2,718 karma · joined September 11, 2013
Funny enough, it basically says the exact same thing about software engineering that TFA says about science:
First - developer level productivity has improved
…
Second - overall system flow has slowed down at every stepThe “I must understand every line” constraint didn’t sound like a power trip that succeeded because the guy was such a brilliant code reviewer. I think it was a blunt instrument that enforced simplicity.
I guess what I’m saying is, I reject the premise of having technical oversight without writing or reading much code.
However, I think finding security vulnerabilities is one use case where it doesn’t matter. Tokenmaxxing is absolutely effective for that. We as an industry are in the middle of adopting very expensive, complex continuous fuzzers.
Are they actually different? I would guess they have roughly the same efficacy. 100% code coverage means nothing, and this is especially true with LLMs.
Are these two things actually the same thing, or they separate?
But I can’t say I recommend it for dev work. It wants you to do everything inside devcontainers, which I like in theory but in practice come with so many annoyances. It wants you to install Flatpaks but Flathub is pretty sparse. I ended up downloading raw Linux binaries into my home directory (which actually works surprisingly well. Maybe this is the future, hah)
I think next time I’ll just go with vanilla Fedora.
% cat /Users/evan.todd/web/inky/context.md
Done — I wrote concise findings to:
`/Users/evan.todd/web/inky/context.md`%
I think over the years I subconsciously learned to avoid trig because of the issues mentioned, but I do still fall back to angles, especially for things like camera rotation. I am curious how far the OP goes with this crusade in their production code.
Currently making it just for myself but curious if anyone else would find it useful.
I use GDScript because it’s currently the best supported language in Godot. Most of the ecosystem is GDScript. C# feels a bit bolted-on. (See: binding overhead) If the situation were reversed, I’d be using C#. That’s one technical reason to prefer GDScript. But you’re free to choose C# for any number of reasons, I’m just trying to answer the question.