something poetic about that...
80 karma · joined December 12, 2010
something poetic about that...
You should be extremely proud of the powerful a tool you've created, and I hope that this transition to open source is positive for the app and for you and your team. I can't wait to contribute, even if it's only by way of design suggestions.
I'm pretty sure I've emailed you with glowing compliments before but I can't tell you enough how much I love using your app.
I'll post a few of my illustrations in the hope that other designers might see the potential of this tool and start using it too:
https://dl.dropboxusercontent.com/u/24117106/yh/Ibis%20small...
https://dl.dropboxusercontent.com/u/24117106/yh/corin%20ston...
https://dl.dropboxusercontent.com/u/24117106/yh/reclinging%2...
https://dl.dropboxusercontent.com/u/24117106/yh/Sweeno%20scr...
I assure you any perceived simplicity in my images are a product of my style rather than any limitations of the app :)
If you want to say that all lawyers are evil, without any evidence, at least have the conviction to say that.
If you want to imply that some undefined minority, or possible majority, of lawyers may, or may not, potentially be paid arsonists, but might also not be arsonists, paid or otherwise, then... I dunno, maybe say something worthwhile instead.
Does not bode well for the rest of these bullet points when the first one is demonstrably wrong. How the hell is apple support not a product?
Probably shouldn't have bothered reading that far through such linkbait in the first place...
And how many business apps are being built for windows right now, compared to the number that are being built of iOS and osX right now?
I guess that the latter has much more activity...
Double-tapping an item makes it vanish. Due to the seemingly random selection of nodes that appear when re-searching for a parent node, that item may never be seen again...
Seems odd that a gesture like double-tapping, while not often used in iOS, would result in the exact opposite action of the familiar double-clicking to drill down or expand of other UIs.
Smart, and again more expressive than a label.
Not to mention that stitcher removes any editorial control over the kind of advertising associated with any given program.
More importantly though you seem to be suggesting that an interface should never make reference to the technologies that preceded it, for fear that a teenager might be made aware of something they've never seen before?
What a terrible thought, that someone might be encouraged to investigate analog audio technology. Why can't an interface be a history lesson too?
Your last two points I agree with, but given they are optional and can be switched off I think those criticisms are not only misplaced but suggest a sense of entitlement similar to the designer's arrogance you bemoan.
On your first point though you are simply wrong. The thing you incorrectly call 'visual texture' is actually clutter.
The borders for individual table rows are superfluous as the baseline of the text draws that line regardless. Additional borders duplicate these baselines and demand that a user reads twice as many visual elements in order to interpret an interface.
The same is true for coloured backgrounds. If a distinction of utility has already been inferred by shape and proximity then to add an additional visual cue adds little more than another layer of complexity. This is unnecessary visual information that a user has to decode. Time that could be better spent performing the tasks they've actually come to the app to do.
I'd suggest having a read of Edward Tufte's The Visual Display of Quantitative Information and Envisioning Information to get a better grasp on these concepts.
The Art of Color: The Subjective Experience and Objective Rationale of Color
http://www.amazon.com/Art-Color-Subjective-Experience-Object...
The Elements of Color: A Treatise on the Color System of Johannes Itten Based on His Book the Art of Color
http://www.amazon.com/Elements-Color-Treatise-System-Johanne...
And with that line it seems clear that this article is not about people like me...
Angry Birds may seem to be a silly little game, but it is not an edge case. It's an exemplar of interaction paradigms going forward.