiring Telemachus to independence. Shakespeare's Henry IV plays are all about Prince Hal becoming Henry V. War and Peace follows three men from adolescence to maturity, and one of them, Prince Andrei, to a couple of levels. And I think one could find examples of literature following adolescent women through.
Formulas exist because, when followed properly, they work. For the casual movie viewer, I'm sure that 90% of your favorite movies adhere to this structure, more or less. That, alone, won't cause your movie to feel bad.
There are countless other variables that affect whether or not a movie feels formulaic but, very roughly, I'd suggest that it's when a writer/production team feels like the formula -alone- is enough, that it should work. The beats are just there, but there's still no pulse.
IMHO, this summer, Fast Six nailed the beats perfectly, and people walked away mostly satisfied. Man Of Steel didn't, people were unhappy. Most Pixar movies are lockstep with this structure. Few people gripe about the formulaic pixar movies.
You could probably convince me that movies, as an artform, are more or less built for this structure in the same way that sonnets have a particular rhyme scheme. Sure you can make other kinds of poems, but if the audience really likes sonnets, what's the point? I think the average movie-goer really likes Sonnets, so to speak. And there's nothing wrong with that. Not everyone has seen enough movies to develop an appetite for The Tree of Life.
Note: I've read Save the Cat, have studied screenwriting at a graduate level, and have a (very humble) IMDB listing. So consider this my 2.1 cents worth.
A few years ago I was backpacking through the Gobi desert and stayed with a Mongolian family. On the floor next to my bed I found a copy of Syd Field's famous guide to screenwriting. Until that moment, I hadn't realized just how widespread this philosophy of storytelling had become.
Yes, like The Writer's Journey was an explosion that ripped through hollywood, and Story and a bunch of other books. It's amusing and instructive to look at classics like the Iliad or Macbeth through this structural formule. Clearly, this nefarious writer also owns a time machine!
Hey, I think that story could sell...
Take a look at the upcoming "RIP Department." It's like someone just took the Men in Black script and replaced all references to aliens with references to the undead. It's the same movie!
"The play was in perfect harmony with the modern rules of drama and storytelling or, in other words, it was perfectly idiotic."
I read this quote about 10 years ago in a Nabokov short story but I keep getting reminded of it whenever I see a modern movie. And they are getting very idiotic. The strict plot structure is making characters say or do stupid things just so the action can follow the predefined plot lines. This really prevents one from creating believable characters. All the reverses (the false victories and false losses) often make characters reverse themselves until they become mostly unbelievable to anyone that tries to remember the entire movie from beginning to end.
On the other hand, dang, you need more than going beat-by-beat with nothing else to say.
All kinds of comic-inspired movies are hard no.
And when you spend less time on crap you actually begin to explore the good parts!
I'm not sure that you should auto write-off comic movies...
Incidentally, Joss Whedon's latest film (which he made in his spare time between shooting and editin g The Avengers) is a fantastic rendition of Shakespeare's Much Ado about nothing, and stars some of the same actors.
(Inception was even more boring, they have one good joke and no Joker)
While Avatar, for example, is a movie that does deliver something you would not have if you didn't watch it.
Ironically, the plot of Avatar is largely a retread of an animated 1992 film called Ferngully (http://en.wikipedia.org/wiki/FernGully:_The_Last_Rainforest). Other than showcasing some interesting 3d technology, and high-quality CG, it's not particularly groundbreaking. Come to think of it, the most impressive thing about Avatar (with a few years' perspective to think about it) was the marketing campaign.
Image made all the difference.
But jokes - jokes are usually new and usually worth it.
http://algeri-wong.com/yishan/things-i-learned-from-my-wifes...
Vladimir Propp was the original pioneer of narrative structures, published the foundational research on fairytale sequences in 1928 https://en.wikipedia.org/wiki/Vladimir_Propp
While not exactly following the 'save the cat' formula, and probably being a much better movie for that, it clearly rests on the same principles.
The thing is, as soon as you read this book, you'll recognize the formula in most movies you watch, including movies that came out before the book and especially family + rom-com movies.
Personally, I doubt the book is responsible. It just heightened awareness. After all, Hollywood rarely likes to take risks. If a formula works, they're going to green light such projects.
The formula itself: http://www.slate.com/content/slate/sidebars/2013/07/the_save...
This may be a taste of the problem... but I think it's more imperfect application than damning the formula itself.
Like grammar, it constrains but doesn't limit.
Shame.
That's just stupid. I want my three minutes back.
- did author himself followed some formula (essay, etc..)writing this article?
- after watching many Hollywood movies during last decade, i recently re-watched (as i had almost forgot the content of the movie, it was almost like watching for the first time) "For a fistful of dollars" - about half the movie in i was ready and felt like it was the climactic end with the showdown (bank robbery) and was genuinely surprised that it continues well beyond it
New World (South Korea)
Le Capital (France)
The Berlin File (South Korea) (although the end is disappointingly formulaic)
After Fall, Winter