Amazon Sumerian: A way to create VR, AR, and 3D experiences
aws.amazon.com
aws.amazon.com
Is Amazon really getting value out of all the dev time they are putting into building game engines? I'm not aware of any games built in Lumberyard at all, though I haven't been paying much attention.
I haven't heard this rumor, care to fill us in?
hang on... [edit]
"Amazon working on first wearables to interact with Alexa Company’s ‘smart glasses’ would come with in-home virtual assistant embedded" Sept 20, 2017 oh, look, https://www.ft.com/content/d7862042-9d9a-11e7-8cd4-932067fbf...
> Is Amazon really getting value
> out of all the dev time they are
> putting into building game engines?
What an odd way to think about projects like these. It seems obvious that the answer is "of course not, yet".You could have asked the same question about AWS in 2001. Why is a bookstore putting all this effort into some online hosting platform for third parties?
I'm unclear why Amazon needs a custom game engine. They must have some plans to enter this area, maybe make their own VR headsets?
All of that CryEngine expertise was probably going to go down the toilet - am going to assume it's been comparatively cheap for them to get a AAA game engine into their locker.
VR however is one application where network lag would clearly be totally unacceptable. Can you imagine having even 50ms of lag while turning your head in a game? It seems like out of all the applications of "cloud gaming" this would be the least suitable one. It's not even about the game feeling laggy and floaty, it's about not getting sick while playing it.
I guess they could render a huge FoV for every eye and let the client do the actual tracking to mask some of the latency, but I'm not sure how you can make any translation work that way.
I'm not saying it's impossible and it'll never happen but if that's really the objective it seems they're doing it the wrong way around. Shouldn't they first develop "cloud gaming" infrastructure and then move on to the particular niche of VR?
Regarding cloud gaming, Nvidia has a service in beta, but Amazon seems well positioned for a monopoly in this space (for both developer and consumer use cases) and I'm surprised they haven't been pushing hard for it. I've been using Paperspace heavily for cloud gaming for the last six months and it's a very compelling value proposition. All things considered I'd still rather have a dedicated custom PC, but I can't justify spending $2,000 up front for something that is already good enough at $0.60/hr on demand. You can imagine how big the market could be if instead of selling loss-making consoles you could just push a smart TV app that connects to a cloud gaming service and eliminate the console upgrade cycle. It would also be much easier to lure users from other networks if they don't have to invest $300 in a console to switch. I don't know if it would be a losing proposition for Microsoft and Sony but it could be an entry point for a leaner competitor to get a leg up on the incumbents.
Amazon et al may anticipate VR becoming HUGE in the future, so they'd best start creating top-tier easy-access infrastructure & tools for supporting it. Each will want to be THE go-to for customers, just like e-book customers mostly go to Kindle (and a few competitors provide solid alternatives, like iBooks); wasn't that long ago most of us watched the e-book reader market explode onto the scene with lots of competition between B&N, Kobo, Sony, Amazon, Apple, and anyone else that could create a viable e-ink tablet. Similar happened with streaming video, with just a few set-top boxes surviving (Amazon FireTV, Apple TV, Roku, and a few others). All these need a solid, cheap, desirable content-creation platform and distribution system.
Next up is VR: when you're going to render content, what distribution platform will you build for? how will you sell it? what's the go-to store for buying virtual worlds? Bezos & co will want you to choose Amazon Lumberyard &/| Sumerian (and Tim Cook & co will persuade accordingly toward Apple rOS, and Facebook is figuring out how to position Oculus, etc).
I think they are at last at a scope now that makes sense for a full release. They had to build a hundreds strong, multi-location production team before even getting up to full steam. Games with significantly less scope have taken much longer, without hurdles like that.
It's a double edged sword, because open development has been what drove the crowd funding to such incredible heights (they made 2 million in 48 hours this week, for a total funding so far of 167 million). But it is also the reason for so many people being negative about it's development. People get fatigued of it.
Ten years from now, the majority of AR & VR experiences will not be derived from traditional gaming engines like Unity. They'll be built & live on AWS, GC, Azure or similar. It'll be done so as to remove as many units of labor from the process as possible.
