The iPhone Crapp Store?
russellbeattie.com
russellbeattie.com
The console game industry has the cure to this but it isn't pretty: $30k dev kits, minimum funding/budget requirements, and long approval processes
Personally I would rather stick with the current apple approach. The crap apps are cheap (or free) and if you have the guts to make a serious app its easier to stand out.
But he has a point - In a (somewhat) open catalog like the App Store, we as users desperately need a better filtering mechanism than the one iTunes currently has. The answer isn't to restrict app entries to someone's definition of quality or marketability, but to provide tools to make the user's decision making process simpler.
I think there's a startup opportunity in there somewhere.
I'm hoping they throw someone at the project that has some common sense.
In your opinion, what would common sense be in that case? Apple got criticized for censoring applications; True, that was because these applications were competing with Apple's own services, but the move still sent a strong message. Apple will probably want to retain a large control over what can go on an iPhone (hint: Flash wouldn't), and an arbitrary decision on what is acceptable or not in terms of quality can be a very bad thing. IMHO, the review process is probably the best hope in this case, the first few people buying an application rating it to warn (or invite) other customers.