Goo.js WebGL Engine goes open-source
github.com
github.com
I'm not sure how to compare extensibility in this case, but both are indeed extensible: For Three.js you might want to add a new class, for Goo you might want to add a new type of component for your entities.
Oddly enough, the lag is much worse at the bottom of the page when the 3D animation is off screen.
Firefox is a bit of the opposite. Scrolling is a slightly choppy at the top when the animation is on screen, but perfectly smooth thereafter.