338 karma · joined July 26, 2007
http://www.techcrunch.com/2009/01/15/imob-hits-the-iphone-pr...
http://4.bp.blogspot.com/_c0e2zFuzsT0/SRmwOubakEI/AAAAAAAAAF...
Mozilla blocking heysan gtalk log in: http://i36.tinypic.com/2iuccgg.png
Number 12? seriously?
Still the invite component needs to be pushed harder. You aren't enforcing team size requirements for running missions and you aren't rewarding people for building rosters of real players.
OH, and you forgot to put in Offerpal. This is a great game for Offerpal. :)
:)
Besides, I call bullshit on redesign being at fault for the app fallout. The real culprit is the ban on incentivized invites.
The console game industry has the cure to this but it isn't pretty: $30k dev kits, minimum funding/budget requirements, and long approval processes
Personally I would rather stick with the current apple approach. The crap apps are cheap (or free) and if you have the guts to make a serious app its easier to stand out.