Not an actual competitor to it, but almost like a reimagination without the social aspect, instead just being a sort of world builder. Like Minecraft with real objects
https://aws.amazon.com/sumerian/ is pretty explicit there.
Take this screenshot of AWS Sumerian: https://media.amazonwebservices.com/blog/2017/Sumerian-07-Ma...
And this screenshot of Goo Create: https://learn.goocreate.com/manual/editor/create-ui.png
They are the same.
Here is a side-by-side image of the two: https://twitter.com/BenAtExocortex/status/935158702180417536
If you have a 3d modeling program of some sort, of course it will have an object manager which shows components like your model, the lights, the sky, a position box that tells you current size/rotation information of whatever component, your current viewport settings, etc. And since it's a cloud thing, like Fusion360 it has an asset manager which probably works more or less the same way.
Unless you're fundamentally reinventing the wheel in some aspect, they ARE going to be the same in a lot of places.
I assure you I am not mistaken in this claim.
But maybe I slipped. Can you please point out which part was condescending? (serious request; am interested in improving my written speech to be both clear and not condescending in any way)
It looks like you have experience in the industry, it'd be helpful if you laid out a bit more explanation because clearly you have more info.
I'd rather just read what the author has to say and not even notice who is behind the keyboard.
Over the years people mentioned the book in comments about metaverses and VR. But nobody said it was a comedy. I was buying it with the expectation of getting some serious science fiction about a topic I'm interested in.
Instead it starts off with some pizza delivery science fiction parody.
1. Rainbows End, by Vernor Vinge 2. Otherland, by Tad Williams
[1] https://d1.awsstatic.com/product-marketing/Sumerian/sumerian...
I'm waiting for 10 years from now when we rediscover the ability to write native applications in one language that run on the local OS & processor. No doubt it will be promoted as a magical cure-all elixir.
No more boring screen wipe, dissolve, or fade transitions from one slide to another... Now we have tumbling 3D transitions that induce vomiting to show our bullet-points and walls-of-text.
Steve Jobs was right when he said Powerpoint slides were for people who don't know what they're doing.
They demonstrate basic placing of 3D objects in environment, what about UI?
I'm also quite curious to know how all this turns out. If we'll be seeing "Total Recall" style ads around us, thanks to Amazon, Google and Facebook, then in which case, we're screwed.
[1] http://edition.cnn.com/videos/world/2016/11/28/alibaba-vr-sh...
[2] http://www.thedrum.com/news/2017/07/18/alibaba-merges-online...
The 2nd coming of VR is cooling a bit right now but with the advent of improved hardware I don't see why it won't heat up again reaching mass adoption within a decade.
I'll try very hard to avoid that. I'd like computers to evolve in a way that we have to spend less time with them rather than more.
If anyone has an app for AR, Amazon has an app for AR.
Maybe they're expecting us to browse the aisles virtually in the very near future?
It's true and it's unfortunate, we're just starting to see "affordable" hardware with decent performance. I finally pulled the trigger and bought a Rift, at 400 euros for the headset and the controllers it's pretty decent value IMO. Too bad VR seems to have lost some of its hype in the past year or two.
I'm sure when these affordable VR sets are coming out the vendors are going to make a marketing push, preferably coupled with some big game releases.
We did that exact thing 30 years ago: Auto-Graph Computer Designing Systems' "Kitchen & Bath design". Draw walls on grid paper. Choose placement of items. View in 3d. It was used at home improvement stores to preview remodeling efforts for the consumer. We had a package dedicated to wire shelving, too called ClosetDesign that let you drag objects from a 2D palette onto a 3d surface. It would produce a materials list and even print drilling templates for the support brackets.
And again 20 years ago with Virtus Walkthrough. A visualization tool for architects.
Both companies are long gone. Now you can pick up simple architectural design software on a CD at officemax for $5. There's probably a free package online.
Sumerian is feeling like the same thing "but on the cloud." Maybe I shouldn't knock it. Entire careers were built taking manual processes and "putting them on the computer" so people could do bad work faster.
This is really forward thinking approach and it is kind of same they had done with AWS in 2000.
[0]: I may be remembering it wrong.