855 karma · joined March 11, 2008
- It takes time/audience to get traction. I started with a bunch of different topics and this was a waste of time. Having a focus for the channel helps.
- It takes a ton of time. I enjoy the process but don't underestimate the time commitment.
- Don't do it for subs or money, do it if you genuinely enjoy it.
(startups and AI topics https://www.youtube.com/HalfIdeas )
Toolbars and menus provide affordances but you still need to know what things are called and what order to use them. "I'd like to email this file as a PDF and I'd also like to print it." may be much easier in a chat UX than in a menu based UX. Often these things can co-exist but chatUX has access to much more nuanced UI that would otherwise be too complex to build or expose.
Would a static mapping of the ARP work? I'd want the server to WOL and work with timemachine without external dependancies.
pip install cbot-command
I personally dislike when it's made significantly more complex. High-performing teams can work in a standard Scrum framework or they can customize agile to suite their needs.
If you're spending hours a day in meetings, you're not using the framework correctly. In a fell-functioning team, you'll spend 5-10min max doing some form of standup, in some teams this is even async so no daily meeting. That leaves one planning meeting every two weeks and one review meeting to see how you've done.
Figma is great but it's not using classical tags to express fonts, tables, layout. Similarly Flash got it's layout and animation right... it just wasn't a web standard. A Canvas based editor/builder/WYSIWYG approach would be fantastic but it required us to move past HTML/CSS in the traditional and compatible model.
Said another way - if you try to use HTML/CSS to build a layout tool, you end up having to re-create browser layout and rendering engine.
Developers could build a design/tool similar to flash using canvas and I've actually prototyped elements of a tag/based design language that gets rid of the traditional HTML layout engine. It's significantly faster (1000x) to render/send over the wire but the moat of HTML/CSS is so large that I'm not sure there's interest in such approaches.