HNHacker News
TopNewBestAskShowJobs

goocoder

119 karma · joined November 17, 2015

CTO at Mojang Ex Founder & CTO at Goo Technologies @GooCoder
submissionscomments
goocoder··on Amazon Sumerian: A way to create VR, AR, and 3D experiences
We got nothing out of it but experience :P
goocoder··on Amazon Sumerian: A way to create VR, AR, and 3D experiences
Goo founder here, can confirm this, was acquired after bankruptcy. Nice to see it live on! (still looks exactly the same which is cool)
goocoder··on WebGL water scene
You are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said)

Hail open source! :)

goocoder··on WebGL water scene
In the original old version there is a joystick for controlling the boat: labs.gooengine.com/pearl-boy/
goocoder··on WebGL water scene
"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open source libraries. Mostly it is a derivative of my previous open source (Java) engines Ardor3D/jMonkeyEngine and new code.
goocoder··on WebGL water scene
Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs

But yeah, still essentially OpenGL in the browser :)

goocoder··on WebGL water scene
Very very true! We will do that. Thanks!
goocoder··on WebGL water scene
The engine is open source btw! https://github.com/GooTechnologies/goojs
goocoder··on WebGL water scene
Great feedback! Thanks!
goocoder··on WebGL water scene
Yes
goocoder··on WebGL water scene
darn! but yeah it's very old so might be broken on some systems :)
goocoder··on WebGL water scene
In the original version we made three years ago, you can also go swim under water (click symbol bottom right): http://labs.gooengine.com/pearl-boy/
goocoder··on WebGL water scene
Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/

The one linked to was a quick remake in Create...

goocoder··on WebGL water scene
We made this almost three years ago, way before we had our tool and platform (Goo Create).

I'm surprised it still runs :)

The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

goocoder··on Goo.js WebGL Engine goes open-source
Major diff in output size. Also, the build times in unity webgl export are looong.