I agree that using the frontier models would be much more interesting.
160 karma · joined February 19, 2012
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I agree that using the frontier models would be much more interesting.
Andrej Karpathy has been tweeting about it positively, and I believe he has a good intuition about these kinds of technologies. https://twitter.com/karpathy
You can also read the new Tech Blog introduction here - https://www.bungie.net/en/Explore/Detail/News/50139
Disclaimer - I work for Bungie, but I did not write these articles.
I also still 'star' interesting links and categorize them into folders. Very handy to have Chrome sync the bookmarks across all of my machines.
Also, there doesn't seem to be any mention of the distribution license for the project. Would any of the maintainers be able to add a license to the repository? Thanks!
The LTO part runs from 14:00 to 22:00. The streaming seems to only work in Safari (for Macs), but you can download the mp4s in HD (1.2 GB) or SD (300 MB).
They do a good job of describing how it works and why this is kind of a big deal.
Great to see that it's still in active development!
[0] http://zephyrosanemos.com/windstorm/current/live-demo.html
Refused to execute script from 'https://rawgithub.com/dmauro/Keypress/master/keypress.js' because its MIME type ('text/html') is not executable, and strict MIME type checking is enabled.
EDIT: It's because Keypress is using rawgit.com instead of cdn.rawgit.com to host the actual keypress.js script.Details here - http://rawgit.com/dmauro/Keypress/master/keypress.js
Working script source - http://cdn.rawgit.com/dmauro/Keypress/master/keypress.js
Consider changing the 'font-family' to 'monospace'?
More clearly, could one user on an iPad and Android phone count as two different 'active users'?
The WebGL standard is supported in all major browsers, including Internet Explorer, Safari on iOS, and Chrome and Firefox on Android.
Granted, not many websites need WebGL, but the ones that do need JavaScript.
Not having a debugger is like living in the stone age. Personally, the the ability to inspect application state at runtime is non-negotiable.
Hell, even Microsoft beat them to the punch with IE11, but at least the implementation in Safari is 'complete' and 'comprehensive', as opposed to the silly restrictions in IE like 'floating point vertex attributes only'.
That said, numeral.js doesn't look like just subset, it's got a nice interface to work with, and you don't have to worry about cross-browser inconsistency. You just have to believe this library does everything correctly for each language/locale.
The biggest tragedy is that Google had a chance to make a better NDK experience with Android Studio, but instead they chose to ignore it completely. With Eclipse you at least had an official add-on for NDK support, but now you're expected to manage it with your Gradle files by hand. Now, even more than before, you're at the whim of solutions on Stack Overflow.
Project - http://benvanik.github.io/WebGL-Inspector/
Chrome - https://chrome.google.com/webstore/detail/webgl-inspector/og...
Firefox - https://addons.mozilla.org/en-US/firefox/addon/webgl-inspect...